
A person surrounded by thin a blue mist around the figurehead figure where a simple green travelers cloak along with a long long white scarf that wrapps up most of the figure . A Tight white tunic outlined with hugs the scarf to her body.
She plays such a merry tune on her fiddle just like the minstrels at the Heavy Pot Tavern.
Its the melody to the ballad of jackie the the archer lad. And as you hear the melody your mind travels to the first moment you had a proper stew at the Heavy Pot
No its not Heavy Pot Tavern your seeing. It is a beautiful tavern though, a propper leprechaun tavern just like the heavy pot
The fiddle music is the same the food just as good everybody happy, but knife and forks are made pure silver inlaid with magic runes the whole place is run by goldem haired elves and in the mirrors hide
Hags? ashamed of the crimes they commited. No this is not the heavy pot tavern it is a curious place though a place like it could be built. If they let dwarves run it instead of elves
Then the figure stands before you.
You see her mouth for the first time as if they apeared out of nowhere.
” You have seen it havent you? You have seen me it- no I am not so bad am I. Like a mother with a propper meal ready for you when you need one right a dream worthy of being remembered.”
“Is that what you are a dream?”
“A dream yes. Yes I am but what without a dreamer. What will happen to me without my dreamer.”
“I dont know what can be done?”
“A dream can be more than just a dream! A dream can be a demand, a philosophy, a universal truth and constant.”
“You certainly are a beutiful dream for an elf but how can I make you real.”
“A dream can be recorded, documented, shared. Others can add to it. A dream can be so beautiful that every nation will sing her song.”
“Add a few more dwarves, some cute gnomes and maybe some tiny hill giants scrubbing the rappers and we can talk more on such dreams”
“The morons the constants they will document me if I become a historical fact. An event in reality . An event in reality like a ballad everybody knows.”
“My brother is head of the stone masons guild what do we do?”
” We build the dream, and we adventure together. We create places and songs nobody could. I can do that you know i can sing dreamy balads so beautiful that’s slain heroes jump back into torn boddies made whole and I can place songs in your heart so beautiful that your blades will cause demons to shreik with sonic agony.”
A few tears fell from old Dorns eyes that day but instead of responding she just vanished into mist never to be seen again for a weak.
Yet during that week old Dorn had the best dreams because now at that bar he ate steak with a knife made like a dwarven dagger, he had dwarven sought Ale from mugs as big as his head and true to her promise there were in fact hill giants the size of a boot cleaning the crappers
Dorn the the destroyer and party known as the adamantine arrows never saw that bard again untill they came to the front of the dungeon. The elf maid bard whatever she was had no mouth but could speak telepathically with those around her
Dorn had no idea what manner of kin she was or even what manner of creature when asked about this the elf maid that got nick named “Shrink Ray Tabitha” simply said this about what she was.
“We are the dreams that refuse to die”

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Medium phantasm, Neutral Good
Armor Class 16( armor/ sheild)
Hit Points 20 (4d8 + 8)
Speed 30 ft., fly 15 ft.
STR
12 (+0)
DEX
12 (+1)
CON
12 ( +1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+4)
Soul Song:
You play a songs so beutifuly that you can take other party members into your dream self. When you cast a buff spell or make a performance check all neighboring allies can take a minute to gain one of your dungeon benefits. Once per short rest
Song for the heart.
Your parties weapons now do bonus thunder/ sonic damage equal to the total number of party members.
Songs without words:
As long as you make some kind of perform check DC 12. You can communicate with nonhostile individuals within 120 feet.
Tragedy of Forgotten Dreams:
You have no mouth to speak unless somebody who can hear you talk gets within 60 feet of you.
A Dream Remembered:
As long as somebody remembers you have dreamers refusing dream you cant die. Instead your dungeon dream benefits remain for the party and resurrection spell never cost more than 50 gold to bring you back.
Adopting a new dreamer takes 2d6 days however you may adopt a number of dreamers equal to your proficiency bonus at a time.
Their is no limit to the number of dreamers you can have and for each dreamer beyond the number 4 that you have you can adopt one more adjoining benefit (max four benefits for each new floor.)
The Dream that keeps you alive also.:

You can conjure a musical string instrument worth up to 500 gold/ per class level . This instrument is always with you and grants you the following benefits.
*Instrument is always by your side and as long as you have it you wave the gold cost to resurrect somebody.
*as long you make a performance check phantom weapons from your previous dreamer dance around you defending you. //-Feel free to make a melee spell atack on anybody in range with you damage 1d4 psychic perproficency mod and 1d4 +1 damage that is piercing /slashing/ or bludgeoning. Theses atacks are magical.
*If you take levels in the bard class it takes only 1d6 days to initiate new dreamers.
*Your party is also considerd to be twice as large as it is for determing effects of your racial abilities.
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities , necrotic, poison
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses
dark vision 120 ft. passive Perception 14
Languages: understands the languages of its creator but can’t speak unless somebody within 60 feet can hear it.
Challenge 1 (200 XP)
Magic Resistance. The refusing dream has advantage on saving throws against spells and other magical effects.
Special Party Feature
Dream World
Take out four chess boards and stack them up two up and two down. This is a dream dungeon a pocket haven that can exist within a domain of dread.
Next divide up each chessboard into four quadrants and place a room in the center of them.
Now connect each of these four rooms via hallways representing the original dreamers ego

That exists as a tavern. This tavern consists of a dinning hall, kitchen, larder and office area range these how you see fit
Do the same with another chess board and make this the super ego area divide this into the following areas ‘Royal bedroom, royal court hall, receiving area, and changing area. This area acts as the super ego.
Repeat the process wit another chess board and divide the area into another four rooms they are soldier barracks, mages laboratory, royal treasury, and royal brig. This area represents the former dreamers id
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Depending on who’s the party with the refusing dream different features are available for the party while they sleep.
Fighters/ barbarian
places to buy food and magic weapons to help in the arena. equipment doesn’t return to thune with them.
health potion beers: party regains a bonus 6d4 bonus health if they sleep for 8 hours
tavern keeper who trains the party as a battle master fighter ( everybody chooses a feat)
dueling arena the fourth chess board ( If the party is 75% the way to leveling up then once we weak they can instant level up assuming they fight the challenger waiting in the id)
Cleric/paladin/monk

kings hall now is a main hall is a church chappel choos a 1st or 2nd level spell it now benefits the entire party as they wake up.
king is a cleric representing a the Creator( or parties God) no evil creature can make dream relevant attacks against the party nor is there anything that can harm the party as they sleep the only thing attackers find is a beutiful blue mist
The king Diety wants worship if you complete quests the king but will also perform divine rituals on behalf of the party
Wizard/ sorcerer/ warlock/ artificer
free the mage in the brig and he will identify magic items for you two magic items a night
free him and he will even cast legendary lore also
arcane library add 1 more spell to your list of spells known at each spell level you know
aditionaly you can now buy any magic items you want for use in the arena
fight the mages monsters and learn the perfect spells to hurt those kind of creatures
Rogue/ bard

Hidden traps pepper the basement disable them and you can speed level once per week without you can speed level on your own and forget about the arena
The treasury is locked with a mystic lock once per level you can pick it and be rewarded with magic gold you can use it to buy equipment you can use in the arena.
their ar hiden rooms and alcoves in each room find one and you will get the random magic item inside.
Just dont get caught by the attendants or things will auto lock.
Druids/Rangers
beasts now exists inside the brig free them and they fight beside you in the arena and help teach you about local fauna
tavern keeper reveals secret ties to rangers tavern keeper will now write scrolls from the ranger list that will automaticaly trigger under certain conditions.
King Cleric now buys a feast for you as long as you get a night’s rest the party is considered to be benefiting from the effects of create food and water spell.
The whole party is now considered to have the survival skill if they eat with the king in gratitude.

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Theses features can be added to the party dungeon
At 5th, 10th, and 15th level pick one of these and three of its features a
* please create on graph paper a second story we will consider the egos sens of morality Create 16 interconnected rooms like you did before.
* The tavern area in this space is now a choir room filled with small singing angels ( such as lantern archons) the when you are here songs can grant the acess to dispell magic or remove curs spell
* the arena here now features demons you can learn about fighting
* the royal hall here is a pulpit if you listen to the kings sermon you gain advantedge on incite bonuses for the rest of the day
* the wizards lair in this area now holds a special jail cell that will capture and banish any demons following the party assuming they have a cr less than the parties proficiency mod
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Do a similar process for the basement this is considered your hidden colledge it represents the gifts we have but aren’t useing along with the boandies we need.
* the training area now leads to a mirror door that will take you aboard the shadow express gain the effects of the telepoet spell.
*You brig is now a mystic conjuring circle brin fourth a sin counter with the mages spell and receive insight in what alies you can conjure with magic along with knowledge of one summoning spell of your choice.
*A grand library now sits where the church is where a sightless librarian grants you advantedge on any research/knowledge check you wish to make.
* a tulpoe gurdian waits for you in what is now an underground winery. Your tulpoes there now offer you a number of returning daggers there for free. If you can beat your tulpoes in the area the telporting tulpoe daggers are yours to take with forever you cant sell them though
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Finally you add a hidden panel to the tavern area and then you unlock its hiden features including
*Hidden forge that stores blueprints you ce to learn about upgrades to vehichles and constructs.
* A war room where you can learn 2 prestige bonuses of your choice. Are taught by a discarded P.D.S system
* a server room that acts as a claptromantic deck for entire party that remains in telepathic contact with the dream.
*An outdoor dinning area that can provide the party with a heroes a heroes feast once a weak (where the battle arena once stood.)

