This is a booster Subclass for all black dragon sorcerer’s that grants them extra should they choos to blay as black dragon sorcerer’s.

This extension is meant to reflect genetic manipulation through science and blood magic with a thune campaign you should not feel like you need it unless it works well within your narrative


Bonus Gifts

Level three: Grim Blades

This a slang name for all claws and fangs on a dragon when you unlock this feature you gain the following benefits.

  • The skin around your ends of your hands and legs grows a thin layer of dark scales as you hands and feat for tiny claws  now gain a claw attack with the folowing features.
    • Claw finesse: 1d6 +1 slashing damage your claws are considered magical weapons
    • Bite finess 1d4 peircing +1 + 1d4 acid damage.
    • Multi attack two claw atacks and  one bite attack
    • You armor class without armor is now considerd 14 + your Dexterity.
    • Aditionaly you can smell and see like a black dragon this grants you dark vision and let’s you pick up on the intent and emotional state of dragon kind with a perception check of 8 + the dragons CR. Dragon who know you can smell them may try to tempt or court you in various ways knowing that you would be comforted by them.

Level 9: Dragon Tail

Your body grows a permanent dragon tail this long tail is fat at the base and linked to a set of internal organs within your body that let you move and operate it instinctively. You gain the folowing benefits.

  • You get a tail whip attack that you can use in place of one of your claw atacks the stats for your tail are thus.
    • Tail whip, Range 10, finness 1d4+1 bludgeoning and peircing
  • Your internal organs now also change as you start to develop the undercarriage of a black dragon. This comes with the following benefits.
    • You body now let’s you breath and swim in all kinds of water
    • With your tail you also get a swim speed equal to your walking speed
    • You may also choose one of these two options
  • Thorns of tultoomeph: Your acid arrow spells work in water and do aditional 1d8 +1 peiricing damage+ plus a poison damage DC Constitution or take 1D4 poison damage per spell level
  • Queen Pheromones: whatever you touch with your tail now gets marked by a magical elixer this in effect let’s you create an invisible glyphs of Warding a number of times per day equal to your charisma mod that does one of the folowing spell like effects to whoever is in 5 feet of the elixer mark
    • Charm monster
    • Fear
    • Sugestion
    • Command
    • Confusion
  • Aditionaly black dragon scales start to run down your belly and torso making your standing armor class equal to 15 plus your dexterity

Level 12: Heart of the Jaberwok

Your head and whole body begin developing dragon anatomy. In various ways. From now on you your mouth and and respiratory and digestive track accommodate a new breath weapon you get the folowing traits.

  • For every round on a roll of 5 or 6 you you can breath a thin 60 foot line of acid from under your tongue that does a number of d4s in acid damage equal to your proficiency modifyer.
  • For every spell level you sacrifice to your new virgin orb of Ishtar organ you can gain 2d4 extra acid damage to your breath weapon.
  • Any foe that dies from your acid Breath weapon slowly turns to a peotenacious bio gell that tasts like roast chicken and heals 1d4 hp per once bite.
  • You can modulate your breath weapon to only do 1d4 acid damage and anybody hit with it heals 5 hp the next round and they are charmed by you for the next 2d4 hours whenever they are within 60 feet of you.
  • Your head and also develops a tiny set of horns these horns you substitute into one of your multi atacks. Your horns have the following traits
    • Dragon horns 1d6+1 peircing.
    • Aditionaly when you rub your horns against a dragon they get a mark of your scent this alows them to talk with you telepathicly up to a distance of a mile and track you by scent that same mile.
    • All black dragons now have an initial attitude towards you of friendly

Level 15: Dragon Ferocity

Your brain and body develop the natural fighting and hunting instincts of a dragon. You get the folowing benefits

  • Once on initiative 10 you may make a bonus attack in the form of a tail whip strike
  • Once per short rest you declare and saving throw an instant success
  • Your eyes nose mouth and other senses magnify you now also get blindsight 20 feet
  • You gain expertise in the perception skill and may use it as a bonus action
  • You smell like a young black dragon to most other creatures and male black dragons may try to guard you if they think they have some chance of intimacy with you.
  • You can friendly intentions from black dragons carry a smell that grants you the advantedges of a calm emotions spell.

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