
In general folks like to believe certain things can be real while other things unreal but what is you found a way to take pure imagination and find a way and a size and a shape in all ways for that something to exist hypothetically would it exist then Yes but only as a facet of your mind. But what would happen if everybody could explore that facet of your mind what then.
Large Construct, Any
Armor Class 13 (natural armor)
Hit Points 97 (13d10 + 26)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Skills Deception +7, Insight +4, Stealth +3
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

Spell casting powers work 3 times per day after that they need to be woken up with a roll of 5 or 6
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Stranger Than Fiction: As long as somebody carries a book or a kind oof document perfectly detailing who this charecture, is how she works, and what she cam and can’t do the realm of Thune can easily conceive of her to make her real. When that happens any time this entity is brought to zero hit points she instantly returns to her native fiction and can be brought back into existence when granted a 3rd level spell slot.
Own the Game: Your game Engine is manifesting into the world as a Token, Card, Or Code. And thus must chhos one of the abilities from down below
CARD: This being has a pool of 50 temporary hp from a deck. but in order to act each round she must lose 5 from that deck
However on each round you can roll a cube dice and on a 5 or 6 your card gets one unit of energy associated with her and her weapons and spells do + 1d6 more psychic damage.
Token: This being is a table top game token meaning they folow sets of laws that govern their powers thus they get the following features.
- All According to the Rules. All magic abilities are unlocked for this being and they may uses any of them three times per day without worry after that they need to roll a 5 or 6 to activate them again
- Promotion: All tokens advance in power as the game goes on after they have slain a foe you may grant them them 3 class levels in a class of your choice. After slaying the second foe your can grant them the the template of Rune Saint as with the spell Kants Rational Rune Bands
- Special Rules: please choose one of these options for your Game Engine.
- Queen takes pawn : Your Engine is considerd hasted as long as they move in a straight line.
- Knights move: Your engine can cast misty step every round.
- Castle maneuver: You can instantly change places or call to your side this engine if she is within 30 feet of you.
Coded: Your being is a system of digital information associated in one device. She gets all the folowing options
- The Engine may save her own file and return to half hit points after reaching zero hitpoints
- The engine may overclock herself and grant herself hast at the cost of 3 hp each time she uses that ability.
- Upgraded. You added the best hard ware to her native home and now she runs smoother that before and cast any of these spells 3 times per day
- Hast
- Freedom of movement
- Expiditios retreat
- Enlarge /Reduce
- Bless
Artistic Artifice: Your engine is the by product of something from pure imagination made real in the world of games by perfected considering examining and putting into play all aspects of that creatures existence as such the engines reality and the game are of one essences this carries the folowing benefits.
- Whenever you are in a game or contest you may conjure to you side all the engines you made to be associated with that game.
- As long as that game can still be played by somebody all the entities can rebuild themselves perfectly when the next game begins.
- Whenever you use a a magical ability that some don’t think should exist you can deal an aditional 1d4 damage per spell level to an enemy of your choice as they are bewildered on how its even possible for you to exist.
