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Those who can dream through the realms of cyber space find another curious power the power of truth and science manifesting  constructed machines now alive to to do far more than than they have before and unlike with other magic the mysteries of machines is available for all to discover.

Created originaly by the first heirophant of thune to uplift the world it was believed theses clerics first created the helped create the tracks and train of the shadow express itself true clockwork or techno clerics are looked at as on of the last final hopes in Thune.

?? Technonolgy  Domain

Clerics of innovation and circuitry, Techno-Clerics channel divine energy through machines and code, believing technology is the modern expression of creation.

Domain Spells

Cleric Level

Spells

1st

Identify, Tasha’s Caustic Brew

3rd

Heat Metal, Enhance Ability

5th

Lightning Bolt, Tiny Servant

7th

Fabricate, Resilient Sphere

9th

Animate Objects, Wall of Force

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with tinker’s tools and one Intelligence-based skill (Arcana or Investigation).

Gadget Ace (Channel Divinity)

Starting at 2nd level, you can use your Channel Divinity to summon up to three divine gadgets — temporary constructs that assist allies.

  • Each gadget lasts for 1 minute and is indestructible for its duration.
  • Choose from Scanner, Repair Drone, or Shield Projector:
    • Scanner: Reveals hidden traps or invisible creatures within 30 ft.
    • Repair Drone: Restores hit points equal to your Wisdom modifier + proficiency bonus to one creature per round.
    • Shield Projector: Grants +2 AC to one ally within 10 ft.

Divine Circuitry (6th level)

Your divine magic fuses with technology. You can cast Mending and Prestidigitation at will, and when you cast a spell that restores hit points, you can also repair a construct or object within range.

Empowered Gadgets (8th level)

Your gadgets gain additional effects:

  • Scanner: Now grants advantage on Investigation checks.
  • Repair Drone: Can heal constructs fully.
  • Shield Projector: Also grants resistance to one damage type of your choice (chosen when summoned).

Additionally, your weapon attacks count as magical for the purpose of overcoming resistance and immunity.

Divine Engineer (17th level)

You can create a Divine Automaton, a permanent construct servant imbued with your deity’s spark.

  • It acts as a Steel Defender (from the Artificer subclass) but uses your Wisdom modifier for its abilities.
  • Once per long rest, you can channel a spell through it as if you had cast it yourself.

Would you like me to help you format this for your Google Doc (with proper 5e-style headers and spacing), or would you prefer we refine the balance first — for example, adjusting the Channel Divinity power level or the 17th-level feature?

These clerics can often be found engineering medical equipment and divine prayer devices in abandoned wizard towers from Thunes forgotten ages each one often promises wonderouse powerful items that will only work for the faithfull.

Tell what would your player do if they we the only charecture that could use a smartphone in the world.

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