Many people wonder about dragon legends i for have guess that the reason wanted a virgin sacrificed to them was because they needed to bread more of their own kind or they just wanted to make love with a human.
Jaberwoks are no ordinary dragons they are the sacrifices given to dragons who become dragons and in this case the agency known facilitates these virgin and other sacrifices with genetic assistance.
Jaberwok Queens arn’t just the continuation of an ancient ritual they the best of the best Brilig has to offer.
More than then that the ancient dracolich was also willing to offer the most ancient and powerful rituals to make these new dragons the weapons of their enemies nightmare.
After all an American president was assisted and the black dragons were almost all whipped out. Thus everybody is looking to rebuild a population from the dregs of extinction and exact vengance on the ones who harmed them.

Infants
A charecture first turned into a jaberwok looses three class levels to gain this template as their bodies first transformation immediately afterwords they start developing dred powers.
This process can be reversed wit a greater restoration spell however if they ever lay a black koshyvite egg the process is permanenant and they gain one level as a black dragon sorcerer
In the morning the jaberwok can adopt the apearence of a beutiful woman in black armor for 8 hours per short rest.

Armor Class 14 (natural armor)
Hit Points +15 hitpoints
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
15 (+2) <+4>
DEX
14 (+2) <+4>
CON
13 (+1) <+2>
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1) <+2 points>
Saving Throws Dex +4, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +4
Damage Immunities acid
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Large dragon,
A femal jaberwok at this stage of development hasn’t just shed a black koshyvite egg but has been completely reformed by tultoomephs power and has shed all racial modifiers that cant apply to dragons as well
At this level they have shed 1d6 more koshyvite eggs each representing a lost class level however you gain 1d4 levels as a black dragon sorcerer
You have also given yourself to rebuilding Tultoomephs new empire and as a rebuilder you gain 2 sorcery points and one new black egg you have at present and may express outwards 1d6 more koshyvite eggs each of which can contain the life essence of a slain enemy or a soul of a friend being reborn in your care.
Armor Class 16 (natural armor)
Hit Points + 40 hit points
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
19 (+4) <+2 more>
DEX
14 (+2)
CON
17 (+3) <+2 more>
INT
12 (+1) <+2>
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +5, Con +6, Wis +3, Cha +5
Skills Perception +6, Stealth +5
Damage Immunities acid
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Huge dragon, a charecture at this stage of jaberwok maturity loses 2d6 class levels except for sorcerer levels if all their other levels are lost they immediately release 4d6 koshyvite eggs containing the souls of their most vial enemy’s that exist a a royal bio gell capable of transforming ingredients any other soul locked inside the egg into shadow queen like their mom.
Afitionaly all jaberwoks within a 10 mile radius will permanently receive 2 permanent sorcery points per egg. Aditionaly whenever one of these eggs gets destroyed it turns into a wraith egg and plants itself in its former destroyers body.
Upon seeing such a prize clutch all other jaberwoks within a 10 mile radius will start to reach out to lay their eggs in with that nest and provide that nest fresh food and treasure.
Male jaberwoks will likewise try to sustain your treasur hoard so you remain young beutifull and in heat for making more magic eggs so that they can also to their collection of “Golden Geese ” aka magic egg layers
You can also drain class levels from enemy’s when you bite them taking 1d4 class levels with each bite if you do this you may add as many as 1d6 more koshyvite eggs to your clutch
When a clutch has twenty koshyvite eggs in it a new dynasty is created and a new place is selected teraforming a country into a dragon lair

Young Dragon
Armor Class 18 (natural armor)
Hit Points +60 hit points
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
20 (+5) <+2 more>
DEX
14 (+2)
CON
21 (+5) <+2 more>
INT
14 (+2) <+2 more>
WIS
13 (+1)
CHA
17 (+3) <+ 2 more>
Saving Throws Dex +7, Con +10, Wis +6, Cha +8
Skills Perception +11, Stealth +7
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

To get to this stage a few things need to happen first the first thing that needs to happen in you is that you need to carry 20 eggs inside of you if that happens you carriage and tail turn into what’s called an Ishtar Gate as you carriage take on a split down the middle exposing central organ a black sphere of Ishtar to any male jaberwoks who can smell you with in twn miles
If one finds you your tail and carriage instinctual try to expose merge with one of their bonding spears.
When that happens you remain conected three rounds first of adictive pleasure.
After that your Ishtar Gate will release a cone like spray that creates twenty foot radius pile consisting of the following
- All twenty of our your original eggs
- You lose 3d6 non dragon sorcerer class levels
- You take 4d4 temporary constitution damage
- 6d6 rare magic weapons and armor made from bones of ingested enemies.
- 40 metric tons of bio gell cat can possibly create a thin cover one a mile diameter that other jaberwok queens can deposit the eggs on to become a member of your new dynasty
- 50,000 gold worth in small gems and metal ingots taken from the wish magic latent in your bio gell.
- 20 metric tons of bio cream that has bonded with the bio gell in a way that causes a biocrystal mazes and castles form around the treasure
- A magic ring pendant that grants one wish a month from taken from your skeletons extra soul crystal pluss 6d6 rare magic weapons and armor made from the bones of ingested enemy’s.
- 8d6 ever lasting koshyvite eggs that absorb the souls of any enemy with within a 60 foot radius that has 50 or less hp. Each koshyvite egg grants you and the fathering dragon and all members of your new dynasty 1 sorcery point per everlasting egg. Additionally once a weak 1d6 wraith dragons will show up to guard your maze.
After that you 3d4 levels as a black dragon sorcerer and you body grows and expands to gargantuan size you then can swallow whole and eat a creature to restore 1d4 constitution damage. Aditionaly you gain four points of constitution back each round you remain attached to the male jaberwok knight.
Aditionaly you gain these affects
- You heal 4 points constitution damage.
- You lose 1d6 more class levels and gain but gain 2d4 more levels as a dragon sorcerer. When all your class levels have been replaced by black dragon sorcerer levels you next lose 3 hp permanently but instead gain 1 sorcery point.
- You express 5d6 magic relics including wands, staffs, and pearls of power made from crystallized bio creme and bio gell
- 9d6 soul crystals containing each containing the soul of an enemy you have eaten and or possibly all your knowledge of one feild of study. Such as skills acess to certain spells and even schematics on new desisigns
- 1d6 revenant wyvern riders and 1d6 gold koshevite eggs that will release 1d6 revenant wyverns a mounth. That serve as butler’s and gurdians
- 12d6 tiny hybrid eggs that will each release a baby jaber wokmof tiny size that will want to consume 50 times their own weight in anybody glued to bio gell
- One use of a breath weapon that consists of 60 foot cone of royal bio creme that instantly transforms humanoids who touch it into level one jaberwok attendants
At the end of this process 100 mile radius around the area becomes a dragons lair area and a 50 mile radius there is a magical queens scent.

Gargantuan dragon,
Armor Class 20 (natural armor)
Hit Points + 140)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
27 (+8) <+6 more>
DEX
14 (+2)
CON
25 (+7) <+4 more>
INT
16 (+3) <+2 more>
WIS
15 (+2)
CHA
19 (+4) <+2 more>
Saving Throws Dex +9, Con +14, Wis +9, Cha +11
Skills Perception +16, Stealth +9
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Draconic
Challenge 21 (33,000 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Grim Maternity

The moon of power birthed out Tultoomeph of the burning veil a a dracolich capable of repelling dred mist from Thune with a wall of ever more powerful acid mist.
Now the moon of power transforms anyone and into a mini evolving shadow dragon called a jaberwok the same way by absorbing their soul completely momentarily and releasing it back into the world in an egg shell of necromantic power that converts the body of somebody into a miniature version of tultoomeph
Tultoomephs daughters understand that the runes of Thune are what alow life to exist on it and thus are granted incredible power. The following are there Grimm powers.
A queens can develop one of these abilities once a week as she matures. The moon of power can also teach three of these for 500 gold pieces.
- Heart of Tultoomeph: eyes are especially powerfull and your mouth is especially powerfull because it is a direct line the moon of powers greatist weapon the black sphere of Ishtar. Here is som of the things it can do.
- Offer a kiss or a lick has a charm monster affect on the target
- Drain away 1d6 class levels or 1d6 constitution points from a foe you store this in your body a koshyvite eggs then when you get twenty of them you can lay them for an extra sorcery point bonus
- You can swallow whole a foe and keep them safely in a throat pouch as you transfer them away
- You swallow whole a foe and regurgitate back out of you a a female jaberwok queen after you keep them in your sphere of Ishtar to face an interruption free inculturation

- You can eat somebody and then poo out their skeleton that will rise to serve you
- You can drain hit points with your toungue after peircing a foe with your toungue they can take 6d6 points necrotic energy you and every other dragon near you get back half the total in HP. A foe slain by this attack has drops a black koshyvite egg out of a split that forms on their stomache that koshyvite egg then releases a inteligent revenant wyvern called a tultoph 1d6 days later.
- Carriage the whole underside of a female jaberwok starting at the tip of the tail to beneath the first rib cage is known as the carriage its an area much bigger on the inside than the outside. Their are no large belly scales here only magical nodes that look like y shaped key holes that serve special functions in hatching eggs.
- Bio Gell: A Jaberwoks eggs dont have a yolk in them rather they live in a biological gell that delivers food to fertilized eggs and aids in the fertilization of unfertilized eggs. When jaberwok dragons need to feed the developing young new food they throw fresh bodies into bio gell. The gell dissolves and absorbs the bodies and distributes the protein into the eggs.
-
- Bio gell will conjure one of each egg from into itself from its matrons body every round and natural spawn 1d4 wraith eggs every round.
- Eating a bite bite of bio gell causes you to develop 2d6 wraith eggs and 1d4 haven eggs inside you.

- Bio gell is retro viral material if you touch it you start to develop the limbs and lower body of a female jaberwok you will start to develop Dred Powers. Additionally you gain amphibious breath, acid imunity and a swim speed of 60 feet.
- You can spray bio gell out of your mouth or ovapositer tail in a 60 foot cone this in turn disenchants magic items and machines of very rare or legendary status. These objects often transform into the form of baby toys.
- Contamination: you can cause all water around you within 120 foot radius to become slightly acidic. Standing in this water causes you to be subjected to draconic charm (DC 17 )through pheromones and after three rounds creates an instinctual desire and ability to develop a large egg clutch. After four rounds you body makes eggs every round you remain in the water and each round you stand in water you need to fight instinct DC 17 to avoid laying these eggs when mostly submerged in water you dont get to make this save, and the feeling of laying gets to be addictive.

- Face of the Devourer: Your bite can drink and drain power from whatever your toungue touches when you bite somebody you can drink in their soul if they have one regardless of its a held bite or swallow whole attack you absorb their soul and convert it into a koshyvite egg you immediately birth after hatching hatching in three rounds new jaberwok enters stage 4 of inculturation.
- A jabetwoks who converts all subject into a koshyvite egg heals all jaberwok entities in a 120 foot radius 5d8 hit points and also acelates them forward one growth stage.
- A female jaberwok can start to consume the bio gell from another jaberwok when she does so they are considerd to share a common egg space so roll twice to see if you spawns any new eggs each round.
- Mark of Ishtar: All Jaberwok Queens have a central organ called an orb of Ishtar where there acid, and all other body fluids are made from that magic acid. The chemicals from this organ get sweated out the the queens carriage where it radiates from tiny pores as a midly acidic mist containg retrograde material. The mist goe outward to a 10 mile radius in the air and a 40 mile radius out in the water. Anything in this area is marked by a queen’s scent this come with several affects. Once an object is transmuted this way it cant be transmute again unless the scenting jaberwok must roll a 6 on a d6 again
- Objects and machines and magic weapons marked by a queens scent are magicly enchanted to dissolve into edible bio gell the moment they are directed at the queens allies. Attended objects get a save of DC 14+ 1/2 the class levels or CR. Anybody touching this bio gell gets stuck to it and then either turns non jaberwoks into more bio gell. A consistitution save DC 14 plus half a jaberwoks CR alows you to turn into a baby jaberwok instead. As such their first instinct will be to eat all the available bio gell. After they do this they may lose 2d6 class levels and mature into young jaberwoks
In addition
- Individuals marked by a queens a scent have their hormones and brain chemistry changed as a part of a process called inculturation. A queen may inculturate as many as 1000 individuals into sleeper agents a week. The steps work like this

- Step one: Individuals who develop the queens scent develop eyes of flame a a magic force the calms people as it transforms them.
- Step two: People who seek this this out lose their fear of magical predators and especially of large reptiles which they now find beutiful and strive to care for.

- Step three: In general people lose their fear of all things alien or supernatural unless they see it as harming them or their community
- Step four :people develop a deep fascination with the ideas of transformation and magic power as notions of tradition and cu a time fall away.
- Step 5: people are granted wraith eggs in their sleep and covertly everybody develops the lower body of a jaberwok queen as they start privately building small nests for themselves
- Step 6: More people are tempted and granted wraith eggs as your sleeper population grows 5% larger every week and every week 5% of the population sacrifice 1d6 charecture levels and become full dragons while gaining 1d4 levels as black dragon sorcerer

- Step 7: Dragons asexualy provide 1d6 wrmling dragon eggs to the nest every night now couseing the population to grow 10% a week.
- Step 8: undesirable are excluded from society or they are fed to baby wrymlings.
- Step 9: cultural sectors become openly welcoming of black dragon culture and hostile to its oponents.
- Step 10: laws and leaders come into play to drive dragon hostile culture underground
- Claws that catch: You have an extra pair of arms and claws that can grab and gold prey. On a hit with and attack you can initiate a grapple after a claw attack escape DC equals your 14 plus your chalenge ratting when you can pinned to a femal jaberwok she may decide to swallow you whole oraly or you could just keep a foe pinned and completly unable to move if you sustain an athletics check of 8 plus your foes proficiency mod unless they beat a DC 17 athletics check.

- The queens carriage can fuse to the body of a non jaberwok to her carriage ultimaty absorbing and dissolving a another’s body into her carriage causing it and her tail to both grow in lemgth

- A queens carriage can also convert somebody into a living dragon nest. As massive numbers 8d6 wraith can be fused into a humanoids body and incubated. After this process happens called destination the humanoid brain chemistry changes and the start to see them selves as cursed living eggs who plotted to escape and find cures or as ladies in waiting for the queen.
- Cursed eggs will take 1 point of wisdom damage to every day they to fail to expell at least 3 dragon eggs from their body.
- Ladies in waiting face inculturation as normaly.
Dred Powers
You get all these abilities immediately along with the desire to use them after you develop the lower body of a queen jaberwok
This can happen many reasons the most common in having wraith eggs loaded into your body.
45% a a female Jaberwoks body is devoted to reproduction their ovaries are bigger than their liver and they continually produce follicles and eggs as long as their cursed treasure hordes have at least 2000 gold worth in them to this event they create many magic eggs out of necromantic energy
- Haven eggs: These act like soul jars if the jaberwok is gravity with have eggs and swallow somebody whole their soul gets trapped in one of these eggscand they are hatched laid and hatched into more female jaberwoks loyal naruraly loyal to their family and of disposition to further its cause. Touching or being within 5 feet of a haven egg can can trigger its magic jar spell like ability. If that happens you must make a Constitution save DC 14 plus the jaberwok challenge ratting. The jaberwok produces 1d4 haven eggs at the beginning of each round when she rolls a 6 on a d6

- Koshyvite Eggs: The first koshyvite egg and jabberwok lays contains her own discarded human elements that have failed to protect and aid her and mark her transformation into a jaberwok as permanent. Each egg of this kind absorbs dieing souls within 60 feet each soul absorbed by such an egg emerges as a new jaberwok when the egg is hatched and grants the colony 1d4 hp each round. Destroying the egg frees the souls and deals 2d6 constitution damage to the jaberwok parent and each egg has an ac of 22 and 100 hit points. Getting within 5 feet of the eggs causes compelling one to start hatching it. Though the compulsion has a charisma save of 14 plus the jaberwok CR. After three rounds of trying to hatch a koshyvite egg it absorbs a non jaberwoks soul and that individual drops another koshyvite egg as they transform into a female jaberwok. A new koshyvite egg is produced whenever a jaberwok roll a 6 on a d6 each round. And when they slay a foe in combat.
- Soul Star Eggs: Thes eggs are yet to be fertilized and are made from the soul crystal of of a female jaberwoks bones. A female jaberwoks tail is a bladed ova postiter that can penetrate 6 inches of solid steal with ease or easily launch an egg 300 feet in a strate line. Should you ever get hit with an egg it does 7d6 points of necrotic damage implanting itself and should this damage kill you the egg fertilizes from your body and emerges out of your body as fresh haven egg. Should this haven egg ever be hatched while you are dead you will be reincarnated as a female jaberwok. Destroying this egg in a way that frees the soul requers both the use of a hallow spell and a greater restoration spell other wise a destroyed haven will release a female jaberwok that drops a koshyvite egg. A jaberwok may shoot one egg a round and and regains 1d6 eggs when she rolls a 6 each round.

- Wraith Egg: these are eggs of pure necrotic energy they dont have mass untill they touch and enter a person’s body after that. Warm or acidic water causes the eggs to gestate and develop into baby jaberwoks. This breaks down into phases called inculturation
- Inculturation phases.
- Phase one the subject is charmed and friendly to implanting jaberwoks and protective of the eggs inside them resistance DC17
- Phase two subject is supernaturaly reforming their spirit into that of a queen jaberwok to accommodate the eggs resistance DC 17 sucesss results in the newly forming baby jaberwok absorbing life force from the host since they dont have a placenta for 2d6 necrotic energy damage
- Phase three subject starts to develop the full lower body of a female jaberwok and is permanently loyal to her new family and feels instinctual protective of the eggs inside her she now identifies as hers. Subject may also start developing dred egg powers of her own. Resistance DC 17 sucess results in 2d4 temporary wisdom damage.

- Phase four subject receives a true polymorph spell like affect where they become a female jaberwok they need not be hostile but may fight those trying to stop them from releasing the eggs inside them untill they can birth the eggs in private.
- Phase five subject births out 2d6 half fertile haven eggs 1 koshyvite egg 4d6 fully fertilized haven eggs 3d6 Soul star eggs that leap out at any non jaberwok in 30 feet. And a cloud of 6d6 wraith eggs that implant into anybody that get within 5 of the nest along with 8d6 thousand tiny platinum and mythril spheres to revititalize the jaberwok and her nest 3 rare magic dragon teeth dagers and and 78 gallons of bio gell also emerge to sustain the eggs food and magic. Other female jaberwoks will then defend this nest and its new mother may go off looking to court male jaberwoks so more eggs can be added to the nest.
