
“Beyond the realm of dreams lies Thune—a place built dream by dream across the multiverse. Here, magic is currency, technology merges with mysticism, and reality itself bends to the courage of those brave enough to defend it.”

What is Thune?
Thune is a fantasy setting where modern science, high technology, and ancient magic coexist under a single universal reality called The Schema.
In Thune, you might find space aliens and ancient elves sharing a table in a Renaissance pirate village, utilizing salvaged machinery powered by spellwork. Each island and archipelago operates under its own governance, connected by mysterious trade winds, astral sea routes, and the legendary Shadow Express—a dimensional locomotive stitched into the core of Thune itself.
3 Things That Define Thune
1. Magic is Universal Currency

Forget simple copper and silver—spell power holds ultimate value in Thune. Spell coins, necklaces imbued with single-use daily spells, and rune water trade hands across island marketplaces. Because casting magic is as essential as reading or math, spellcasting knowledge is protected and passed down through underground colleges, bardic troupes, and body tattoos.
2. The Threat of The Hierophant
The ultimate antagonist threatening the realm is The Hierophant—a despotic, theocratic tyrant operating out of Adderon. Seeking to eradicate all magic across the multiverse, the Hierophant commands forces wielding grey runes and dark stone technology. Those who fight back by bonding with living, sentient Wild Runes are branded as outlaw Dread Witches.

3. Evolving Heroic Bodies & Tattoos
All travelers entering Thune receive a dream body. As your character grows in nobility, courage, and power, their physical form mutates and evolves. Spellcasters use Rune Water to tattoo spell schemas directly into their skin, transforming their bodies into living spellbooks capable of holding hundreds of spells.

Key Factions & Allies
- The Shadow Express & The Ticket Taker: An all-powerful dimensional train network created to defend the multiverse. Any dark or dimly lit room can host a temporary station to rest, recover, or escape danger.
- Sherpas: Specialized tulpas or shadow selves that guide travelers through the realm. When resting, they often take the form of small black mammals.
- The Bardic Troupes: Underground preservationists who turn forbidden spells into stage plays so knowledge can never be wiped out by the Hierophant.

Quick Start Guide for New Players
- Explore Custom Classes & Subclasses: Check out options like the Black Blood Sorcerer or Strigoi Vie under our Sub Classes section.
- Learn the Boons: Read through Angy’s Rules and Magic of Thune to see how fast-paced rests, soul spells, and tattoo spellbooks work at the table.
- Pick Your Spells & Feats: Grab unique options like Shadow’s Reach, Dance of Two Jokers, or the Lunar Embrace feat.
Ready to step into the world of Thune? Pick a guide from the sidebar, browse our homebrew player options, or dive straight into the lore!
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