
:
Cantrips
- Agape Spark
Evocation cantrip
Casting Time: 1 action / Range: Touch
You touch a willing creature and warm light spreads. They gain 1d4 temporary HP and advantage on their next save vs. fear or cold. The light smells faintly of fresh bread. - Find Safe Harbor
Divination cantrip
Casting Time: 1 minute / Range: Self
You close your eyes and feel for the nearest place of refuge you’ve feasted in — direction, distance, and whether it’s safe right now. Works across planes, but only finds places you have been welcomed.
1st Level
- White Sail Mark
Abjuration, 1st level
Casting Time: 1 action / Range: 30 ft / Duration: 8 hours
Mark up to 6 willing creatures with a faint white sail sigil. While marked, Second Wave ships and havens recognize them as under your protection — they have advantage on Persuasion checks to gain sanctuary, and you always know which direction they are. - Feast of the Deck
Ritual, 1st level
Casting Time: 10 minutes / Range: 15 ft
Create a simple hot meal for up to 8 people (bread, fish stew, clean water). Anyone who eats and shares a story gains 1d6+Wis temp HP and is cured of 1 level of exhaustion from hunger/thirst.
2nd Level

- Mist Ramp
Conjuration, 2nd level
Casting Time: 1 action / Range: 60 ft / Duration: 10 minutes
Create a solid mist ramp or bridge 30 ft long, 10 ft wide. It holds 2,000 lbs, is immune to non-magical damage, and is warm to the touch. Perfect for boarding the elderly, wounded, or frightened. - Breathe Together
Transmutation, 2nd level
Casting Time: 1 action / Range: Touch / Duration: 1 hour
Touch up to 6 willing creatures. They can breathe water as air and share warmth — none suffer from cold water for the duration. You hear each other’s heartbeats faintly, giving advantage on checks to stay together in darkness/storm.
3rd Level
- Bigger Inside
Conjuration, 3rd level
Casting Time: 10 minutes / Range: Touch (a boat/door)
For 8 hours, the interior of a rowboat, cabin, or tent becomes a warm, dry haven 5x larger inside — bunks for 15, clean water, lantern light. From outside it looks normal. Hostile creatures cannot enter uninvited.
4th Level
- Turn Back the Storm
Abjuration, 4th level
Casting Time: 1 reaction / Range: 120 ft
When a storm, wave, or environmental hazard would damage willing creatures, you interpose mist-sails. All willing creatures in range take half damage and cannot be knocked prone or swept away for 1 minute. You take 2d8 psychic as you shoulder the wind.
5th Level

- John’s Embrace
Evocation, 5th level — your signature
Casting Time: 1 action / Range: 30 ft
Up to 10 willing creatures you can see regain 4d8 HP, are cured of poison/disease/blindness/deafness, and one failed death save is erased. You take 1 level of exhaustion as the agape flows through you. The air smells of the sea after rain.
Flavor text for your site: “Love is action. Not feeling. Action.”
7th Level

- White Galleon Call
Conjuration, 7th level
Casting Time: 1 minute / Range: 1 mile
Summon a spectral white galleon for 1 hour (concentration). It can hold 50 people, sails itself through air, water, or mist, and teleports up to 1 mile as a bonus action on your turn. It cannot be used to attack — if ordered to ram, it dissolves into harmless mist.
These slot right into the Emulation Pool — all of them would qualify because none target enemies.
Want me to format these as proper spell cards / add them to your PDF as a second page?
