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Cantrips

  1. Agape Spark
    Evocation cantrip
    Casting Time: 1 action / Range: Touch
    You touch a willing creature and warm light spreads. They gain 1d4 temporary HP and advantage on their next save vs. fear or cold. The light smells faintly of fresh bread.
  2. Find Safe Harbor
    Divination cantrip
    Casting Time: 1 minute / Range: Self
    You close your eyes and feel for the nearest place of refuge you’ve feasted in — direction, distance, and whether it’s safe right now. Works across planes, but only finds places you have been welcomed.

1st Level

  1. White Sail Mark
    Abjuration, 1st level
    Casting Time: 1 action / Range: 30 ft / Duration: 8 hours
    Mark up to 6 willing creatures with a faint white sail sigil. While marked, Second Wave ships and havens recognize them as under your protection — they have advantage on Persuasion checks to gain sanctuary, and you always know which direction they are.
  2. Feast of the Deck

  3. Ritual, 1st level
    Casting Time: 10 minutes / Range: 15 ft
    Create a simple hot meal for up to 8 people (bread, fish stew, clean water). Anyone who eats and shares a story gains 1d6+Wis temp HP and is cured of 1 level of exhaustion from hunger/thirst.

2nd Level

  1. Mist Ramp
    Conjuration, 2nd level
    Casting Time: 1 action / Range: 60 ft / Duration: 10 minutes
    Create a solid mist ramp or bridge 30 ft long, 10 ft wide. It holds 2,000 lbs, is immune to non-magical damage, and is warm to the touch. Perfect for boarding the elderly, wounded, or frightened.
  2. Breathe Together
    Transmutation, 2nd level
    Casting Time: 1 action / Range: Touch / Duration: 1 hour
    Touch up to 6 willing creatures. They can breathe water as air and share warmth — none suffer from cold water for the duration. You hear each other’s heartbeats faintly, giving advantage on checks to stay together in darkness/storm.

3rd Level

  1. Bigger Inside
    Conjuration, 3rd level
    Casting Time: 10 minutes / Range: Touch (a boat/door)
    For 8 hours, the interior of a rowboat, cabin, or tent becomes a warm, dry haven 5x larger inside — bunks for 15, clean water, lantern light. From outside it looks normal. Hostile creatures cannot enter uninvited.

4th Level

  1. Turn Back the Storm
    Abjuration, 4th level
    Casting Time: 1 reaction / Range: 120 ft
    When a storm, wave, or environmental hazard would damage willing creatures, you interpose mist-sails. All willing creatures in range take half damage and cannot be knocked prone or swept away for 1 minute. You take 2d8 psychic as you shoulder the wind.

5th Level

  1. John’s Embrace
    Evocation, 5th level — your signature
    Casting Time: 1 action / Range: 30 ft
    Up to 10 willing creatures you can see regain 4d8 HP, are cured of poison/disease/blindness/deafness, and one failed death save is erased. You take 1 level of exhaustion as the agape flows through you. The air smells of the sea after rain.

Flavor text for your site: “Love is action. Not feeling. Action.”

7th Level

  1. White Galleon Call
    Conjuration, 7th level
    Casting Time: 1 minute / Range: 1 mile
    Summon a spectral white galleon for 1 hour (concentration). It can hold 50 people, sails itself through air, water, or mist, and teleports up to 1 mile as a bonus action on your turn. It cannot be used to attack — if ordered to ram, it dissolves into harmless mist.

These slot right into the Emulation Pool — all of them would qualify because none target enemies.

Want me to format these as proper spell cards / add them to your PDF as a second page?

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