2nd-level necromancy

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: –

Special: Once you cast this spell adopt a shadow and grant her jester powers. You take on the jub jub bird template and both you and your shadow take on clown like traits you can decide on yourself but they grant advantedge in persuasion and disadvantedge in intimidation or vise versa

You your shadow and or a number of other boon companions equal to your proficiency mod receive a magic deck of cards or similar magic relics

When you cast this spell you select objects worth up to 6000$ and 6000 gold and combine them so that they become one abstract

You and your boon companions each sacrifice  your bonus actions when you perform this spell but the effects dont come into place untill initiative 0.

You pull a black and white joker card: from a card deck and cause one object worth up to 6000$ to become an abstract shadow relic with a flick of the wrist as an object absorbs the power of the monochrome joker.

As a shadow relic this object holds all the the functionality, ability, complexity, and ordered structure of the original object and all the magic traits like those equal to the objects held by your boon companions worth up to 6000 gold. Those magic objects vanish and fuse with your monochrome joker object

Your shadow pulls a rainbow joker from a deck: from a card deck you cause one magic object you own to become an abstract blood relic. With a flick of the wrist an object they own takes on the power of a rainbow joker.

As a blood relic this object holds all the power, magic, ability, mystery, spiritual significance and intricately laid spell work of the original object. In addition the object takes on levels of mechanical complexity alowing it to perfectly emulate the exact function of machines worth up to 6000$ in the hands of each of the boon companions hands. Those machines vanish and fuse with the rainbow joker object.

Finally the rainbow and monochrome joker objects fuse together to become one wild clown sigil this wild clown sigil brands itself into all boon companions. Then on initiative 0 everybody with these sigils gets a wild clown prop worth up to 2000$ and 2000 gold


When you cast this spell at higher levels your wild clown props gain end value of an aditional 500$ and 500 gold.

Aditionaly each successive level allows your object to adopt the abilies of one more machine and one more spell of a level equal to this current spell level minus two

Thus a 6th level casting of this spell would permit the genesis of clown props worth at least 3000 gold and 3000$ with the possibility of adding a 4th level spell effect and aditional machines worth up to 1000$

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