https://www.meta.ai/share/a/216e292f-7c6f-4205-b30e-0e7e90674862

Perfect — here’s a full one-shot draft for angel-haven.com, tuned for your selkie class:
The Light That Shouldn’t Be Lit
A 3-4 hour one-shot for 3-5 level 5 characters (one selkie ideal)
Premise: The ward-runes of Haven Reef have ignited. A stolen pup’s sealskin is hidden in the wreck below.
Setup: Start on the beach at dusk. Selkie PCs feel their own skins tug toward the water. A Second Wave captain begs the party to check the reef — her rescue galleon went down a month ago and her divers won’t go near the glowing grotto.
Act 1 – The Kelp Shadow (Exploration)
Map: Right side kelp forest. Thick cover, 10 ft vision.
Challenge: 3 snares (DC 14 Perception to spot, DC 13 Sleight of Hand to disarm). On fail: restrained, sealskin nicked — lose swim speed until repaired.
Encounter: 2 Reef Sharks drawn by blood from snares. Selkie Slip the Skin auto-escapes one grapple here — let them shine.
Act 2 – The Coral Maze (Skill Challenge, 4 successes before 3 fails)
Map: Center winding coral. Strong surge pushes toward wreck.
Checks (DC 14): Athletics (swim surge), Nature (read coral), Brine Bond (ask a turtle guide), Performance (hum to calm current — Lament Singers auto-advantage)
Fail: Swept into urchin bed, 2d6 piercing + poisoned 1 hr
Act 3 – The Wreck & The Thief (Social / Combat)
Map: Lower-right shipwreck. Inside the hold: Corvyn the Skin-Thief (use Spy stat block + Slip the Skin 1/day) wearing the pup’s grey skin as a cloak, plus 2 Sahuagin mercenaries.
He offers the trade: let him leave with the skin, he’ll tell where 3 other stolen skins are cached.
If combat starts, on round 2 he uses the skin as a shield — any AoE that hits him forces DC 13 Dex save or the skin takes damage (AC 12, 10 HP). Destroyed = pup can’t transform until Haven’s Call is used to reweave it.
Potent moment: A selkie casting The Last Lament here forces Corvyn to drop the skin, no save if the PC chooses nonlethal Mercy Clause.
Resolution:
Return the skin to the grotto. The runes flare bright (your map!), then dim to a warm glow. The pup — now safe in seal form — follows the party for one adventure as a grateful NPC.
Reward: Skin-Thief’s Bane feat free for the selkie, 200 gp in Second Wave salvage, and Haven as a safe harbor forever.
Want me to turn this into a polished printable one-shot page with your reef map embedded, just like the class page?
