
What Are Sherpa Families?
Sherpas are not a single creature, but small family-clans of shadow cats that haunt thresholds — stairwells, doorways, crossroads. When a witch earns their trust (with offerings, never with force), one family will bond and transform into Shadow
Guardians.
Monster Stats – Sherpa Shadow-Guardian
CR: 3 (700 XP)
Type: Small Monstrosity (Shadow)
Alignment: Neutral, loyal to bonded witch
AC: 14 (natural shadow-hide)
HP: 45 (7d6 + 21)
Speed: 40 ft., climb 30 ft.
STR 10 (+0) | DEX 18 (+4) | CON 16 (+3)
INT 12 (+1) | WIS 14 (+2) | CHA 13 (+1)
Skills: Stealth +8, Perception +4, Arcana +3
Damage Resistances: Necrotic; Bludgeoning, Piercing, Slashing from nonmagical attacks while in dim light or darkness
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Understands Common, speaks in purrs and bargains
Traits:
• Shadow Blend: Can Hide as a bonus action in dim light.
• Bargain Bound: Once offered Tuna and Toys, must serve for 24 hours. Cannot break a sealed deal.
• Death Magic Tutor: A bonded witch can learn one necromancy cantrip from the Sherpa per long rest.
Actions:
• Claws of Dusk. Melee: +6 to hit, 1d6+4 slashing + 2d6 necrotic
• Lead the Way (1/day): Cast Pass Without Trace on its bonded witch and allies
