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What Are Sherpa Families?

Sherpas are not a single creature, but small family-clans of shadow cats that haunt thresholds — stairwells, doorways, crossroads. When a witch earns their trust (with offerings, never with force), one family will bond and transform into Shadow

Guardians.

Monster Stats – Sherpa Shadow-Guardian
CR: 3 (700 XP)
Type: Small Monstrosity (Shadow)
Alignment: Neutral, loyal to bonded witch

AC: 14 (natural shadow-hide)
HP: 45 (7d6 + 21)
Speed: 40 ft., climb 30 ft.

STR 10 (+0) | DEX 18 (+4) | CON 16 (+3)
INT 12 (+1) | WIS 14 (+2) | CHA 13 (+1)

Skills: Stealth +8, Perception +4, Arcana +3
Damage Resistances: Necrotic; Bludgeoning, Piercing, Slashing from nonmagical attacks while in dim light or darkness
Senses: Darkvision 60 ft., Passive Perception 14

Languages: Understands Common, speaks in purrs and bargains

Traits:
• Shadow Blend: Can Hide as a bonus action in dim light.

• Bargain Bound: Once offered Tuna and Toys, must serve for 24 hours. Cannot break a sealed deal.

• Death Magic Tutor: A bonded witch can learn one necromancy cantrip from the Sherpa per long rest.

Actions:

• Claws of Dusk. Melee: +6 to hit, 1d6+4 slashing + 2d6 necrotic

• Lead the Way (1/day): Cast Pass Without Trace on its bonded witch and allies

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