
Listen I know your just learning necromancy so were going to start small instead of gold dust I am going to give you this.
…( Hands over a a golden ever living forget me not flower that’s been fed 2000 gp worth of gold dust)
…
Don’t look at me like that! Its not for you anyway its for you to give one of the lesser dead start with a ghoul you don’t need to do anything just cast Kant’s Rune Bands from the wand I handed you and just hold out the flower.
…
Don’t worry about the fangs or claws once you give them the option to be something better you will find that some ghouls are as gentle as doves when you leave them alone.
In fact in theives cant the word tove is sometimes pronounced as tuv which is the old word for Dove.
Pigeons are doves also I suppose. The point is I am giving you this so that can have somebody dress your injuries for the next weak. Just cast the spell and you will always get some healing each day.
Then when you well you can pay me back by joining up with cold spear as our wizard.
Then as our wizard you can build us all bags of holding and magic handy haversacks as well we will grant you the materials to do so
…
Never mind how I got the flower. Its just something I know how to build as a brilig engineer.
Now tell me what do we do when we see they’re eyes pop out.
…
Thats right we hold out the flower and cast the spell.
….

Medium undead (Rune Saint), chaotic good
Armor Class 14 (studded leather)
Hit Points 27 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
20 (+5)
CHA
16 (+3)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned, disease.
Senses darkvision 60 ft., passive Perception 10
Languages: The languages she knew in life
Challenge 2 (400 XP)
Actions
Hand Crossbow. Ranged Weapon attack +4 to attack one creature. Hit: 5 (1d6+2)

Kiss from afar
The tove has the special ability to use a necrotic poison she can use on a weapon or ammunition thus whenever a bolt hits add this affect.
If the target is a fellon it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a fellon it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

From the Flowers.
When the tove suspects on of her patients may be under attack she will hide and plan out a sneak atack that could paralyzed her foe. When she does this she will use her rune Cascade and sneak atack all at once
Special add this also to the attack

( 1D6 ) radiant plus (1D6) sneak atack
Spellcasting. The tove is an 1st-level spellcaster. Its spellcasting ability is ch (spell save DC 13, 5 to hit with spell attacks). The Grove has the following bard spells:
Cantrips (at will): mending, prestidigitation, spare the dying
1st level (3 slots): charm person, bless, shield, cure light wounds
Regeneration: 2
-Sneak attack
-Expertise. Medicen, theiveves tools.
-Theives cant
Innocence: Toves dont intriniscly bring harm to anyone and cant be targeted by anti undead spells and spell like abilities.
Ally in the Mist. Instead of traditional necromancy spells you can use spells like call to the mist to have one of these beings aid you for 2d4 rounds.
Rune Cascade. When faceing off against a fellon her does an aditional 1d6 radiant damage. A Fellon slain by this attack that drops to 0 hit points doesn’t die but just goes unconscious for a day.
Moon of love. This being gets extra healing spells and Constitution and regeneration abilities.

