This is a subclass for the Nomad.


In some cultures love and romance between two different sentient entities is fine. Other regressive cultures have problems with it but most everybody agrees that you need to be their to take of your family.

The other option to this is when you do whatever you wish or feel like untill your dastardly children come looking for you.

They are your children after all they know how to find you better than most do and when they find you you need to hope they will like what they see.

Because if they dont they will know every trick in the book on how to deal with, and if your indescretians are many then you may meet many of 7th Sons as well

Just know that if you arn’t going to care for your own hybrid children then just sleep with only your own kind.

3rd level ability Strigoi Vie Blood

You are the byproduct of a romantic connection between a powerful spectral entity and a humanoid woman.

Your blood is like a mist and you move like a mist at night as your body reverts to a semi ectoplasmic state.

You gan these benefits

  • You move through dangerous terain as if you were a noncorporial being and dangerous terrain no longer bothers you.
  • You can move through another chatecters space but you can not stay there
  • When you roll a 6 on a d6 echo round you get the option to cast gaseous form.
  • At night you have advantedge on skill checks regarding stalking a foe in or moving or thriving in your environment such skill could include / stealth, investigation, perception, acrobatics, and Nature

6th level ability: Scholar and Slayer

You either cherish your heritage to an otherworldly being and want to continue a noble life quest they have or you resent them and have studied how to take down others like them. In either case you are a genius in all dimensions of supernatural science.

You get these bonuses

  • You have proficiency and expertise in knowledge Arcana and Religion
  • You add all cleric spells to your list of Nomad spell
  • On a roll of a D6 where you get a 6 you can also figure out the Vulnerabilities, Resistances, and immunities a creature has.
  • You can gain acess to a number of special equipment called a capture box to be detailed later

At 9th level: Old world Rune Knight

Your other worldly nature consumes you as much as it aids you as you struggle to find yourself the liveing you harness your powers of the dead

You gain these advantedges.

  • You become a a rune saint please apply the affects of kants rational rune bands to your charecture. However you may not increase your core abilities with this ability.
  • You get a a legendary resistance use once per day
  • You are always considerd to be a Rogue of two third your level in terms of performing sneak atack damage against 3 types of foes of your choice.
  • Your weapons do +1D6 radiant damage to your chosen foes.

12th level ability: Mountaineer.

You have grown up in the wilds for so long that  nothing from the out door can stop you. You have honed out door survival to a science in your pursuit of dangerous foes.

  • An a role of a 6 on a D6 you can select any first or second level druid spell to cast to help you out.
  • Aditionaly on a roll of a 6 you can flash forge a sacred amulet  these last four hours and the person holding them gets the benefit of the sanctuary spell as they wear it.
  • You no longer need to make survival checks in the mountains and two other areas.
  • You move 10 feet faster when in one of these areas
  • Skill checks equal to 8 + 1/2 and entities CR are all that is necesary to know any of these details.
    • How much is a creatures maximum Hp
    • The armor class of a creature
    • The usual personality of such relevant bein
    • The creature type of a being and their general traits.

15th level ability: Monsters Science Genius.

Your scholarly brilliance makes you am asset to any team of heroes. No matter the game being played somehow you are always 3 moves a head

  • On a roll of a 6 on a D6 you can cast any divination spell of 5th level or less once per short rest.
  • An appropriate knowledge skill check of 8+ half a creatures Cr also tell you what spells they tend to know and how theyr magical abilities work.

18th Level abilities: True Saint

  • You are always considerd to be benefiting smiling evil with a 2nd level spell
  • On a roll of a 6 on a D6 you can  you can cast a cleric spell of 3rd level or less for free.

Here is a list of the tools available in a 7th Son Capture box: An extremely well tailored magic handy haversack with all the folowing features

Each Capture costs 2000 gold to upgrade.and has an initial costs of 2000 gold.


All capture boxes include the folowing.

  • A guiding bolt truncated wand: ( upgrades 3 charges and one spell levels worth in extra damage per upgrade of capture box. )
  • One ever plenty box of sacred bread. : 1 does grants one the protection frome evil and good spell and the bless spell. Three doses are available each day (each upgrade grade adds three more doses)
  • Three ever present vials of saints water perfume. Each use grants a weapon +16 extra radiant damage. ( + 3 more per upgrade)
  • An everlalsting prayer book for ritual casting and documentation.
  • 3 +1 bright thorn iron wood daggers each crit on a 19-20 and do a bonus 2d6 radiant damage. ( each upgrade grants them one of these features / banishment , hold monster, wrait touch, returning//)
  • One silver falchion just like the daggers.
  • One string of Rosario beads that grant acess to the daylight spell. (+1 more daylight spell per castin)
  • Three Orathi sun amulet that when worn makes you invisible to undead and demons untill you atack them (+ 1 more per upgrade)
  • One vial of blue sticky rice. This cause a animated or conjured creature to freeze and count rice for 1d6 rounds (+ 1 more vial per upgrade)
  • One duster jacket enchanted to cover your smell. Gain advantedge on stealth checks versus evil magic predators.
  • One wide brim hat and glasses guaranteed to protect you from all enchantment spells and spell like abilities.
  • One string of three moon onions each guaranteed to to invoke a stinking cloud spell that only affects evil predators once per day. ( invocation level and uses per day increase with the grade.)
  • One stick of orarthi gold chalk. : This provides acess to the spell guards and Wards once per day: (More uses granted as grade of capture box increases.)

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