Posted in Core Classes

Gene Reaver (Sorcerer)

This is an extension of features for the sorcerer class.  This is meant represent somebody who adopts magic power through through genetic engineering, black alchemy, or blood magic.

If you feel that this doesn’t work well within your campaign you dont need to use it however Thune campaigns are high action and high impact so please try it out first before you reject it


Level 5 Ability: Adaptive Training

While slowly developing and mastering your the powers of your blood you hold onto an develop your initial training please choose the folowing advantedges

  • Select one other arcan spell casting class you now that spell list to yours you aditionaly get a number of extra bonus levels in that class equal 1/2 your sorcerer levels.
  • However if you choose to be a quantum engineer and a black dragon sorcerer you may receive highly integrated training this will let you have 3/4 your bonus levels as  as a quantum engineer. You may not be able to take a booster class though.

Level 7 Ability: Blood Cutlass Mastery

Tultoomeph describes many infectious monsters as being sword collectors those who love collecting magical genetics and loarding their powers over other people.

Black Beard describes what what he sought out as the blood cutlass that he could be a fencing master with. In other words black beard sought to master the magical might and deadly skill of his genetics and always sought after those who would seek “the blood cutlass” like those seeking real weapons and those seeking to master the weapon of magical monster genetics.

Your pseudo humanoid vision of what what you could do with magical power gives you a cunning ferocity most innately born magical predators will never have.

You gain the folowing benefits.

  • Insideous brilliance: You have studied the creature of whose genetics you now embrace far better than any hunter of that creature. Whenever you dealing with a being. You gain the folowing benefits:
    • You gain knowledge History, Arcana, And religion and can use these skills to make a DC 14 knowledge check to learn about a class or sub class a knowledge 16 to know of a group or agency within that group and a DC 18 to know about weapons or spells used by creatures in that group
    • All knowledge checks you make regarding your donor creature her kin or her kids natural enemies is always done as if you had reliable talent ability.
  • You know what weapons and spells work well against your donor creature as well as the typical struggles and hazards hinder hunters of that creature the most at every other level including this one you may select two spells or  one feat that would make you a great “hunter of hunters” also known as an interceptor
  • You know what adventuring classes also fight well against your donor creatures hunters and any social exchanges with members of those classes or kin to your host creature is done with an advantedge
  • Socialy you may elect to become accepted as a member of your donor creatures species assuming they have a chaotic alignment. If this is the case humanoids who learn of your nature may become unfriendly or even afraid while your donor creature and their allies will have an initial attitude of friendly as long as you remain unnoticed to them.

Level 11 Ability: Transmorgrification

Weather this is triggered by either a massive amount blood magic within your brain or long term systemic gene therapies their comes a moment where your nervous, circulatory and many other organ systems rewrite themselves to accommodate magi chemical and electrical energys that  could either turns lead into gold or melt it into a puddle. You gain the folowing benefits:

  • Arcane Brain: you can predict what your donor creature and their kin will most likely wish to do with up to 95% acuracy and as such you can use your spells in super tactical effective ways select 4 of your known spells and permenantly change them with metamagic feats in a way to match you interception play style. After you do you seem more alien to humanoid races. Persuasion is now done with disadvantedge and intimidation is done at an advantedge
  • Arcane heart: Your hormones and genetics markers and smells and other traits mimic your donor creatures . Your type now changes to that of your donor creature and your alignment takes one step towards theirs. You require nutrition similar to theirs and you suffer diseases and magical afflictions like they do. However you consider your creature a humanoid for all spells and other affects.
  • Arcane Bone: all the blood you make and and your general physical structure tends to resemble those of your donors. Chaotic aligned beings now by default regard you as a member of that species and your able to engage in about 75% of the activities your donor species is assuming that your both generaly humanoid im some way.
  • Arcane Flesh: Your muscular reproductive, digestive, extratory, and lymphatic systems mimics the arcane behaviors and structure of your donor creature. You impact the environment in ways similar to your donor creature. You smell and create pheromones like they do and if you wish a member of of the donor creatures population can accompany as a gurdian and assistant when you perform missions that benifit your donors population. Otherwise you can call upon a favor from that donor creature once a weak.

Level 13 Ability: Category One Protocals

Category one protocols are the very first things a humanoid needs to do once they divorce their parent species to become a new member of an endangered pivot species, ( typicaly an apex predator known for eating and consuming hazardous pests to humanity and the planet)

  • Protocal A: Burry the secret: you gain acess to the altered spell along with proficiency in disguise kits and the actor feat. As far as any lawful creature is concerned you never left your parrent species.
  • Protocal B: Sustain the Network: All members of your donor species if chaotic know who you are and they can speak to you in their own unique dialects of theives cant. Their noss3s and eyes are also very well trained to notice allied interceptor. Private clubs and special happy hour bargain times are set up for them. Moreover agencies of interceptors for endangered predators will often grant these individuals to royal courts. You always know where and when to to buy any good or service from your donor species be it information, magic weapons,  assassination contracts or anything else.
  • Protocal C: Expand and Conquer. Your donor species and agency are considerd to be opposed to sacred natural order and while lawfull evil being may hunt you down lawful neutral will try strip you of of recourses legacy while so called lawful good agencies ignore you at best and try to very subtly manipulate you at worse. To compensate for this you have created an integrated network that links alien beings with teams of elite agents. There are imperatives to manage these forces
  • Imperitive 1: Nuetralize the hostiles: You very existence is a crime according to certain lawful beings so you are always ready with more overwhelming force and firepower then your enemy. Any allied members of your donor species working with you may have class levels equal to your proficiency modifyer. Aditionaly humanoid friends you work with may have a number of bonus levels as the type of sorcerer you are and all you can instantly recognize eachother by seeing the invisible color in eachothers pupils
  • Imperative 2: Secure Compromised Areas: while lawful good beings will claim to feel bad for the overwhelming magical threats you face and have been harmed by they will still insist that genetic engineering isn’t the awnser to your problems and that while the problems are bad information regarding these events would caus chaos if shared out in the open. Meanwhile lawfull neutral creatures couldn’t care if your country lives or dies. While lawful evil beings are the ones killing everyone for their own socpathic reasons. Thus to deal with those conflicts with one of three gifts of power.
  • Merchants Square: All chaotic evil beings have the option of rebirthing themselves as Black Cards. Beings that aknowledge the cruelty and wonton destructivness of the world , but who elect to put away much their wild destructive behaivor to work for an arms dealer known only as the Hooded Merchant.  Black Cards can pursue  wealth, fame, glory freedom, and Survival. All chaotic evil entities in Thune have a 60% chance of beeing black cards and they can offer almost any good or service to customers in the jolly nightmare. Any chaotic customer can dream up  a door to the square with only ten minutes of meditation.
  • Wild Eyes: all chaotic beings the Merchants Square within the network can become fantastic a predicting behaivor of other creatures. They get incite and deception as skill they have expertise in. The  incite to know how a creature will most likely react to behaivor for you is 8 plus half  the creatures chalenge ratting. If the being is lawful reduce the DC by two if the creature is naturaly fearfull of what is different or weird reduce the DC by two. If the creature naturaly forms up a status quo of normal behaivor for its population reduce the DC by two. If you suceed in an incite check against the creature you instantly can guess what to say to befriend the creature put it at ease. You can move a lawful creatures alignment one step closer to friendly as long as you make a deception check  DC 8 +the creatures class levels + 1/2 the creatures CR. Reduce the this DC by one for every time you agree with them on a standard they value.
  • Always Welcom Tavern. This is a network of bars all over thune and other places that feature many free services for chaoticly aligned guests these include
    • A list of 26 world ending tyrants and agencies known as the black list. All manner of thievery, and sabotage is permissible to somebody on the black list. And anything you steal from one of them can be fenced in their basement auction house and any cash you take from one of them can get laundered out through a network of book shops
    • The lowest depths of a the tavern feature a network of portals called rabbit holes these can take you to any other tavern or into enemy territory esentialy letting you cast teleportation circle twice a day for free.
    • The upstairs book store features a wide array of young kids books that when read in certain light reveal magic spells, maps, banned content, and schematics to various weapons. Each book is of coarse sold at cost + 20% maintenence l.
    • The attic features a hospice area where adventures can get acess to a list of services such as medical treatment, weapons training, the latest info of everything hapoening in the world, spell training and access to food and rest for free.

Level 15 Ability: Holometabolis: The residual. Remainder of you which is not typicaly coded to be like your donor species goes into into magi genetic shock as elements of it ar hunted full of magical power thatey cant controll until the point the shrivel up and become bits of black dust in your blood or they bend and become wild marks. After this a few things happen to you.

  • Your body goes into a hibernation sleep as all your black gets filtered out of your body to be replaced by wild marks typicaly called witch spots by others
  • Your memories of a much more humanoid existence seem very alien and you impersonating a humanoid being is now done with a disadvantedge but you can impersonate a mysterious stranger at an advantedge.
  • You develop wild runes on different parts of your body where your last human elements used to live
  • Creatures who love magic gifts and creatures want to fight to defend you while arcanophobic beings are terified of you

For this level just select a number of rune marks on your body and their trade offs that appeal to you.

  • Rune of Repreive: Once a weak you can use heroes feast ast the spell.
    • You now consume as one of your main foods the emotions of others when an intences emotion is experienced you gain 1d4 hitpoints and have considered to have eaten for the day. A well told story among friends perform check DC 8 + the number of guests can feed you for the day.
  • Rune of Wonder: Once a weak you canesiresย  conjure and object out of your bodies energy. This object can be worth up to 3000 gold and is the humanoid desires strongly. If they take the object they start to develop into a sorcerer like you as their next level becomes a sorcerer level.
  • Rune of Walk Ways: You know how to link any door way as a magic portal to any other door way and in between doors you can have a magnificent mansion of your own design. This esentialy alows you to teleport from any part of any building to any part of any other building twice per day and use the magnificent mansion spell once per day
    • From now on you need people to help stay and live and be happy in your magnificent mansion space for atleast 4 hours a day. When they do this for 12 times your mansion grows an extra room per person and each time they do your stomache and other organs thrive happily. After 12 stays in your mansion they can have a telepathic bond with you, they feel naturaly charmed by you and they take on one specific sorcerer level of your variety.
  • Rune of Whispers: You automaticaly hear and read all the most private thoughts of those who seek to harm you you hear all the deepest desires of those who are fascinated by you, and all the deepest fears of those who shun you. You collect one big secret a day that allows you to regard your next persuasion, deception, or intimidation check a natural twenty on the dice.
    • Speaking to you for more then 5 minutes allows you to see what kind of secret you might get and speaking to you for 10 minutes alows you to read surface thoughts as if you had the spell detect thoughts
  • Rune of Wishes. Once per year you can grant another creature who isn’t you as many as three wishes. After each wish is granted human elements of their soul are eaten up feeding you for a month and aiding you in hormone production. After their third wish is used up they lose 4d6 class levels  and gain 2d4 sorcerer levels as your variety of sorcerer their body momentarily becomes and energy that your body can absorb and reshape in this process. After your client is absorbed and expressed outward of you you now permanently gain one new spell slot of a level equal to half the client’s list class levels you can wear as a pearl of power on your wrist.
    • You can also try to kill people with wishes by getting them to ask for something from you getting them to ask you for a wish and then reinterpreting it in a destructive way. If somebody asks you for a wish it takes a will save DC 18 to deny them unless you already have a client
  • Rune of Whisperd Places: You can create demiplanes out of things that depict locations these can be books maps paintings or anything else. Your demiplane reveals the land mostly as depicted which can be the size of a small country and even link to other planes. Esentialy you get the plane shift and demiplane powers twice a week.
    • If the demiplane is something you worked to desighn yourself and not just made out of another’s story then you hold sway over it and for each week somebody stays inside they trade one of their class levels for one of your sorcerer levels or they true polymorph into a type of creature of a similar CR to their original nature and become permenantly charmed by you. Failing to do this once a year will leave you feeling hungry the next year and mess with your hormone production and scatter your thoughts off and on.
  • Rune of Intent: You can also write out contracts and agreements that compell both parties to do certain things. When both parties sign a contract they each subject themselves to the geas spell to fulfill the contract. If a party elects to completly default on a contract you can true polymorph them into a servant for you with a CR no less than your proficiency modifier.
  • Rune of Remembrance: Any hostile foe who sees you only remembers things about you they deem very probable and wild stories about your magic abilities are treated with a great deal of increduality.
  • Rune of the Wild: You can use the true polymorph spell whenever your in forest or unpopulated area. The creature you become must have a CR equal to half your class levels. Aditionaly anybody you take with you into these areas can also do the same but when remaing in that form causes you to think and feel like that form. And only escaping the area alows you to return to your original form.

Posted in Sub Classes

Black Blood Sorcerer

This is a booster Subclass for all black dragon sorcerer’s that grants them extra should they choos to blay as black dragon sorcerer’s.

This extension is meant to reflect genetic manipulation through science and blood magic with a thune campaign you should not feel like you need it unless it works well within your narrative


Bonus Gifts

Level three: Grim Blades

This a slang name for all claws and fangs on a dragon when you unlock this feature you gain the following benefits.

  • The skin around your ends of your hands and legs grows a thin layer of dark scales as you hands and feat for tiny claws  now gain a claw attack with the folowing features.
    • Claw finesse: 1d6 +1 slashing damage your claws are considered magical weapons
    • Bite finess 1d4 peircing +1 + 1d4 acid damage.
    • Multi attack two claw atacks and  one bite attack
    • You armor class without armor is now considerd 14 + your Dexterity.
    • Aditionaly you can smell and see like a black dragon this grants you dark vision and let’s you pick up on the intent and emotional state of dragon kind with a perception check of 8 + the dragons CR. Dragon who know you can smell them may try to tempt or court you in various ways knowing that you would be comforted by them.

Level 9: Dragon Tail

Your body grows a permanent dragon tail this long tail is fat at the base and linked to a set of internal organs within your body that let you move and operate it instinctively. You gain the folowing benefits.

  • You get a tail whip attack that you can use in place of one of your claw atacks the stats for your tail are thus.
    • Tail whip, Range 10, finness 1d4+1 bludgeoning and peircing
  • Your internal organs now also change as you start to develop the undercarriage of a black dragon. This comes with the following benefits.
    • You body now let’s you breath and swim in all kinds of water
    • With your tail you also get a swim speed equal to your walking speed
    • You may also choose one of these two options
  • Thorns of tultoomeph: Your acid arrow spells work in water and do aditional 1d8 +1 peiricing damage+ plus a poison damage DC Constitution or take 1D4 poison damage per spell level
  • Queen Pheromones: whatever you touch with your tail now gets marked by a magical elixer this in effect let’s you create an invisible glyphs of Warding a number of times per day equal to your charisma mod that does one of the folowing spell like effects to whoever is in 5 feet of the elixer mark
    • Charm monster
    • Fear
    • Sugestion
    • Command
    • Confusion
  • Aditionaly black dragon scales start to run down your belly and torso making your standing armor class equal to 15 plus your dexterity

Level 12: Heart of the Jaberwok

Your head and whole body begin developing dragon anatomy. In various ways. From now on you your mouth and and respiratory and digestive track accommodate a new breath weapon you get the folowing traits.

  • For every round on a roll of 5 or 6 you you can breath a thin 60 foot line of acid from under your tongue that does a number of d4s in acid damage equal to your proficiency modifyer.
  • For every spell level you sacrifice to your new virgin orb of Ishtar organ you can gain 2d4 extra acid damage to your breath weapon.
  • Any foe that dies from your acid Breath weapon slowly turns to a peotenacious bio gell that tasts like roast chicken and heals 1d4 hp per once bite.
  • You can modulate your breath weapon to only do 1d4 acid damage and anybody hit with it heals 5 hp the next round and they are charmed by you for the next 2d4 hours whenever they are within 60 feet of you.
  • Your head and also develops a tiny set of horns these horns you substitute into one of your multi atacks. Your horns have the following traits
    • Dragon horns 1d6+1 peircing.
    • Aditionaly when you rub your horns against a dragon they get a mark of your scent this alows them to talk with you telepathicly up to a distance of a mile and track you by scent that same mile.
    • All black dragons now have an initial attitude towards you of friendly

Level 15: Dragon Ferocity

Your brain and body develop the natural fighting and hunting instincts of a dragon. You get the folowing benefits

  • Once on initiative 10 you may make a bonus attack in the form of a tail whip strike
  • Once per short rest you declare and saving throw an instant success
  • Your eyes nose mouth and other senses magnify you now also get blindsight 20 feet
  • You gain expertise in the perception skill and may use it as a bonus action
  • You smell like a young black dragon to most other creatures and male black dragons may try to guard you if they think they have some chance of intimacy with you.
  • You can friendly intentions from black dragons carry a smell that grants you the advantedges of a calm emotions spell.
Posted in Deadly Foes

Jaberwok Knight (Generaly male)

Jaberwok females are tetraploidic containing a chromosome structure of xxxx while male jaberwoks have dragon chromosome structure of XX however whenever somebody of their biological material touches other diploidic organic tissue  it gets converted into a bio gell that reforms with all the haploid dragons tissue and its original tissue. Mammalian humanoids also take some chromosome damage from this, and for male humanoids this means becoming female. Bio gell from a female jaberwok creme can undo some of the bad affects of this but it cant restore male sex charecturistics. Aditionaly this also compels a humanoid to to take on another full x chromosome from the female jaberwok after replacing it with a male y chromosome with its self.

If you are an arcane spell caster you can sacrifice a third level spell you can conjure a gelatinous  protein cube that can feed the whelp for 1d6 days.

When this happens you can form a dragon bond with the whelp alowing one to become a familiar or a even a player. For the next 1d4 mounths the whelp will obey and be compliant with the feeding party.

Since these dragons are have only half the queens DNA as many as 12d6  whelp eggs can be birthed by a queen jaberwok each day. Because of the burden associated with that level of care most only do 1d6 every other week instead

If you offer a protein cube from a 4th level spell the whelp can eat lightly for 4 weeks and may start to look at you as far more than just a care giver but somebody meant to theres fully in every way posible. If they eat a protein cube of 5th level or better they develop into wrylmings.

Black Dragon Whelp

Tiny dragon,

Armor Class 12 (natural armor)

Hit Points 10

Speed 20 ft., fly 40 ft., swim 20 ft.

STR
12(+2) <+2>
DEX
10 (+0)
CON
10(+0)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1) <+2>
Saving Throws Dex +4, Con +3, Wis +2, Cha +3

Skills Perception +4, Stealth +4

Damage Immunities acid

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Challenge 1/2 (100 XP)

Amphibious. The dragon can breathe air and water.

Actions

The dragon may also cast these spells onceca day.

Knock, identify, alter self,  invisibility

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6+ 1) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 8 (2d8) acid damage on a failed save, or half as much damage on a successful one.


Armor Class 18 (natural armor)

Hit Points 127 (15d10 + 45)

Speed 40 ft., fly 80 ft., swim 40 ft.

STR

19 (+4)

DEX

14 (+2)

CON

17 (+3)

INT

12 (+1)

WIS

11 (+0)

CHA

15 (+2)

Saving Throws Dex +5, Con +6, Wis +3, Cha +5

Skills Perception +6, Stealth +5

Damage Immunities acid

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Common, Draconic

Challenge 7 (2,900 XP)

  • After a decision to stay or go is reached and the bride decides to stay she starts to feel hollow and empty after losing such an egg she strives ti her her orb of Ishtar filled up again. Depending on how many eggs she ovulates you as the knight may be able to fertilize a different number of eggs and grant several different advantedges
    • Fertilized haven eggs have little jaberwok queen bodies in them any body the queen swallows whole can be made into a dragon daughter as long as their are eggs available.
    • Fertilized koschyvite eggs will constantly produce tiny javerwok queen bodies  once a month year and any soul deemed worthy by them is released as a dragon daughter once a month.
    • Fertilized soul strike eggs turn anybody who dies from one into a dragon daughter carrying as many as 2d6 jaberwok knight helps
    • Fertilized wraith eggs turn into haven eggs when exposed to a mammals warm blood these in turn can then transform a humanoid with adoption  causing them to grow an orb of Ishtar around them.
  • Finaly for each three eggs that gets fertilized the radius of an orb of Ishtar increases by an inch as royal cream is added into the space
  • For every 3 inches in radius an orb of Ishtar increases the queen also grows half a size category thus a huge sized jaberwok has a 12 inch raidus orb of Ishtar on her belly and a gargantuan size jaberwok queen has an 18 inch radius orb of Ishtar where her belly is.
  • A gargantuan size jaberwok dragon queen can have if she chooses an orb of Ishtar of up to a 5 foot radius or be up to a 10 foot by twenty foot avoid  this is caused  maximum girth and once this stage is reached in a gaurantuan size or a 12 inch radius is obtained on a medium size certain necromantic events can triger including.
    • Souls that die in her line of sight have the option of being reborn 1 month later as jaberwok queens
    • Certain actions the queen deems to be objectively harmful can lead to psychic damage in those who try them. New taboos are created with ten miles of the queen and any transgressors take 1d4 psychic damage in smpathy pains.
    • All reptilian  creatures within a one mile radius of the queen gets the benefits of calm emotions and bless aditionaly they all have an initial attitude of helpful.
    • The bride may sustain this volume with aid of her bio gell
    • The jaberwok knight now alsoi receives the ability to sustain maximum girth with the aid of his  bonding lance.
    • At this size girth the jaberwok queen can absorb humanoids into her body and transform them into new sister brides for her jaberwok knight any humanoid touch the Ishtar orb can be  become transformed into a near twin of herself and if the individual is not pure of heart and good aligned they they come out fully formed and in love with the both the queen and the knight
    • The knew brides are fully loyal and arrive ready to drop their own koschyvite eggs if they ofwere also treated well by the knight.
    • The process of adoption and rebirth in this case requires only three  rounds and unless the ocupants make an athletics check DC 18 the cant  escape the orb which also eases them to sleep if they fail a DC 18 constitution save.
    • Sister brides can find easily find a magnificent mansion door in the orb of Ishtar and dimension door over to whenever maximum girth is acheived and sustained.

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.


Courtship of Shadows

Jaberwok knights grow more powerfull the power they can stimulate the growth of koshyvite eggs from draco queen.

If a jaberwok knight and fetilize a koshyvite dragon egg it will birth an inteligent vampire wyvern every mounth that will serve and guard the family.

Typicaly also when a koshyvite egg is birthed it costs the mother at least one of her class levels to express however if you can fertilize this egg before or after a koshyvite egg is released you can also grant the mother 1d4 levels as a black dragon sorcerer and a few things happen if a mom looses all her class levels in other classes the first thing is she will get back one level as a black dragon sorcerer after being unconscious for a day the other is she will take on three levels of exhaustion when she wakes up the third is she will stop ovulating for a week and you will take 1 point of temporary wisdom damage each day you are unable to couple with her.

However you can give her 1d4 booster levels of black dragon sorcerer anytime you like you just need to need to conjure an Ishtar palace to this you must mix royal creme with one pint of your blood this requires doing 12 points of damage to your pouch and then trying to produce cream before you are healed. What this does is is create a foam that just starts getting bigger and bigger the organic tissue it touches can be absorbed by it if it fails a constitution saving throw Dc 18 . This substance can even fuse and join with other structures like pirate ships or old castles Eventually this the mass gets  big enough to house family of two huge and seven large size dragons, then  it crystallizes into a solid mass. You have the option of then spending one month with your inscription lances making the structure into a permanent magnificent mansion or taking 1d4 temporary constitution damage to make the area into a magnificent mansion for a month. Either way this  confers the folowing advantedges.


  • For every soul a koshyvite egg absorbs your mansion gains one revenant black dragon sorcerer butler to attend family needs this butler spawns from a haven egg that constantly spawns from a pool of blood inside your mansion.
  • For each class level absorbed by a koshevite eggs creates one more bonus room for in the mansion along with 20,000 gold worth of treasure and magic items in that room.
  • Every time a bride of yours loses a class level for some reason you and your mansion get the folowing advantedges
    • Onset of magical arms and armor for a sorcerer butler or vampire wyvern
    • One floor or room level that exists on its own demiplane you can style anyway you like.
    • One arcane circle of Ishtar that can fire out a third level spell or lower at intruders
    • One small library  containing knowledge granting acess to a spell expertise in one skill or proficiency in one feat
    • A demi plane room with a pool that contains a large numberof soft round 24 carat platinum balls worth at least 400,000 gold however only 2000 gold can be removed from this room a week and if otherwise left alone the pool of platinum spheres grows deeper and fuller by a factor of 1% each week. Aditionaly if a dragon bride takes bath inside this pool she gains 1d4 booster levels as a black dragon sorcerer and you will take two points of temporary constitution damage. A draco queen may naturaly express  as much as 2d6 thousand worth of of magic gems into this pool (these gems can not be removed from the pool)  and for each 1000 gold worth of small gems this pool contains the both of you get that many extra sorcery points while you are within one mile of the mansion.
    • The area that magicaly is considerd your dragon lair territory expands by one mile radius.

Aditionaly for each level in black dragon sorcerer your bride gets  grants you and your mansion get the folowing advantedges.

  • Your presence can cause your bride to ovulate one more egg from each category for every level of black dragon sorcerer she has
  • You can use each of your lances one more time per short rest for each level in black dragon sorcerer she has
  • You and your bride conjure acid relevant magic treasures of for yourself from shadows equal maximum 1000 gold per black dragon level owned by the bride.
  • You and your bride can recharge your breath weapons on a 4,5, or 6 once per short rest for every level in black dragon sorcerer she has
  • You and your brides breath weapons travel for 10 feet longer and do 1d8 more acid damage for each level of black  dragon sorcerer your bride has
  • One foe a month slain by your breath weapon gets true polymorphed into a wyvern fully loyal to you and your bride for each level of of black dragon sorcerer your bride has and each wyvern that kills with its stinger true polymorphs its foe into an immortal cow  instead that can produce protein filled milk that can feed a large or huge creature for a mounth with each milking. If a foe is actualy pure of heart and good aligned they can be polymorphed back with the gift of a greater restoration spell.
  • You can grant all your servants one level in black dragon sorcerer or vengance paladin for every 2 levels in black dragon sorcerer your bride has
  • For every 5 levels in black dragon sorcerer your bride has all your servants get a plus 2 in strength dexterity charisma and inteligence
  • If your bride has 7 levels of black dragon sorcerer you become and adult level black dragon and when your wife has 14 levels of black dragon sorcerer she becomes an adult black dragon sorcerer as well

  • You can engineer one new metamagic ability around acid for every 3 levels in black dragon sorcerer your bride has.
  • For every level in black dragon sorcerer your bride has she may absorb one humanoid soul into her body and rebirth as a black dragon mage queen from within a gold koshyvite egg. These koshevite eggs absorb the souls of hostile foes who touch them when hatched the new baby queen gets one new immortal cow as a pet per soul absorbed.
  • For every three black dragon sorcerer levels the bride has the immortal cows and wyverns in her family’s care receive 1 point in inteligence wisdom and charisma. When they develop an inteligence of 8 or higher they also sometimes develop human heads or even human upper bodies when these beings develop a wisdom of 14 or higher they also become grassland druids dedicated to serving the family and next generation
  • You and your bride create one more acid relevant spell that you and your bride add to both your spell lists of spells known
  • Your tail grows a stinger that has the properties of a dagger of venom and for each level in black dragon sorcerer your bride has the poison DC increases by a factor of one and the poison damage increases by 1d10. Aditionaly you get the folowing affects.
    • One more use of envenomation. Per bridal level in black dragon sorcerer.
    • For every 4 black dragon sorcerer levels your venom dager goes from a plus one to a plus four
    • For every 5 levels in black dragon sorcerer your bride has your dagers size category increases by one factor. This from a d4 to a d6 to a d8 then a d10 then 2d6.
    • For every level in black dragon sorcerer  you may raise a foe slain by your venom as a lady in waiting for your bride they count as a new baby dragon mage queen for you and also as a bride for your other bride all be it as a bride who’s dragon sorcerer levels are counted  by one half.

Finaly the the last element for you to consider in shadow court ship is how many black dragon mage queen’s will grow and add  koshyvite eggs that foster more mage queens out of them

AT least one dragon mage queen a year is made for each koschyvite egg their is and fore each one that is a member of your dynasty you gain the folowing benefits.

  • You can create a demi plane dragon haven for each dragon daughter you have and these areas can have their own magnificent mansions.
  • For every 5 dragon daughters you have you can add one more bride to your family but this bride will grant bridal benefits to both you and your other brides
  • For every two dragon daughters you have you brides will ovulate and express 1d6 more wraith eggs than usual
  • For every dragon daughter  you have you can create one more anual Ishtar Gate event  with a new bride new bride aditionaly brides who’s tails have already become Ishtar gates  can each re create these Ishtar Gate events like they did before but the new events wont have treasure in them.
  • For every dragon daughter you have all your brides will shed one more non black dragon sorcerer class level into each koshyevite egg they birth and when you fertilized said egg you transfer one more level in black dragon sorcerer to her
  • When bride has only black dragon sorcerer levels on her main class list she can transpose more shadow wraith eggs from her body into somebody else or retain them for her own incubation a bride like this is known as an acidic heart and both the number of wraith eggs she expresses outwards and ovulate inside herself increases by a factor of 1d6 for every level of black dragon sorcerer she has and an aditional +1 wraith eggs for each dragon daughter she has. Anybody caught up in  absorbing an egg mass from an acidic heart instead transforms into an ever-growing koshyvite egg instead that expresses that individual outward as acidic heart now pregnant with a number of koshyvite eggs equal to the original number of wraith eggs they have. An individual has the option to resist this <wisdom DC 8 plus the number of eggs they carry.  If they suceed they then must must succeed a constitution savinging throw DC 18 or be true polymorhed into a boar that becomes a liveing bionest for those eggs
  • Every dragon daughter creates a new demiplane layer in every family owned magic mansion. Each new demiplane layer has a near endless nursery and hatchery room
  • Fore every three brides you have must grant each of your brides a new dragon prince taken from another dragon dynasty to attend to their needs while your away. Each of your brides may meet with one suitor from another dynasty for each 5 dragon daughters your dynasty has. Each new Dragon prince will have their own lair and magnificent mansion in another land but as long as you remain the lead host in your brides mansion you can receive tribute of at least 4000 gold per attending and courting prince. A bride may choose for herself at least one attending courting prince per 3 dragon daughters she has. Each attending prince may triger an Ishtar Gate event in their own land and they may  each triger non financal Ishtar Gate events anywhere they choose.
  • A bride who has an Ishtar Gate may safely and has already experienced an Ishtar Gate event with a dragon husband can experience a new financial Ishtar Gate event once a Month in proportion to the number of dragon daughters she has. And she may experience a cashless Ishtar event a number of times a day equal to the number of dragon princes she has.
  • Any dragon dynasty family member can have humanoid advisors and body guards when they form contracts with the family each advisor may take from that members personal hoard as much as 300 gold per class level they have when they complete a quest with the member if the humanoid advisor has levels as a black dragon sorcerer they may take 500 instead. If that advisor is a dragonborn, lizard folk, reptile, or a dragon of some type themselves they can instead take as much as 1000 gold per class level from their hoard however  after they 5000 gold from a hoard they get put on a courtship list to be made into dragon mage queens only abstaining from take treasure can insure they dont get hounded

Unearthly Intimacy

A male Jaberwok has  a special wide flat tail and wings that  fusewell with their lower body. The jabewok can fully wrap around any subject of medium creature  when fully wrapped around a subject when this happens the sweet cinnamon scent of royal creme calms down the subject and allows the jaberwok to do multiple things

  • The torso muscles of a  male drace can vibrate so fast that they compel a person with an Istar orb to ovulate the maximum number of eggs in each category for two hours they also stimulate a a need for sex  and insatiable hunger for royal creme in this position you  triger a flood of fertile eggs fills the your Ishtar orb  for the next month or so.
  • You can heat up your under carriage when you do this all the all the fertilized eggs in an Ishtar orb grow and develop causing the Ishtar Orb and carriage to blimp up to the point where the subjects speed lowers by 10 feet and the next  the the next Ishtar Gate event can have theses advantedges.
    • All you can have multiple ishtar Gate events that day as many as 1d4 however
    • Your treasure now includes 2 legendary items
    • Enemies at Ishtar Gate events take 1d4 wisdom and sanity damage each round as they watch what  happens
    • All the eggs you end the subject ends up shedding grow to be the size of beach balls and release dragon wrymlings that have 2d4 black dragon sorcerer levels.
    • You shed the maximum number of eggs for every Ishtar Gate event.

  • Any non jaberwok that gets wrapped up inside the knights body trusts them explicitly an feels super safe while femal jaberwoks in turn feel a need to start develop nesting spaces  and starts to see the jaberwok knight as an extension themselves and esential for protection of themselves and others.
  • Any being that gets wrapped up in a jaberwok knights embrace gets exposed to very intense levels of wish magic as their bones now for a very thin level of soul crystal around them.  This and other effects are a by products of the jaberwok knights wish magic that they can only use once a week exclusively for the purposes of fostering and promoting  queens who may then develop their own wish magic for them.  When wrapped up in a jaberwok knights body you can gain the benefit of one of these abilities. (Wish, true resurrection, greater restoration) After your crystal forms and suffers with the highest levels of arcane energy you form an empress pod around  your body instinctual taking and reforming royal creme around yourself the end product is a fat 6 feet by eight feet tall egg that grows a face hands and feet  and takes on all your your traits and nature but has a completly different personality. This egg creature lives for about 1d6 days during this time the being helps out as much as possible if treated well but knowing its life is short wants to leave a legacy behind and so seek out oputunities for combat and each enemy slain by the empress pod causes the ocupant to experience more intense inculuration and adoption. Granting the ocupant one more jaberwok queen ability per slain foe. Each day the empress pod can also sustain itself one more day and slay one more foe doing this causes the ocupant to also gain one more booster levels as a dragon blood sorcerer. Regardless of how long the empress pod lasts when it goes it releases a newly made ova form queen and so that the empress pods spirit gets to live on it impresses its mind into the Ishtar orb where can once there choose grant the queen a new dred powers
    • On a roll of 6 You now can ovulate fully formed egg pod creatures each has a copy of the face and personalities of one of your slain enemies each and they will strive to touch and absorb an oponent as if they were a liveing orb of aniliation escape DC 18 to escape after they absorb an oponent into them the subject experiences a relative two months time being in the adoption and inculturation process before being expressed outward as a lady jaberwok wrymling with only 1d4 levels in black dragon sorcerer. And after 1d6 days that wrymling develops an orb of Ishtar containing their egg creatures personality
    • The new ova queen may now express a cone of acid from her Ishtar Gate if she has one this cone of acid does 1d4 points of acid damage per 2 levels in black dragon sorcerer you have and anybody slain by this acid dissolves into a mass of bio gell that forms up wraith eggs containg the spirits of the slain victims.

  • For every empress pod a jaberwok knight helps to create they unlock new tultoomeph secret power for the entire dynasty they are apart of these secrets include the folowing.
  • Your dragon brides and daughters can now produce an elixer called jaberwok milk drinking 6 onces of it grants one booster level in dragon blood sorcerer to female jaberwoks a one booster level in vengance paladin to jaberwok knights. And for each level of vengance paladin a jaberwok knight gets they also get one booster level as a black dragon sorcerer and they can court  one more bonus dragon bride aditionaly anybody else who drinks this elixer experiences adoption and inculturation over a period of 3d6 days after which new empress pods form around them
  • Your whole dynasty gets a new breath weapon this is one expressed from a pouch or a set of organ on an orb of Ishtar this weapon is a global a acid that does 1d10 damage per  three levels in black dragon sorcerer level you have this glob of acid spreads out in a in a 20 foot radius and the glob can travel up to 600 feet anybody who dies from this acid damage collapses into a mass of black bio gell that forms up a new black koshevite eggs that transforms anybody who touches them into a jaberwok dragon mage  daughter over a period of thirty days. Everybody who sees this egg has a desire to warm it with their body wisdom save DC 18. When atuned to this koshevite egg also alows a weapon to deal an extra 1d6 acid damage.
  • You can hum or sing a song and or whisper poems both short and epic in a dialect of draconic that is incredibly powerfull for female jaberwoks upon hearing a song, and they can hear a casual conversationton upto 100 feet away. These things happen to all female jaberwoks on an instinctual  level
    • Their lower carriage becomes an Ishtar Gate if they are holding twenty or more eggs in them.
    • They auromaticaly receive the benefits of a calm emotions spell.
    • You get the benefit of a charm monster effect with them  for the next 4d6 hours if you have a history of being kind to them they wont be angry about this
    • They fall asleep when wrapped up in your body and if you have a history of helping them they wont be upset with you for putting them asleep
    • Their maternal instincts kick in and they start focusing on what the best thing they can do for their population is as they get very defensive about their young
    • Their bodies enter their mating season and they may perform a reproductive act for dragon kind when they get  good assurance that their new family will be well looked after
  • They become much more confident and defend themself much better as they get very critical of bad advice or manipulation
  • They get very detached from beings who constantly need and yet never give back.
  • You can telepathicly communicate with any and ever female jaberwock who can hear you hum or sing.
  • They get more hungry for meat especially if they are pregnant
  • They are more easily angered by non dragons especially full mama’s who chide, deride, discipline or lecture them.
  • They start thinking about all their humanoid friends who will all age and die many centuries before they die.
  • They start finding intense humor in imagining humanoid tyrants and other kinds of bigoted hunters suffer from a dragons biological weapon attack. If you hear a joke about this <perform DC 12+ the number of temporary hp desired> you laugh and can gain up to 8 points of temporary hp.
  • As long as the song is sung you always roll sixes on your ovulation chart.

  • All jaberwoks in your dynasty can now use a breath weapon from the tip of their tail this only does 1d4 acid damage and offers its recipient the ability to regenerat 5 hp a round when a female jaberwoks are exposed to this line of acid their scales get clean polished and beutiful like onyx and they gain gain 10 permanent hitpoints after standing in it for one hour and any reproductive act done with them fails to leave a detrimental effects.
  • For every evil humanoid a bride of yours eats she may express outwards from her Ishtar a fully formed onyx koshyvite egg these eggs do not impact humanoid beings in any way but all female love to sit and lay on them. And for each eight hours a female jaberwok sits or lay on one of these eggs a fully formed young jaberwok knight emerges out out of her Ishtar Gate if she has one. This jaberwok knight serves the mother in anyway asked and eventually this jaberwok knight goes off to find dragon brides for himself after thirty days. Each of theses Jaberwok knights may phase in and out of the shadow fell  and other plaeach time they bring new gifts often meat from a demon they killed  for every jaberwok knight in your colony thats connected to another bride your dynasty receives tribute in the form 1000 gold plus two tons of demon meat, and one ton of 40 live capital fellons to eat. From that other dynastys’ working jaberwoks aditionaly for every three onyx koshovite eggs your dynasty has your dynasty males can have one level of vengance paladin and one level black dragon sorcerer aditionaly all your dynasties women can have one bonus level in lore bard for every four onyx eggs they make.
  • A humanoid who exposes themselves to the smell of your wings starts to have thoughts of desire toward your dragon form and may start to have and starts to feel completely calm and safe within your grasp and Female Jaberwoks feel the same way immediately but humanoids get a save to resist this effect of Wisdom DC 19
  • You may magicly transform a female jaberwok into an ovaform Queen  with the of transmugenic runes of power that are writen on your belly scales and on the base of your tail. This can be done by  taking four hours  calm and put to sleep a female jaberwok as she forms an empress pod around herself  or you can transform any subject into an ovaform queen within one round once a month. Only if this subject uses a wish spell can this be reversed. After the process your subject receives these effects
    • Intensively strong wish magic enriches every shred of DNA of the subject and the subject may cast the wish spell once a month without fear of gold or experience costs however she can only use her wish power to grant the desires of others
    • The subject goes through intense adoption and inculturation protocols within the span of 3 seconds they feel  all the love that’s intended for them and learn of the unfathomable dangers faceing dragons and humans.
  • The subjects new Orb of Ishtar can hold as many as 400 eggs before an Ishtar Gate event is triggered but a cashless Ishtar Gate event can be triggered with as few as 10 eggs.
  • The subject recognizes you as another part of of their soul and will in  general be helpfull to you as long as you are honest and forthright with  them and continue to help them out in whatever way they need
  • All negative affects of pregnancy disappear while your subject is trying to bank up to 400 eggs
  • All koshyvite eggs birthed now start to balloon to a size of 8 feet tall and six feet wide and has an AC of 25 and 400 hit points aditionaly any non jaberwok who touches one for more than three rounds is sucked into the egg as if it was an orb of aniliation and 1d6 days as they experience inculturation and adoption. later the egg expresses out a fully formed young age jaberwok mage queen carrying inside her Ishtar orb 6d6 fertile koshyvite eggs
  • An egg banking ovaform queen can if birth live dragon jaberwoks  2 size categories smaller than themselves if one hour each day is spent keeping their bodies warm for seven days.
    • A medium size queen can birth as many 1d6 black dragon whelps every round during an Ishtar Gate event.
    • An adult dragon queen can live birth 2d6 black dragon wrymlings every round each with 1d4 levels in dragon sorcerer
    • An ancient queen experiencing an Ishtar Gate event can live birth 3d6 jaberwok knights of young age that have 1d6 levels in vengance paladin and 1d6 levels in black dragon sorcerer. These new princes will defend the new area as they scout for posible new queens to bond with.
  • Time and space work very differently inside an orb of Ishtar and micro demi planes exisit everywhere inside it. any spirit that gets pulled into the ovaforms body can live out as much time as fifty to 200 years within the span of two days if they chose to and all everyone whowho gets absorbed by one of her eggs immediately loses 1d6 class levels and gains 1d4 levels as a black dragon sorcerer
  • You and your queen can now and your whole dynasty modulate your breath weapons to only deal 1d8 acid damage but anybody who gets damaged by this damage regenerates 5 hit points each round but after 5 rounds of regeneration they experience full inculturation and adoption a new dragon daughters if they are ever brought to less than 10 Hp or less their regeneration switches to gaining 10 hp per round but now they ovulate eggs of each category into their orbs every round. Aditionaly you when ever somebody takes acid damage from your breath weapon they lose 1d6 class levels and when they regenerate hit points the gain 1d4 black dragon sorcerer levels  when and individuals has only black dragon sorcerer levels they after a breath weapon they automaticly forms empress pods around themselves

Jaberwok knights can also build contracts with others. Some of these grant special permissions to a adopt and change somebody into a bride if they grant special gifts. These contracts are often done informal but in general a gift from a jaberwok knight grants both the gift and the jaberwok knight great power here are a few examples of magical gifts.


  • Accepting physical protection in combat from a jaberwok grants the folowing: the subjects whole body fills up with tubeless that can express royal creme through out the host circulatory and nervous system. That in turn cause the subjects inculturation and adoption periods to take place  in half the normal time aditionaly your royal creme now has the ability grant on new permant hit point when absorbed by the body. The subject receives as many 2 hit points for every three ones of creme the absor or ingest.
  • For every magical gift, spell or treasure you gave given the subjects ability to resist you diminishes by one. All DCs the the subject must make to resist you influence increase by one per and the social DCs to persuade a subject into transformation also decrease by one.
  • You can grant the subject a magical chest of gold that weighs only one pound. And is the size of of a humanoid palm. The chest of gold produces 500 gold pieces every day on its own but it can hold as much as 900,000 coins inside it. However only 500 gold can be removed from the gold chest each day. As long as the subject holds on to the chest they wont age a day physically and adding gold to the chest causes the to age in reverse untill they reach the age of 22. 1000 gold reverses one year permanently.
  • For each human friend a subject loses they can be replaced with another friend in the jaberwoks company either a revenant 10th level necromancer butler now beutifuly human looking. and never decayed. An inteligent wyvern vampire chauffeur with up to 2d8 vampress maidens to attend to his needs and yours, or a shadow young black shadow dragon dragon maiden who fights by their side. Each time the subject looses a humanoid friend you can replace them with a new friend and when  you do you can impose a sugestion like spell effect that urges them to go through the journey of transformation. Of coarse if you convince one of the friends they already have to support in bringing about dragon dragon transformation then you also include a charm monster spell like effect as well.
  • For every level in black dragon sorcerer  you subject has you can grant them knowledge of up to spells of your own desighn that do either acid damage or are themselves necromancy spells. Knowledge of a spell like this will cause the DC to convince a subject to to have an intimate exchange
  • You may drain 1d6 class levels from a subject with an intimate exchange as simple as tender kiss and when you may also grant the individualas many as 1d4 booster levels in black dragon sorcerer and as many as 1d4 bonus levels as a hexblade or lore bard.  Then for every three sorcery point your subject has you get back 1 bonus sorcery point each day.
  • Each intimate act also causes the subject gets to add one ability points to either inteligence, wisdom, or charisma, the subjects effective charisma modifier for arcane spells is inteligence mod + charisma mod+ her dragon age category.
  • For each extra round after the first you expose a subject to your pheromones the subject makes a Wisdom save DC 18 to each of a charectures levels in black dragon sorcerer will turn wild. And spawn bonus features these could include things like the folowing. For each level in black dragon sorcerer you get to roll 1d10 and take the results you get from each number repeat this process for each round after the first you are exposed to an intimate act fire a maximum number of rounds equal to the subjects total number of dragon sorcerer levels.
  • Aditionaly for each round you are intimately engaged with a black dragon sorcerer they start to grow thin onyx black scales in certain places of their body along with tiny horns for each round after the first up to 20 rounds you are engaged you can invoke a small aura of dragon fear grants you a bonus to intimidate mammalian life. Aditionaly you also radiate an aura of pheromones that lets you seduce and persuade reptilian life. This bonus is equal to your number if black dragon sorcerer levels.
  • After your subject has all ten features they can not get more features through romance untill another month passes.
    • 1: Acid arrow or other spell gets included.
    • 2: Subject grows dragon claws that deal 1 d6 slashing + 1d4  acid damage
    • 3: Subject gets + 1 natural armor
    • 4: Subject gets t long dragon tail with a small carriage underneath that can produce a single tiny koshyvite egg once a weak granting a sorcery point to both you and the subject.
    • 5: Subject express 1d6 diamonds out of their belly button worth 500 per diamond
    • 6: Subject gets a custom made acid relevant metagmagic feat, and new spell of their choice and the subject gets hungry for dragon biomaterial the fragrance of it triggers an instinctual desire to eat it DC 16 to resist eating it for every moment your thirty feet from it
    • 7: Subject gets a breath weapon that does 1d4 acid damage in a 60 foot line useable once a roll of 6 on  a d6
    • 8: Subject develops a minor orb of Ishtar the first time this just triggers and inculturation event.
    • 9: Subject grows a tiny set of fangs and venom glands with these fangs can do 1d4 peircing damage  + 1d4 acid damage + 1d4 poison damage plus paralysis for 1 minute on a failed save of DC 16
    • 10: your acid spells are always cast one level higher and people who die from them dissolve into a nutritious bio gell you the subject can use to conjure tiny wraith eggs from. Anybody that eats this bio gell undergoes the adoption process.

A marriage in Acid

Once the either the inculturation or adoption process is complete the next phase induce a new queen jaberwoky to drop her her first black koshevite eggs which will contain the residual elements of her humanity after that she cant be changed back into a human.

Of coarse in these situations the bigger the the sacrifice made the bigger and more glorious the egg that is dropped.

Somebody who is in many ways already similar to a black dragon may create just a standard egg but somebody who has to give up something precious to lay that egg creates a legendary object of power thus sacrifices come in three categories

  • Those who live as men: people who’s daily routine is unafected from soul adoption.
  • Those who live as monsters, those who routine is moderately affected from soul adoption.
  • Those who live as dragons: Thise whose lives is significantly affected by soul adoption

In this way soul adoption always proceeds physical adoption. During soul adoption a soul is harvested out of a body converted into a wraith egg and then laid inside the belly of your tulpoe twin who is a femal black shadow dragon. Then as you hatch your soul confines with that of your shadow dragons who then becomes a jaberwok queen. Mean while your soulless body on the other end is then fed royal cream from a male jaberwok who animated it and allows you to operate remotely from your dragon body.  This process significantly alters thoughts and feelings of the imposter individual who later becomes a full target for dragon adoption.

Finaly depending on the impact of this empositing event one to three types of first koschyvite eggs will be created.

* Black with green runes, this is the standard egg that grants the jaberwok knight two sorcery points. Its about the size of dist and takes ten minutes to birth. The birthing process is not always noticeable

  • Red with Gold Runes: This type is considerd rare about the size of a bowling ball and takes an hour to birth. This is a little painfully but can be made easyer with the adition of royal cream.
    • The jaberwok knight gets 1 sorcery per black dragon sorcerer level held by the bride
    • The knight receives 5 Ruby’s from the egg each month and each ruby contains a knowledge of one spell that both the knight and the bride can know.
    • Once per year the egg can birth out a revenant butler from a soul it has absorbed
  • Gold koshyvite eggs with onyx runes are legendary and are generaly only made by those with dragon hearts half way formed into Ishtar orbs to begin with. They are about the size of a beach balls and can only be birthed when the lower body is mostly dragon shaped. That process takes 5 hours and may require several attempts. Birthing a gold koschyvite can be very painful but with the the adition of an empress pod and constant cuddles and songs even that pain can turn to pleasure, and intense pleasure at that. These are the affects that happen after wards
    • The bride forgets what it was like to feel human and falls deeply in love with you to the extent that her hormones can influence that emotion
    • The bride now derives incredible pleasure from laying eggs and being a mom which become central to her identity
    • The Golden Egg expresses out of it 1 d6 jaberwok helps each permenanly connected telepathicly to each of you.
    • Aditionaly the bride starts to see Ishtar Gate events as something she is ment to create and not something that can happen to her
    • The bride finds actsof vengance on those who bully others unjustly to be hysterical and she may not care about what happens to her enemies.
    • The bride will now naturaly express 1d8 thousand platinum spheres after ever intense moment of pleasure once a week. Anybody who touches one of these spheres may have there soul absorbed by the  bride and converted into another gold egg that hatches a jaberwok queen if the individual is found worthy.
    • Aditionaly when this egg is placed into a treasure hoard both the knight and the bride experience the following benefits.
      • One vampire wyvern is released once a month for every soul that is deemed unworthy by the bride
      • All the standard feature the red koschvite eggs get.
      • Each vile enemy who’s soul is absorbed by the egg or the bride gets birthed out as an immortal cow that produces potenacious milk for eternity perfect for little hungry dragons.
  • Each memory of hurt from her human existence leaves her and now gets birthed out as an lesser black dragon orb that can link the minds of black dragons together within a 100 mile radius granting acess to new deals for more potential daughters
  • Each lesser orb of dragon kind also grants you one more bonus level as as vengance paladin and your bride bonus levels as a lore bard each healing spell your bride uses also stimulates her to produce one more lesser orb for every 50 points of healing she grants a dragon
  • Each evil aligned individual who significantly hurt her within a 100 mile radius must make a charisma save DC 20 or have their sould ripped out of them and birthed out of the egg as a small sized immortal calf hungry for milk from an immortal cow after they as non jaberwoks drink the milk for two weeks they become immortal cows themselves unless they are pure of heart
  • Each time soul absorbed by the gold egg also gets expressed outward of it as a random rare weapon wand staff or sheild.

A Family That Slays Together

After a koshyvite egg is adopted into the knights hoard it becomes a collective nesting hoard and silky stream of eldritch energy fill the area up so that the new bride can start remolding the nest. Into a nursery.

If the egg isn’t adopted into the treasure hoard of the jaberwok knight its possible that the transformation process can be reversed with a greater restoration spell if the bride is still pure of heart.

If the bride isn’t conpletly happy with her new nature she can try reabsorb her eggs power. But this can only happen if three conditions are met

  • 1: The dragon knight needs to be one of the most unjust and fair beings in that brides life.
  • 2: The brides other companions remain loyal kind and just to bride in ways the knight would never be.
  • 3: The bride have not in any way have enjoyed any of the knights treats both physically and emotionally

If these conditions are met then their is no part of the bride that wishes to be a jaberwok queen and the process maybe reversed with a greater restoration spell.

If conversely this was fun and enjoyable for the bride then she remains a queen as long as her egg remains in his hoard.

Moreover if the jaberwok knight was one of the most kind, just, and honorable suitors to the bride she has met then an alter of Ishtar is formed out of bio gell formed by the egg itself. This often apears as an ornate bowel with runes and silks in it

A jaberwok knight needs only come up with reasons why a bride is better off as she is now in order to keep the alter in the treasure and thee egg in the alter anybody trying to take the eggs need to make a counter argument against this. Persuasion DC 12 + the knights age category and charisma.

A queen at any time after this process can decide to remain a queen on her own if she does then the egg remains for the next 1d6 hundred years as the treasure hoard now becomes a sanctuary and can only be reached by humanoids who venture through a door accessible through a labyrinth tultoomeph keeps in the mistwalk


Ishtar Gate Events

Whenever a dragon bride gets as many as 20 eggs in her orb of Ishtar reaches an egg count of twenty her draconic undercarriage splits down the center releasing a trail of pheromones you can detect with a perception check of 14 to know the general direction of if you are within a mile of her with a Perception roll of 16 you know how close she is specificly . With a roll of 18 you can smell the presence of other males and if her eggs have been fertilized or or not and her general emotional state. With a roll of 20 you can also detect the number of eggs she is along with current ratio of class levels to black dragon sorcerer levels she has and her total number of hit points.

The smell of this sweet floral aroma grants you the benifits of the hast spell and a 1d20 use of inspiration. Still if you dont think things through your queen might run or fly off and that would make thingsย  difficult.

There are of couarse three situations you need to consider.

  • 1: Frightened/unwillingย  queen trying to stop the event from happening
  • 2: Bonded queen seeking to couple with a rival male.
  • 3: willing isolated queen provokinging danger on herself or in danger from would be friends.
  • Fortunatly for you have tools for all these situations let’s go down the list.
  • In scenario one you want to apear human and first calm the queen down emotionally which can be done with a song after that. Want assure the queen that what she is experiencing is perfectly natural and has occurred many times before without incident persuasion DC 14+ queens wisdom. After that you can try to tempt the queen with the knowledge that tremendous amounts of treasure follow such an incident DC 14 plus queens modifyer. Then finaly you can offer to delay the event for 4d20 minutes in exchange for for talking to you for 5 minutes if she agrees Tou can try to convince her that being a jaberwok is a beutiful wonderful thing because you are the only things that can bring fear to even forces like that of the heirophant. After that see if she will just accept having her new wing muscles massaged so she can fly away to a better place when ready. If she accepts her heart runes will light up next you yours and create the folowing affects
    • Fears true purpose: When these two rune get close to eachother the wisdom of tultoomeph seeps through eachother. The queen starts to see the  imminent threat of the heirophants nuclear weapons and she sees the jabwoks ability to destroy mechanicle weapons
    • Endless nightmare: When these two rune get close both immediately sense the quantity and nature and quantity of all your enemies and what all their worst fears are as well as all their deepest desires.
    • Winged Justice: This rune links emotional awareness between jaberwoks as well as long as how much eachother hurts and has been hurt in moments like these a queen might see that his dragon kind was wiped out almost to near extinction.
      • Finaly after all that you can offer to take the queen to your treasure hoard to have the Ishtar eventย  while measuring thing that this is the way to have as little unwanted impact as posible, or you can offer to have the Ishtar event in the area of a hated enemy
    • In scenario two you need to see if the new queen is in a happy or scared mood. If she seems very scared and the other male is in an overly aggressive postureย  you can can swoop in grab the queen and ferry her off to a quiet area where you can talk to her after you delay the event for 4d20 rounds and start the same conversation.
    • If the queen seem interested in the bonded male you can land and bow your head to both of them while offering to to sing songs to any new jaberwoks. Then politely ask to court any new jaberwok queens that result from the event.
  • In scenario three it is first important to verify the present health of the young queen and then move as fast as possible continue to smell the air in the queens direction to learn as much as posibleย  then whenย  you get close send out a telepathic message this can easily be done with your heart runes once you are within half a mile of her ask if she would like protection and tell her that she is endowed with royal privledge to eat all who threaten her. If she seem agreeableย  swoop in taking out enemies close to the queen with your breath weapon. Then land between the queen and the danger she faces and let out a large roar to scare away any attackers then finaly telepathicly whisper to the queen that if you are allowed to fertilize her eggs there will be a huge mound of treasure and you will be able to break the minds of her enemies. If she agrees you can mount and orient her so that she spray her eggs on atacking enemies. Then in the relevant human language tell her humanoid friends to run.
    • If the friends continue to stay inform them that they could be fmtransformed into jaberwoks also but if they are exceedingly good care will be granted to them
    • Finaly have fun a jaberwok queens heart will lock into yours if you defend her. If she sees the pouch on your undercarriage her jaberwok body will light up with pleasure granting her the effect of a beacon of hope spell and a bless spell. Touching your pouch will also grant a queen as many as 1d4 sorcery points and 1d4 hit points
    • When an Ishtar event occurs each 3 eggs you fertilize will grant you 1 permanent point in strength and Constitution and one booster level in vengance paladin.
    • Aditionaly you have a line of tiny runes leading to your pouch they do the folowing.
      • Onyx egg/ Rune of wonder: Grants those that touch it the ability to scry on one location
      • Gambling tove: healsย  once a weak or grants heal or greater restoration.
      • Laughing Snake Skull: once a day those who activate the rune can relay a telepathic message to as many as 16 individuals at any distance
  • Crocodiles river: let’s the user cast teleport once a day
    • Knotted Cobra Rune: This rune when touched by a queen jaberwok bonds the jaberwok knight to her service and protection for as long as she loyal and kind to him. But this rune also triggers advanced bonding lance made of Celestine material energy this lance can be up to 600 feet long and of to two feet thick  the energy transmuted from this lance causes jaberwok queens to gain one sorcery point and two hitpoints a round however seeing this lance causes a jaberwok queen to be receptive to the sugestion spell for for 2d6 minutes  the queen does not get a saving throw against the spell.


Dred Powers.

Jaberwok knights are only born from pure blood female dragons, so while perhaps Nobel they are much more smaller and weaker then Jaberwok Queens thankfully the population only need 5% of its populace to be knights and at present 20% of the population consists of knights each of which desperate to find vengance, fame, glory and wealth all of witch can be found in the nest of a new Jaberwok Queen Ttultoomeph herself shall be a genesis of a new dynasty destined to conquer all its enemies


The main dred weapon of a Jaberwok Knight is hidden pouch that traces the under side of their carriage forms a wide array of lancets each of which can channel one of many different poisons toxins and magical mutagenic substances into a host target.


  • Sleeper Lance: This is a long fast metal spike that quickly taps a host target up to 60 feet away and if puts them to sleep if they have 8d8 hit points on them. One lance can be used a round and this recharges on a 5 or 6
  • Drop Lance: A finger size bone shards shoots out of the pouch up to 120 feet on a hit the host makes a constitution save DC 18 or be paralyzed for two minutes this may be used once per short rest
  • Charm Lance: This is a thumb length piece of yarn loaded with aromatic pheromones whoever gets hit from a range up to 300 feet with this for string and has it on them for three rounds  must make a wisdom save DC 18 or be subject to a charm monster effect and be charmed for the the rest of the day. If they fail the save by 5 or more points the host target is then tempted to eat the string if nobody stops them they are charmed for one full week and the target will not even mind being charmed if they are treated well. The jaber wok knight may use this lance once every ten minutes.
  • Inscription Lance: These seven 15 foot long lances leave very mild shadow acid Cutts wherever they are dragged  across  allowing them ilustrate in filigree things as simple as runes or as complex as a Renaissance art scene of a live play typicaly when an inscription is complete the jaberwoks pouch can release a spray of a fine mist that  soothe pain provides healing and enchants the art work in one of many ways.
    • The Folowing are ways that runes and other symbols can enchant objects.
      • An object can auto repair itself 1 hp a round
      • And object can be animated
      • An object can be invisible to certain people
      • An object can always apear at a given charectures side.
      • An object can be made so an individual can always see out of it
      • An object can be made so that it provides certain individuals advantedges with certain skills and knowledge of certain spells

  • The folowing list things an individual can receive from an acid tatoo each tatoo takes about one hour to make and is freed for the fathering dragon to produce.
    • The subject retains a telepathic bond with the artist
    • The subject gets a plus one to their natural armor
    • The subject get can scry on the location of the artist at will and vice versa
    • The subjects tatoo can vibrate on comand
    • The subject can make all onlookers fail to notice certain aspects about yourself such as if your carrying weapons or what the tatoos on your body might mean

  • The following are specific sage marks a subject can have.
  • Belly circle of tultoomeph: the jaberwok subject can ovulate anyone group of eggs once per short rest and also have the number of eggs made be maximized.
  • Tultoomephs twin sisters tatoo. Two moon tatoos on the chest. These make any jaberwoks cooking and biological material completly delicious and apatizing to members of humanoids aditionaly anybody who also eats some of the bio material from a jaberwok you get the benefit of a short rest.
  • The hearts eye of power a chest rune. Grants a jaberwok  the presence of dragon fear aura DC plus their CR.
  • The chains thigh of Abu Sym. Causes your dragon fear aura DC to spike whenever you use a spell or spell like ability.  This DC increases by 4 if you kill with that ability and by 6 if affect is creative or transformational
  • Eyes of flame a neck tattoo cause a jaberwoks pupils to glow bright orange and also causes those who suffer from dragon fear to also suffer psychic damage equal to 1d4 times the number they failed their save by.
  • The claws that catch cases those that avoid and survive an unwanted tranumgenic affect from a dragon still take saninity damage in the form 1d4 wisdom drain each time  a saving throw is made.
  • Tum tum tree: placed on the center of the torso and grants the charecture a desire to eat meat. Then as they eat meat the tree grows the subject experiences adoption and inculturation. Aditionaly if the subject ever eats the meat of a humanoid she immediately accelerates the process by 1d6 days and eventually  causes them to roll all sixes when its time for them to ovulate. They can also secretly store away in a demiplane within the subjects orb of Ishtar 4d6 of the eggs they make that day when that happens they get temporary hit points each day equal to that number. However when your number of secret eggs reaches twenty the demiplane disappears and the subjects eggs enter the main Ishtar Orb for fertilization.

  • Pact of the burning veil. Upon making this pact the fathering artist becomes the eternal protecter of the subject as long as the pact is honored, This also causes a subject to experience adoption and inculturation and also causes the subject to birth out one koshyvite egg out of their body containing one of their class levels and a of their souls human nature. For each black egg that get birthed the father receives one new sorcery point and knowledge of one new sorcery spell but in exchange must impregnate the  subject with a Bonding Lance and shed apart of  fuseing a piece of their soul into them and fertilizing their next koshyvite egg. When this happens  the subject gains one class level as a black dragon sorcerer as they then shed a white koshyvite egg that hatches into a black dragon mage queen. After  five eggs ar made the fathering dragon becomes a permanent butler to the new mom as long as she raises her cares for her new young but the dad also get 1d4 levels as a black dragon sorcerer. After ten black or white eggs are made the fathering dragon ages from younger to adult. Then after 15 eggs they both start to get addicted to the intimacy of eachother and the thrill of breeding And becomes immortal along with the mom. Then after twenty eggs are made they can repopulate an unpoulated demiplane as a new dragon haven.

  • Trailing Lance: This lance is a finger length cooky covered in edible gold and powdered sugar. Eating it restores 2d8 hit points and grants 10 temporary hit points. Any non Jaberwok that eats this cookie develops a black orb of Ishtar in there body  over a period of thirty days. A black orb of Ishtar is the main organ in a Jaberwok Queen’s reproductive system. Developing this organ happens in a process called adoption. Each aditional cookie eaten in this way reduces reduces the one month countdown by 1d4 days and of coarse a jaberwok knight may produce one cookie every ten minutes.
  • Husbanding Lance: This is a long shadowy tendril  that when skewered into a host with a black orb of Ishtar they are subject to an immediate calm emotions spell effect as the regenerate two hit points a round. Aditionaly As long as this tendril is attached to somebody who produces jaberwok eggs  then they no longer need to roll to produce eggs. In fact they produce the maximum number amount of eggs they can in each category. Removing this tendrill ends the affect
  • Bonding Lance: This is a tendril one foot thick and only 300 feet long and capable of collapsing into a two inch cylinder. This lance has the following functions.
    • This lance can hook into an orb of Ishtar through a jaberwalk carriage and pump in as much as 6d6 metric tons of royal creme into a black orb of Ishtar  ballooning it up to 40  percent of of the jaberwoks mass. When this happens she is said to release up to 100,000 gold in treasure and a a new dynasty will be created
    • This lance can create 6d6 gallons of royal creme something queen jaberwoks find this stuff delicious and having this substance ingested can also send it into their orb of Ishtar. This also changes their brain chemistry so that they  regain 2d6 sorcery points a round each round their Ishtar orb is watered by royal creme.
    • Each session an orb bounds a lance the queen gets a new breath weapon that does a line of transmugenic gell that transforms those it it hits into black dragon wrymling queens DC18, recharges on a 5 or 6. Once a queen uses this breath weapon she develops  a bond to you.

  • Adoption
  • Phase one: You develop a black bud in you heart that links it to your stomachache starts making both into a womb
  • Phase two :the Ishtar orb system bubbles up into being fully formed after 3 days
  • Phase three: in two days the rest of the boddies organs change to integrate the new organs system. The queens brain and nervous system respond with delight to your presence.
  • Phase four : In one Week the subject starts developing dred powers as the bottom half of the subjects body belongs to a queen jaberwok
  • Phase five: in one more week The subject self defines as a queen jaberwok as a koshyvite dragon egg drops out of the subjects body causing her to lose 1d6 class levels that get replaced with 1d4 black dragon sorcerer levels as she becomes a permanent dragon.