Close Menu
  • Home
  • Blog
  • Agents of Interest
  • Core Classes
  • Epic Items
  • Factions
What's Hot

Testing

March 30, 2026

I dont know

March 30, 2026

Testing

March 30, 2026
Facebook X (Twitter) Instagram
Angel Haven
  • Home
  • Blog
  • Agents of Interest
  • Core Classes
  • Epic Items
  • Factions
Facebook X (Twitter) Instagram
Angel Haven
You are at:Home»Polishing Up Your Character Sheet

Polishing Up Your Character Sheet

Tools of Battle

Bunruku and Action Hero Itemss

• • •

  • TestingMarch 30, 2026
    …
  • I dont knowMarch 30, 2026
    If you could have something named after you, what would it be?

• • •

The rune box and magi gauntlet.

These are things that can be purchased together or separately. However, a bunruku magi gauntlet is always attached to a rune box so it can function well in and out of combat.

This combined devise allows for mystic runic power  to be channeled in completing almost any task. This power often can superseded things done with natural talent.

The rune box breaks things down so that there are two basic types of skills ( those things we do that we do despite them being hard and those those things we avoid despite them being easy)

These two skills are called determination and discipline, and they can be leveraged in one of three ways. ( Mind, Body, and Spirit)

  • Discipline of mind (Int, Dex)  is called concentration. The determination of mind is called focus. Both of these carry a rune that can be invoked instead of calling upon your skills as normal. Your functioning proficiency score for useing such rune is equal to your number of hero charges+ your proficiency mod + the number of core runes in your rune box (max = proficiency +1)
  • Discipline of the spirit (wis, cha)is called hope while determination of spirit faith. These two runes function just like the mind runes except all rune boxes come with these features automatically.
  • The discipline of the body is called diet or rigor. While determination of body is called exercise or grit. These runes  function just like the mind runes except when you use these you and/ or your ruku walker are both hasted and blessed for two rounds of but you consume a hero charge in the process.

Each aditional of these runes cost only 200 gp to add into your box. Fore mor you than runic skills you will need a separate rune box and may need to pay 500gp per rune.

Spell Boons of Thune

In Thune all magic based paraphernalia is treated with hostility. This is why all spell casters can convert one of their spells into one of three forms that can be used weilded like an everyday object.

The first example of these is the mage vials. These objects arcane force are grown out boxes, pouches, or other containers stored on a magic belt.

These belts can also be on the neck arms and legs, essentially granting somebody six magic belt slots. Each of those belts can hold a number of spell Boons each day equal the highest level spell they can cast.

Mage vials.

These are mainly for spells that are defensive in nature, such as bless or haste. To create one of these mage vials a command word simply needs to be spoken and a spell slot of equal will creat a mage vials of that appropriate spell that remains in said form for 24 hours.

Drinking or tagging somebody with that mage vials is considered to be the same action as casting a spell except that spell is considered to have these following traits

  • When thrown the spell has a minimum range of 60 feet
  • Useing a spell Boons is always done as if the spell was affected by these metamagic feats. //Still spell, silent spell, eschewed spell.//
  • The spell can only target one creature
  • Anybody who touch the spell Boons can weild the spell Boons.

Additionally, a blank mage vial can be created. These grant 1d4 health and 1d4 temporary hp per spell level used to make them.

Mage cards

These function exactly like mage vials except that they have the following traits.

  • Mage card work with tactical spells specifically.
  • Mage cards can also be thrown on the ground somewhere and commanded to affect its specific area.
  • Each mage card is considered a dar or shuriken with a range of 60 feet.
  • Each mage card seems to be made of mythral and lasts until destroyed
  • Each mage card acts as 10 pages in a spell book.
  • When thrown a mage card, he returns to your hand one round later.
  • Each mage card auto recharges each day
  • You may have a total number of mage cards in a trick deck spell book equal to the players main casting modifyer

Additionally, a blank mage card can be made just roll a d20 ( or 2d6) regardless of if the result is good or bad it can be given to a friend or enemy. Additionally, this card can be handed over to somebody who can use it o. Their behalf.

The higher or lower the rolled value you get with this though, the the bigger the spell slot needed to recharge the spell. For example, a 12 on a card only costs only a level 1 spell, but if that same is granted to a natural 20, then a level 9 spell slot is necessary to reconjure that power

Spell Daggers:

These functions just like the other two boons, except they only apply to attack spells specifically.

  • Attack spells exist as thrown daggers. Each dagger does additional damage equal to. (1d6 +2 + your main mental modifyer
  • You are considered to have the sharpshooter feat and the two weapon fighting feat with these spell dagers
  • Spell like fireball now only effective one target but do a number of additional runic force damage equal to 1d6/ (2× the spells level). For example, a fourth level spell does a bonus 2d6 damage.
  • You gain one free spell dagger per spell level you can cast maxing out with the limit of your proficiency modifyer.
  • Your spell knives teloprt back to you after each round some won’t disappear if they are your free ones
  • Blank spell dagger can be created as blanks in which case they do aditional damage = 1d6× spell level in force damage
  • If you have a claptromantic, you can also imbue your free spell dagger with as per the relifaction rules

Share this:

  • Share
  • Share on X (Opens in new window) X
  • Share on Facebook (Opens in new window) Facebook
  • Print (Opens in new window) Print
  • Email a link to a friend (Opens in new window) Email
  • Share on LinkedIn (Opens in new window) LinkedIn
  • Share on Reddit (Opens in new window) Reddit
  • Share on Tumblr (Opens in new window) Tumblr
  • Share on Pinterest (Opens in new window) Pinterest
  • Share on Telegram (Opens in new window) Telegram

Like this:

Like Loading...
Don't Miss

Testing

Mprez.AngyMarch 30, 2026

…

Share this:

  • Share
  • Share on X (Opens in new window) X
  • Share on Facebook (Opens in new window) Facebook
  • Print (Opens in new window) Print
  • Email a link to a friend (Opens in new window) Email
  • Share on LinkedIn (Opens in new window) LinkedIn
  • Share on Reddit (Opens in new window) Reddit
  • Share on Tumblr (Opens in new window) Tumblr
  • Share on Pinterest (Opens in new window) Pinterest
  • Share on Telegram (Opens in new window) Telegram

Like this:

Like Loading...

I dont know

March 30, 2026

Testing

March 30, 2026

Dis respect, callous behaivor, and apathy towards others

November 25, 2025
Stay In Touch
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo
Our Picks

Testing

Mprez.AngyMarch 30, 2026

I dont know

Mprez.AngyMarch 30, 2026

Testing

Mprez.AngyMarch 30, 2026

Subscribe to Updates

Get the latest creative news from SmartMag about art & design.

Demo

Angel Haven is a gateway into the world of Thune — a realm of magic, mystery, and transformation. Here you’ll discover stories, characters, spells, and lore that bring this dark fantasy universe to life.

Facebook X-twitter Youtube
Categories
  • Agents of Interest
  • Core Classes
  • Deadly Foes
  • Factions
  • Heroic Feats
Contact Information

Feel free to contact & reach us !!

  • 3557 Derek Drive, Orlando, Florida
  • +88 123 456 789
  • info@domain.com

Copyright © 2026 Angel-Haven.com. All rights reserved.

 

Loading Comments...
 

You must be logged in to post a comment.

    %d