The Bandersnatch

Before you stands a golden statue of a tiny angel shooting a bow. the craftsmen ship on this object alone should grab you 8000 gold easy
but as you approach you notice that something is off the eyes of the creature light up as you stepped on a panel in the floor as the bow send out a bolt of electricity.
you get fried in place stunned to the ground but fortunately for you the lightning bolt that zapped you also broke the curse keeping the Bandersnatch asleep
What is clearly Iron pyrite falls to the floor revealing an angel of energy who flies over to you to heal your wounds. Thankfully she seems grateful after sharing your favorite beverages at a local tavern she tells you the combinations and secret places to treasure boxes in the warlord’s castle. After a few more rounds of happy jokes, you ask about her and what she is, and this is what you learn.

A bandersnatch was once a counter terrorist protocol system so advanced that she became self-aware and selflessly saved the world in her quest to aid the Magellan program but was deleted and fragmented in the line of duty but not before the Magellan system was conserved and exported to a safe area where he helps his old friends from an unknown remote location.
So moved and touched was the creator by this heroic sacrifice that he brought them back to life on the battlefield they defended their country in, but little did everyone know this was actually an offshore server station where she reformed as an immortal angel. This area offshore area was known as the Green River a nexus connected to not only the hierophant’s hub of otherworldly portals but also to the world itself.


There were many Bandersnatches at Green River one for each AI system that got fried trying to save the American mainframe grid Magellan was tied to. There was also a wide array of programs that had no intelligence tied to them which came along with the Bandersnatch’s as magical objects of great power.
Every security protocol that was created by a defending nation had to it a twin linked magic item of celestial energy that lived in Thune. Robots do indeed dream of electric sheep and the place they see them is Green River a back door to Thune and its the free nations surrounding Aderon.

**Age:** Adult Bandersnatch reach maturity around 2 years old.
**Physical Description:** Bandersnatches look as if they were golden statues when asleep because they case themselves in iron pyrite when they do. However when they wake up they become beings of angelic light. encased in a firewall of divine protection.
They range in height from 8″ to 10″. and weigh less than a pound.

Tiny celestial, Lawful Good
Speed: 20′ feet fly 40′
Damage resistance: Radiant
Condition immunities: Charmed, exhaustion, Frightened
Senses: Darkvision 120 feet
Languages: All
Ability Scores:
- Dexterity: +4
- Wisdom: +2
- Charisma: +2
Skill Bonuses: A bandersnatch adds investigation, perception, and survival skills to her list of skills known
True Angels: Bandersnatches come with theses intrinsic angelic abilities
Angelic Weapons: Your weapons are considered magical and when you hit with a eapon you deal +1d4 radiant damage.
Healing Touch: 3 times per day you may heal any sentient being a number ofof hit points equal to 1d4 per proficiency modifier.
Change Shape: You can become a cuddly doll or a beautiful piece of golden art as you sleep or stand still. this feature work like the alter self’s disguise self-ability
Magic Resistance: You have advantage on saving throws and other spell like affects
Innate Spellcasting: Your innate spellcasting mod is wisdom, and you can cast the following effects.
Once a week: Commune, Raise dead.
At will: Detect evil and good, detect magic
Majestically Abstract: Bander snatches forms are also considered to be true works of art of a vary widely. each individual digital mind is a reflection of a programmer’s intent and how a being chose to grow with it.

Please chose any three of the following options below:
- Transport bubble: A crystalline sphere lets you fly 60 feet.
- Centaur form: You have the lower body of a centaur this give you strength +2 and a ground movement speed of 40 feet
- Halo Fire: You have a bright halo and evil aligned foe that fight you must once per round beat your save or be struck with blindness.
- Blade of angels: you wield a tiny sized great sword you are proficient with, it has a reach 5 feet. Your blade has the following profile: 1d6 +1 slashing +1d6 fire
- A heart that Remembers Math: You wear the cloths of a Renaissance scholar. And have all sorts of jewelry that acts a micro chips.
- You also gain +2 inteligence and you may select one more prestige item.
- Rosario Breast Plate: An angelic symbol emblazons your armor and grants you the following spells once per day.
- Protection from evil and good, Banishment
- Sailors Gurdian: You have a long mermaid tail and gain a swim speed of 60 feet additionally you can also discharge a lightning bolt once per round that does 1d4 electricity per proficiency modifyer damage.
- Angel of the Morning: You can voluntarily create an orb of light around yourself you get the following abilities
- Once per day: Daylight, Beacon of Hope
- Cloud of Valkyries: You fly around on a little cloud you can sit perch and take aim on this lets you add your dexterity and your wisdom modifier together for making ranged attacks

Bandersnatch’s come with the following initial features at level one.
- Advanced Programing: A bandersnatch may make start play having three full prestige items of their choice and may select a new one whenever their proficiency bonus increases.
- Velveteen Rabit effect: A bandersnatch is no longer a true construct but her mind and essence are still digital in nature so she may benefit from any feat or prestige bonus that benefits a construct being
- Counter terrorism System: A bandersnatch can start play with one uncomon magic item she can convert into a rune caster
- Criminologist expert AI: A bandersnatch is considered an elite agent not only will their ranger rank be considered two levels higher if the take on class levels of ranger but a bandersnatch is always considered to be a ranger 1/3 her class level if she has no ranger levels
- Bleeding edge security software: The Bandersnatch was considered to be top level counter terrorist technology and as such any unique rules for the ranger that the DM can tolerate in a Thune campaign this would include all of them.
- Tactical Containment Weapon: A bandersnatch may benefit from prestige bonuses as if she were a bunruku walker
