Posted in Epic Items

Mage cards

These function exactly like mage vials except that they have the following traits.

  • Mage card work with tactical spells specifically.
  • Mage cards can also be thrown on the ground somewhere and commanded to affect its specific area.
  • Each mage card is considered a darts or shuriken with a range of 60 feet.
  • Each mage card seems to be made of mithril and lasts until destroyed
  • Each mage card acts as 10 pages in a spell book.
  • When thrown a mage card, returns to your hand one round later.
  • Each mage card auto recharges each day
  • You may have a total number of mage cards in a trick deck spell book equal to the players main casting modifier

Additionally, a blank mage card can be made just roll a d20 (or 2d6) regardless of if the result is good or bad it can be given to a friend or enemy. Additionally, this card can be handed over to somebody who can use it on Their own behalf.

The higher or lower the rolled value you get with this though, the bigger the spell slot needed to recharge this ability. For example, a 12 on a card only costs only a level 1 spell so that you can call it back again, but if that same card happens to be a natural 20, then a level 9 spell slot is necessary to reconjure that power

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