Posted in Core Classes

Gene Reaver (Sorcerer)

This is an extension of features for the sorcerer class.  This is meant represent somebody who adopts magic power through through genetic engineering, black alchemy, or blood magic.

If you feel that this doesn’t work well within your campaign you dont need to use it however Thune campaigns are high action and high impact so please try it out first before you reject it


Level 5 Ability: Adaptive Training

While slowly developing and mastering your the powers of your blood you hold onto an develop your initial training please choose the folowing advantedges

  • Select one other arcan spell casting class you now that spell list to yours you aditionaly get a number of extra bonus levels in that class equal 1/2 your sorcerer levels.
  • However if you choose to be a quantum engineer and a black dragon sorcerer you may receive highly integrated training this will let you have 3/4 your bonus levels as  as a quantum engineer. You may not be able to take a booster class though.

Level 7 Ability: Blood Cutlass Mastery

Tultoomeph describes many infectious monsters as being sword collectors those who love collecting magical genetics and loarding their powers over other people.

Black Beard describes what what he sought out as the blood cutlass that he could be a fencing master with. In other words black beard sought to master the magical might and deadly skill of his genetics and always sought after those who would seek “the blood cutlass” like those seeking real weapons and those seeking to master the weapon of magical monster genetics.

Your pseudo humanoid vision of what what you could do with magical power gives you a cunning ferocity most innately born magical predators will never have.

You gain the folowing benefits.

  • Insideous brilliance: You have studied the creature of whose genetics you now embrace far better than any hunter of that creature. Whenever you dealing with a being. You gain the folowing benefits:
    • You gain knowledge History, Arcana, And religion and can use these skills to make a DC 14 knowledge check to learn about a class or sub class a knowledge 16 to know of a group or agency within that group and a DC 18 to know about weapons or spells used by creatures in that group
    • All knowledge checks you make regarding your donor creature her kin or her kids natural enemies is always done as if you had reliable talent ability.
  • You know what weapons and spells work well against your donor creature as well as the typical struggles and hazards hinder hunters of that creature the most at every other level including this one you may select two spells or  one feat that would make you a great “hunter of hunters” also known as an interceptor
  • You know what adventuring classes also fight well against your donor creatures hunters and any social exchanges with members of those classes or kin to your host creature is done with an advantedge
  • Socialy you may elect to become accepted as a member of your donor creatures species assuming they have a chaotic alignment. If this is the case humanoids who learn of your nature may become unfriendly or even afraid while your donor creature and their allies will have an initial attitude of friendly as long as you remain unnoticed to them.

Level 11 Ability: Transmorgrification

Weather this is triggered by either a massive amount blood magic within your brain or long term systemic gene therapies their comes a moment where your nervous, circulatory and many other organ systems rewrite themselves to accommodate magi chemical and electrical energys that  could either turns lead into gold or melt it into a puddle. You gain the folowing benefits:

  • Arcane Brain: you can predict what your donor creature and their kin will most likely wish to do with up to 95% acuracy and as such you can use your spells in super tactical effective ways select 4 of your known spells and permenantly change them with metamagic feats in a way to match you interception play style. After you do you seem more alien to humanoid races. Persuasion is now done with disadvantedge and intimidation is done at an advantedge
  • Arcane heart: Your hormones and genetics markers and smells and other traits mimic your donor creatures . Your type now changes to that of your donor creature and your alignment takes one step towards theirs. You require nutrition similar to theirs and you suffer diseases and magical afflictions like they do. However you consider your creature a humanoid for all spells and other affects.
  • Arcane Bone: all the blood you make and and your general physical structure tends to resemble those of your donors. Chaotic aligned beings now by default regard you as a member of that species and your able to engage in about 75% of the activities your donor species is assuming that your both generaly humanoid im some way.
  • Arcane Flesh: Your muscular reproductive, digestive, extratory, and lymphatic systems mimics the arcane behaviors and structure of your donor creature. You impact the environment in ways similar to your donor creature. You smell and create pheromones like they do and if you wish a member of of the donor creatures population can accompany as a gurdian and assistant when you perform missions that benifit your donors population. Otherwise you can call upon a favor from that donor creature once a weak.

Level 13 Ability: Category One Protocals

Category one protocols are the very first things a humanoid needs to do once they divorce their parent species to become a new member of an endangered pivot species, ( typicaly an apex predator known for eating and consuming hazardous pests to humanity and the planet)

  • Protocal A: Burry the secret: you gain acess to the altered spell along with proficiency in disguise kits and the actor feat. As far as any lawful creature is concerned you never left your parrent species.
  • Protocal B: Sustain the Network: All members of your donor species if chaotic know who you are and they can speak to you in their own unique dialects of theives cant. Their noss3s and eyes are also very well trained to notice allied interceptor. Private clubs and special happy hour bargain times are set up for them. Moreover agencies of interceptors for endangered predators will often grant these individuals to royal courts. You always know where and when to to buy any good or service from your donor species be it information, magic weapons,  assassination contracts or anything else.
  • Protocal C: Expand and Conquer. Your donor species and agency are considerd to be opposed to sacred natural order and while lawfull evil being may hunt you down lawful neutral will try strip you of of recourses legacy while so called lawful good agencies ignore you at best and try to very subtly manipulate you at worse. To compensate for this you have created an integrated network that links alien beings with teams of elite agents. There are imperatives to manage these forces
  • Imperitive 1: Nuetralize the hostiles: You very existence is a crime according to certain lawful beings so you are always ready with more overwhelming force and firepower then your enemy. Any allied members of your donor species working with you may have class levels equal to your proficiency modifyer. Aditionaly humanoid friends you work with may have a number of bonus levels as the type of sorcerer you are and all you can instantly recognize eachother by seeing the invisible color in eachothers pupils
  • Imperative 2: Secure Compromised Areas: while lawful good beings will claim to feel bad for the overwhelming magical threats you face and have been harmed by they will still insist that genetic engineering isn’t the awnser to your problems and that while the problems are bad information regarding these events would caus chaos if shared out in the open. Meanwhile lawfull neutral creatures couldn’t care if your country lives or dies. While lawful evil beings are the ones killing everyone for their own socpathic reasons. Thus to deal with those conflicts with one of three gifts of power.
  • Merchants Square: All chaotic evil beings have the option of rebirthing themselves as Black Cards. Beings that aknowledge the cruelty and wonton destructivness of the world , but who elect to put away much their wild destructive behaivor to work for an arms dealer known only as the Hooded Merchant.  Black Cards can pursue  wealth, fame, glory freedom, and Survival. All chaotic evil entities in Thune have a 60% chance of beeing black cards and they can offer almost any good or service to customers in the jolly nightmare. Any chaotic customer can dream up  a door to the square with only ten minutes of meditation.
  • Wild Eyes: all chaotic beings the Merchants Square within the network can become fantastic a predicting behaivor of other creatures. They get incite and deception as skill they have expertise in. The  incite to know how a creature will most likely react to behaivor for you is 8 plus half  the creatures chalenge ratting. If the being is lawful reduce the DC by two if the creature is naturaly fearfull of what is different or weird reduce the DC by two. If the creature naturaly forms up a status quo of normal behaivor for its population reduce the DC by two. If you suceed in an incite check against the creature you instantly can guess what to say to befriend the creature put it at ease. You can move a lawful creatures alignment one step closer to friendly as long as you make a deception check  DC 8 +the creatures class levels + 1/2 the creatures CR. Reduce the this DC by one for every time you agree with them on a standard they value.
  • Always Welcom Tavern. This is a network of bars all over thune and other places that feature many free services for chaoticly aligned guests these include
    • A list of 26 world ending tyrants and agencies known as the black list. All manner of thievery, and sabotage is permissible to somebody on the black list. And anything you steal from one of them can be fenced in their basement auction house and any cash you take from one of them can get laundered out through a network of book shops
    • The lowest depths of a the tavern feature a network of portals called rabbit holes these can take you to any other tavern or into enemy territory esentialy letting you cast teleportation circle twice a day for free.
    • The upstairs book store features a wide array of young kids books that when read in certain light reveal magic spells, maps, banned content, and schematics to various weapons. Each book is of coarse sold at cost + 20% maintenence l.
    • The attic features a hospice area where adventures can get acess to a list of services such as medical treatment, weapons training, the latest info of everything hapoening in the world, spell training and access to food and rest for free.

Level 15 Ability: Holometabolis: The residual. Remainder of you which is not typicaly coded to be like your donor species goes into into magi genetic shock as elements of it ar hunted full of magical power thatey cant controll until the point the shrivel up and become bits of black dust in your blood or they bend and become wild marks. After this a few things happen to you.

  • Your body goes into a hibernation sleep as all your black gets filtered out of your body to be replaced by wild marks typicaly called witch spots by others
  • Your memories of a much more humanoid existence seem very alien and you impersonating a humanoid being is now done with a disadvantedge but you can impersonate a mysterious stranger at an advantedge.
  • You develop wild runes on different parts of your body where your last human elements used to live
  • Creatures who love magic gifts and creatures want to fight to defend you while arcanophobic beings are terified of you

For this level just select a number of rune marks on your body and their trade offs that appeal to you.

  • Rune of Repreive: Once a weak you can use heroes feast ast the spell.
    • You now consume as one of your main foods the emotions of others when an intences emotion is experienced you gain 1d4 hitpoints and have considered to have eaten for the day. A well told story among friends perform check DC 8 + the number of guests can feed you for the day.
  • Rune of Wonder: Once a weak you canesiresย  conjure and object out of your bodies energy. This object can be worth up to 3000 gold and is the humanoid desires strongly. If they take the object they start to develop into a sorcerer like you as their next level becomes a sorcerer level.
  • Rune of Walk Ways: You know how to link any door way as a magic portal to any other door way and in between doors you can have a magnificent mansion of your own design. This esentialy alows you to teleport from any part of any building to any part of any other building twice per day and use the magnificent mansion spell once per day
    • From now on you need people to help stay and live and be happy in your magnificent mansion space for atleast 4 hours a day. When they do this for 12 times your mansion grows an extra room per person and each time they do your stomache and other organs thrive happily. After 12 stays in your mansion they can have a telepathic bond with you, they feel naturaly charmed by you and they take on one specific sorcerer level of your variety.
  • Rune of Whispers: You automaticaly hear and read all the most private thoughts of those who seek to harm you you hear all the deepest desires of those who are fascinated by you, and all the deepest fears of those who shun you. You collect one big secret a day that allows you to regard your next persuasion, deception, or intimidation check a natural twenty on the dice.
    • Speaking to you for more then 5 minutes allows you to see what kind of secret you might get and speaking to you for 10 minutes alows you to read surface thoughts as if you had the spell detect thoughts
  • Rune of Wishes. Once per year you can grant another creature who isn’t you as many as three wishes. After each wish is granted human elements of their soul are eaten up feeding you for a month and aiding you in hormone production. After their third wish is used up they lose 4d6 class levels  and gain 2d4 sorcerer levels as your variety of sorcerer their body momentarily becomes and energy that your body can absorb and reshape in this process. After your client is absorbed and expressed outward of you you now permanently gain one new spell slot of a level equal to half the client’s list class levels you can wear as a pearl of power on your wrist.
    • You can also try to kill people with wishes by getting them to ask for something from you getting them to ask you for a wish and then reinterpreting it in a destructive way. If somebody asks you for a wish it takes a will save DC 18 to deny them unless you already have a client
  • Rune of Whisperd Places: You can create demiplanes out of things that depict locations these can be books maps paintings or anything else. Your demiplane reveals the land mostly as depicted which can be the size of a small country and even link to other planes. Esentialy you get the plane shift and demiplane powers twice a week.
    • If the demiplane is something you worked to desighn yourself and not just made out of another’s story then you hold sway over it and for each week somebody stays inside they trade one of their class levels for one of your sorcerer levels or they true polymorph into a type of creature of a similar CR to their original nature and become permenantly charmed by you. Failing to do this once a year will leave you feeling hungry the next year and mess with your hormone production and scatter your thoughts off and on.
  • Rune of Intent: You can also write out contracts and agreements that compell both parties to do certain things. When both parties sign a contract they each subject themselves to the geas spell to fulfill the contract. If a party elects to completly default on a contract you can true polymorph them into a servant for you with a CR no less than your proficiency modifier.
  • Rune of Remembrance: Any hostile foe who sees you only remembers things about you they deem very probable and wild stories about your magic abilities are treated with a great deal of increduality.
  • Rune of the Wild: You can use the true polymorph spell whenever your in forest or unpopulated area. The creature you become must have a CR equal to half your class levels. Aditionaly anybody you take with you into these areas can also do the same but when remaing in that form causes you to think and feel like that form. And only escaping the area alows you to return to your original form.

Posted in Sub Classes

Black Blood Sorcerer

This is a booster Subclass for all black dragon sorcerer’s that grants them extra should they choos to blay as black dragon sorcerer’s.

This extension is meant to reflect genetic manipulation through science and blood magic with a thune campaign you should not feel like you need it unless it works well within your narrative


Bonus Gifts

Level three: Grim Blades

This a slang name for all claws and fangs on a dragon when you unlock this feature you gain the following benefits.

  • The skin around your ends of your hands and legs grows a thin layer of dark scales as you hands and feat for tiny claws  now gain a claw attack with the folowing features.
    • Claw finesse: 1d6 +1 slashing damage your claws are considered magical weapons
    • Bite finess 1d4 peircing +1 + 1d4 acid damage.
    • Multi attack two claw atacks and  one bite attack
    • You armor class without armor is now considerd 14 + your Dexterity.
    • Aditionaly you can smell and see like a black dragon this grants you dark vision and let’s you pick up on the intent and emotional state of dragon kind with a perception check of 8 + the dragons CR. Dragon who know you can smell them may try to tempt or court you in various ways knowing that you would be comforted by them.

Level 9: Dragon Tail

Your body grows a permanent dragon tail this long tail is fat at the base and linked to a set of internal organs within your body that let you move and operate it instinctively. You gain the folowing benefits.

  • You get a tail whip attack that you can use in place of one of your claw atacks the stats for your tail are thus.
    • Tail whip, Range 10, finness 1d4+1 bludgeoning and peircing
  • Your internal organs now also change as you start to develop the undercarriage of a black dragon. This comes with the following benefits.
    • You body now let’s you breath and swim in all kinds of water
    • With your tail you also get a swim speed equal to your walking speed
    • You may also choose one of these two options
  • Thorns of tultoomeph: Your acid arrow spells work in water and do aditional 1d8 +1 peiricing damage+ plus a poison damage DC Constitution or take 1D4 poison damage per spell level
  • Queen Pheromones: whatever you touch with your tail now gets marked by a magical elixer this in effect let’s you create an invisible glyphs of Warding a number of times per day equal to your charisma mod that does one of the folowing spell like effects to whoever is in 5 feet of the elixer mark
    • Charm monster
    • Fear
    • Sugestion
    • Command
    • Confusion
  • Aditionaly black dragon scales start to run down your belly and torso making your standing armor class equal to 15 plus your dexterity

Level 12: Heart of the Jaberwok

Your head and whole body begin developing dragon anatomy. In various ways. From now on you your mouth and and respiratory and digestive track accommodate a new breath weapon you get the folowing traits.

  • For every round on a roll of 5 or 6 you you can breath a thin 60 foot line of acid from under your tongue that does a number of d4s in acid damage equal to your proficiency modifyer.
  • For every spell level you sacrifice to your new virgin orb of Ishtar organ you can gain 2d4 extra acid damage to your breath weapon.
  • Any foe that dies from your acid Breath weapon slowly turns to a peotenacious bio gell that tasts like roast chicken and heals 1d4 hp per once bite.
  • You can modulate your breath weapon to only do 1d4 acid damage and anybody hit with it heals 5 hp the next round and they are charmed by you for the next 2d4 hours whenever they are within 60 feet of you.
  • Your head and also develops a tiny set of horns these horns you substitute into one of your multi atacks. Your horns have the following traits
    • Dragon horns 1d6+1 peircing.
    • Aditionaly when you rub your horns against a dragon they get a mark of your scent this alows them to talk with you telepathicly up to a distance of a mile and track you by scent that same mile.
    • All black dragons now have an initial attitude towards you of friendly

Level 15: Dragon Ferocity

Your brain and body develop the natural fighting and hunting instincts of a dragon. You get the folowing benefits

  • Once on initiative 10 you may make a bonus attack in the form of a tail whip strike
  • Once per short rest you declare and saving throw an instant success
  • Your eyes nose mouth and other senses magnify you now also get blindsight 20 feet
  • You gain expertise in the perception skill and may use it as a bonus action
  • You smell like a young black dragon to most other creatures and male black dragons may try to guard you if they think they have some chance of intimacy with you.
  • You can friendly intentions from black dragons carry a smell that grants you the advantedges of a calm emotions spell.
Posted in Deadly Foes

Jaberwok Knight (Generaly male)

Jaberwok females are tetraploidic containing a chromosome structure of xxxx while male jaberwoks have dragon chromosome structure of XX however whenever somebody of their biological material touches other diploidic organic tissue  it gets converted into a bio gell that reforms with all the haploid dragons tissue and its original tissue. Mammalian humanoids also take some chromosome damage from this, and for male humanoids this means becoming female. Bio gell from a female jaberwok creme can undo some of the bad affects of this but it cant restore male sex charecturistics. Aditionaly this also compels a humanoid to to take on another full x chromosome from the female jaberwok after replacing it with a male y chromosome with its self.

If you are an arcane spell caster you can sacrifice a third level spell you can conjure a gelatinous  protein cube that can feed the whelp for 1d6 days.

When this happens you can form a dragon bond with the whelp alowing one to become a familiar or a even a player. For the next 1d4 mounths the whelp will obey and be compliant with the feeding party.

Since these dragons are have only half the queens DNA as many as 12d6  whelp eggs can be birthed by a queen jaberwok each day. Because of the burden associated with that level of care most only do 1d6 every other week instead

If you offer a protein cube from a 4th level spell the whelp can eat lightly for 4 weeks and may start to look at you as far more than just a care giver but somebody meant to theres fully in every way posible. If they eat a protein cube of 5th level or better they develop into wrylmings.

Black Dragon Whelp

Tiny dragon,

Armor Class 12 (natural armor)

Hit Points 10

Speed 20 ft., fly 40 ft., swim 20 ft.

STR
12(+2) <+2>
DEX
10 (+0)
CON
10(+0)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1) <+2>
Saving Throws Dex +4, Con +3, Wis +2, Cha +3

Skills Perception +4, Stealth +4

Damage Immunities acid

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Challenge 1/2 (100 XP)

Amphibious. The dragon can breathe air and water.

Actions

The dragon may also cast these spells onceca day.

Knock, identify, alter self,  invisibility

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6+ 1) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 8 (2d8) acid damage on a failed save, or half as much damage on a successful one.


Armor Class 18 (natural armor)

Hit Points 127 (15d10 + 45)

Speed 40 ft., fly 80 ft., swim 40 ft.

STR

19 (+4)

DEX

14 (+2)

CON

17 (+3)

INT

12 (+1)

WIS

11 (+0)

CHA

15 (+2)

Saving Throws Dex +5, Con +6, Wis +3, Cha +5

Skills Perception +6, Stealth +5

Damage Immunities acid

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Common, Draconic

Challenge 7 (2,900 XP)

  • After a decision to stay or go is reached and the bride decides to stay she starts to feel hollow and empty after losing such an egg she strives ti her her orb of Ishtar filled up again. Depending on how many eggs she ovulates you as the knight may be able to fertilize a different number of eggs and grant several different advantedges
    • Fertilized haven eggs have little jaberwok queen bodies in them any body the queen swallows whole can be made into a dragon daughter as long as their are eggs available.
    • Fertilized koschyvite eggs will constantly produce tiny javerwok queen bodies  once a month year and any soul deemed worthy by them is released as a dragon daughter once a month.
    • Fertilized soul strike eggs turn anybody who dies from one into a dragon daughter carrying as many as 2d6 jaberwok knight helps
    • Fertilized wraith eggs turn into haven eggs when exposed to a mammals warm blood these in turn can then transform a humanoid with adoption  causing them to grow an orb of Ishtar around them.
  • Finaly for each three eggs that gets fertilized the radius of an orb of Ishtar increases by an inch as royal cream is added into the space
  • For every 3 inches in radius an orb of Ishtar increases the queen also grows half a size category thus a huge sized jaberwok has a 12 inch raidus orb of Ishtar on her belly and a gargantuan size jaberwok queen has an 18 inch radius orb of Ishtar where her belly is.
  • A gargantuan size jaberwok dragon queen can have if she chooses an orb of Ishtar of up to a 5 foot radius or be up to a 10 foot by twenty foot avoid  this is caused  maximum girth and once this stage is reached in a gaurantuan size or a 12 inch radius is obtained on a medium size certain necromantic events can triger including.
    • Souls that die in her line of sight have the option of being reborn 1 month later as jaberwok queens
    • Certain actions the queen deems to be objectively harmful can lead to psychic damage in those who try them. New taboos are created with ten miles of the queen and any transgressors take 1d4 psychic damage in smpathy pains.
    • All reptilian  creatures within a one mile radius of the queen gets the benefits of calm emotions and bless aditionaly they all have an initial attitude of helpful.
    • The bride may sustain this volume with aid of her bio gell
    • The jaberwok knight now alsoi receives the ability to sustain maximum girth with the aid of his  bonding lance.
    • At this size girth the jaberwok queen can absorb humanoids into her body and transform them into new sister brides for her jaberwok knight any humanoid touch the Ishtar orb can be  become transformed into a near twin of herself and if the individual is not pure of heart and good aligned they they come out fully formed and in love with the both the queen and the knight
    • The knew brides are fully loyal and arrive ready to drop their own koschyvite eggs if they ofwere also treated well by the knight.
    • The process of adoption and rebirth in this case requires only three  rounds and unless the ocupants make an athletics check DC 18 the cant  escape the orb which also eases them to sleep if they fail a DC 18 constitution save.
    • Sister brides can find easily find a magnificent mansion door in the orb of Ishtar and dimension door over to whenever maximum girth is acheived and sustained.

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.


Courtship of Shadows

Jaberwok knights grow more powerfull the power they can stimulate the growth of koshyvite eggs from draco queen.

If a jaberwok knight and fetilize a koshyvite dragon egg it will birth an inteligent vampire wyvern every mounth that will serve and guard the family.

Typicaly also when a koshyvite egg is birthed it costs the mother at least one of her class levels to express however if you can fertilize this egg before or after a koshyvite egg is released you can also grant the mother 1d4 levels as a black dragon sorcerer and a few things happen if a mom looses all her class levels in other classes the first thing is she will get back one level as a black dragon sorcerer after being unconscious for a day the other is she will take on three levels of exhaustion when she wakes up the third is she will stop ovulating for a week and you will take 1 point of temporary wisdom damage each day you are unable to couple with her.

However you can give her 1d4 booster levels of black dragon sorcerer anytime you like you just need to need to conjure an Ishtar palace to this you must mix royal creme with one pint of your blood this requires doing 12 points of damage to your pouch and then trying to produce cream before you are healed. What this does is is create a foam that just starts getting bigger and bigger the organic tissue it touches can be absorbed by it if it fails a constitution saving throw Dc 18 . This substance can even fuse and join with other structures like pirate ships or old castles Eventually this the mass gets  big enough to house family of two huge and seven large size dragons, then  it crystallizes into a solid mass. You have the option of then spending one month with your inscription lances making the structure into a permanent magnificent mansion or taking 1d4 temporary constitution damage to make the area into a magnificent mansion for a month. Either way this  confers the folowing advantedges.


  • For every soul a koshyvite egg absorbs your mansion gains one revenant black dragon sorcerer butler to attend family needs this butler spawns from a haven egg that constantly spawns from a pool of blood inside your mansion.
  • For each class level absorbed by a koshevite eggs creates one more bonus room for in the mansion along with 20,000 gold worth of treasure and magic items in that room.
  • Every time a bride of yours loses a class level for some reason you and your mansion get the folowing advantedges
    • Onset of magical arms and armor for a sorcerer butler or vampire wyvern
    • One floor or room level that exists on its own demiplane you can style anyway you like.
    • One arcane circle of Ishtar that can fire out a third level spell or lower at intruders
    • One small library  containing knowledge granting acess to a spell expertise in one skill or proficiency in one feat
    • A demi plane room with a pool that contains a large numberof soft round 24 carat platinum balls worth at least 400,000 gold however only 2000 gold can be removed from this room a week and if otherwise left alone the pool of platinum spheres grows deeper and fuller by a factor of 1% each week. Aditionaly if a dragon bride takes bath inside this pool she gains 1d4 booster levels as a black dragon sorcerer and you will take two points of temporary constitution damage. A draco queen may naturaly express  as much as 2d6 thousand worth of of magic gems into this pool (these gems can not be removed from the pool)  and for each 1000 gold worth of small gems this pool contains the both of you get that many extra sorcery points while you are within one mile of the mansion.
    • The area that magicaly is considerd your dragon lair territory expands by one mile radius.

Aditionaly for each level in black dragon sorcerer your bride gets  grants you and your mansion get the folowing advantedges.

  • Your presence can cause your bride to ovulate one more egg from each category for every level of black dragon sorcerer she has
  • You can use each of your lances one more time per short rest for each level in black dragon sorcerer she has
  • You and your bride conjure acid relevant magic treasures of for yourself from shadows equal maximum 1000 gold per black dragon level owned by the bride.
  • You and your bride can recharge your breath weapons on a 4,5, or 6 once per short rest for every level in black dragon sorcerer she has
  • You and your brides breath weapons travel for 10 feet longer and do 1d8 more acid damage for each level of black  dragon sorcerer your bride has
  • One foe a month slain by your breath weapon gets true polymorphed into a wyvern fully loyal to you and your bride for each level of of black dragon sorcerer your bride has and each wyvern that kills with its stinger true polymorphs its foe into an immortal cow  instead that can produce protein filled milk that can feed a large or huge creature for a mounth with each milking. If a foe is actualy pure of heart and good aligned they can be polymorphed back with the gift of a greater restoration spell.
  • You can grant all your servants one level in black dragon sorcerer or vengance paladin for every 2 levels in black dragon sorcerer your bride has
  • For every 5 levels in black dragon sorcerer your bride has all your servants get a plus 2 in strength dexterity charisma and inteligence
  • If your bride has 7 levels of black dragon sorcerer you become and adult level black dragon and when your wife has 14 levels of black dragon sorcerer she becomes an adult black dragon sorcerer as well

  • You can engineer one new metamagic ability around acid for every 3 levels in black dragon sorcerer your bride has.
  • For every level in black dragon sorcerer your bride has she may absorb one humanoid soul into her body and rebirth as a black dragon mage queen from within a gold koshyvite egg. These koshevite eggs absorb the souls of hostile foes who touch them when hatched the new baby queen gets one new immortal cow as a pet per soul absorbed.
  • For every three black dragon sorcerer levels the bride has the immortal cows and wyverns in her family’s care receive 1 point in inteligence wisdom and charisma. When they develop an inteligence of 8 or higher they also sometimes develop human heads or even human upper bodies when these beings develop a wisdom of 14 or higher they also become grassland druids dedicated to serving the family and next generation
  • You and your bride create one more acid relevant spell that you and your bride add to both your spell lists of spells known
  • Your tail grows a stinger that has the properties of a dagger of venom and for each level in black dragon sorcerer your bride has the poison DC increases by a factor of one and the poison damage increases by 1d10. Aditionaly you get the folowing affects.
    • One more use of envenomation. Per bridal level in black dragon sorcerer.
    • For every 4 black dragon sorcerer levels your venom dager goes from a plus one to a plus four
    • For every 5 levels in black dragon sorcerer your bride has your dagers size category increases by one factor. This from a d4 to a d6 to a d8 then a d10 then 2d6.
    • For every level in black dragon sorcerer  you may raise a foe slain by your venom as a lady in waiting for your bride they count as a new baby dragon mage queen for you and also as a bride for your other bride all be it as a bride who’s dragon sorcerer levels are counted  by one half.

Finaly the the last element for you to consider in shadow court ship is how many black dragon mage queen’s will grow and add  koshyvite eggs that foster more mage queens out of them

AT least one dragon mage queen a year is made for each koschyvite egg their is and fore each one that is a member of your dynasty you gain the folowing benefits.

  • You can create a demi plane dragon haven for each dragon daughter you have and these areas can have their own magnificent mansions.
  • For every 5 dragon daughters you have you can add one more bride to your family but this bride will grant bridal benefits to both you and your other brides
  • For every two dragon daughters you have you brides will ovulate and express 1d6 more wraith eggs than usual
  • For every dragon daughter  you have you can create one more anual Ishtar Gate event  with a new bride new bride aditionaly brides who’s tails have already become Ishtar gates  can each re create these Ishtar Gate events like they did before but the new events wont have treasure in them.
  • For every dragon daughter you have all your brides will shed one more non black dragon sorcerer class level into each koshyevite egg they birth and when you fertilized said egg you transfer one more level in black dragon sorcerer to her
  • When bride has only black dragon sorcerer levels on her main class list she can transpose more shadow wraith eggs from her body into somebody else or retain them for her own incubation a bride like this is known as an acidic heart and both the number of wraith eggs she expresses outwards and ovulate inside herself increases by a factor of 1d6 for every level of black dragon sorcerer she has and an aditional +1 wraith eggs for each dragon daughter she has. Anybody caught up in  absorbing an egg mass from an acidic heart instead transforms into an ever-growing koshyvite egg instead that expresses that individual outward as acidic heart now pregnant with a number of koshyvite eggs equal to the original number of wraith eggs they have. An individual has the option to resist this <wisdom DC 8 plus the number of eggs they carry.  If they suceed they then must must succeed a constitution savinging throw DC 18 or be true polymorhed into a boar that becomes a liveing bionest for those eggs
  • Every dragon daughter creates a new demiplane layer in every family owned magic mansion. Each new demiplane layer has a near endless nursery and hatchery room
  • Fore every three brides you have must grant each of your brides a new dragon prince taken from another dragon dynasty to attend to their needs while your away. Each of your brides may meet with one suitor from another dynasty for each 5 dragon daughters your dynasty has. Each new Dragon prince will have their own lair and magnificent mansion in another land but as long as you remain the lead host in your brides mansion you can receive tribute of at least 4000 gold per attending and courting prince. A bride may choose for herself at least one attending courting prince per 3 dragon daughters she has. Each attending prince may triger an Ishtar Gate event in their own land and they may  each triger non financal Ishtar Gate events anywhere they choose.
  • A bride who has an Ishtar Gate may safely and has already experienced an Ishtar Gate event with a dragon husband can experience a new financial Ishtar Gate event once a Month in proportion to the number of dragon daughters she has. And she may experience a cashless Ishtar event a number of times a day equal to the number of dragon princes she has.
  • Any dragon dynasty family member can have humanoid advisors and body guards when they form contracts with the family each advisor may take from that members personal hoard as much as 300 gold per class level they have when they complete a quest with the member if the humanoid advisor has levels as a black dragon sorcerer they may take 500 instead. If that advisor is a dragonborn, lizard folk, reptile, or a dragon of some type themselves they can instead take as much as 1000 gold per class level from their hoard however  after they 5000 gold from a hoard they get put on a courtship list to be made into dragon mage queens only abstaining from take treasure can insure they dont get hounded

Unearthly Intimacy

A male Jaberwok has  a special wide flat tail and wings that  fusewell with their lower body. The jabewok can fully wrap around any subject of medium creature  when fully wrapped around a subject when this happens the sweet cinnamon scent of royal creme calms down the subject and allows the jaberwok to do multiple things

  • The torso muscles of a  male drace can vibrate so fast that they compel a person with an Istar orb to ovulate the maximum number of eggs in each category for two hours they also stimulate a a need for sex  and insatiable hunger for royal creme in this position you  triger a flood of fertile eggs fills the your Ishtar orb  for the next month or so.
  • You can heat up your under carriage when you do this all the all the fertilized eggs in an Ishtar orb grow and develop causing the Ishtar Orb and carriage to blimp up to the point where the subjects speed lowers by 10 feet and the next  the the next Ishtar Gate event can have theses advantedges.
    • All you can have multiple ishtar Gate events that day as many as 1d4 however
    • Your treasure now includes 2 legendary items
    • Enemies at Ishtar Gate events take 1d4 wisdom and sanity damage each round as they watch what  happens
    • All the eggs you end the subject ends up shedding grow to be the size of beach balls and release dragon wrymlings that have 2d4 black dragon sorcerer levels.
    • You shed the maximum number of eggs for every Ishtar Gate event.

  • Any non jaberwok that gets wrapped up inside the knights body trusts them explicitly an feels super safe while femal jaberwoks in turn feel a need to start develop nesting spaces  and starts to see the jaberwok knight as an extension themselves and esential for protection of themselves and others.
  • Any being that gets wrapped up in a jaberwok knights embrace gets exposed to very intense levels of wish magic as their bones now for a very thin level of soul crystal around them.  This and other effects are a by products of the jaberwok knights wish magic that they can only use once a week exclusively for the purposes of fostering and promoting  queens who may then develop their own wish magic for them.  When wrapped up in a jaberwok knights body you can gain the benefit of one of these abilities. (Wish, true resurrection, greater restoration) After your crystal forms and suffers with the highest levels of arcane energy you form an empress pod around  your body instinctual taking and reforming royal creme around yourself the end product is a fat 6 feet by eight feet tall egg that grows a face hands and feet  and takes on all your your traits and nature but has a completly different personality. This egg creature lives for about 1d6 days during this time the being helps out as much as possible if treated well but knowing its life is short wants to leave a legacy behind and so seek out oputunities for combat and each enemy slain by the empress pod causes the ocupant to experience more intense inculuration and adoption. Granting the ocupant one more jaberwok queen ability per slain foe. Each day the empress pod can also sustain itself one more day and slay one more foe doing this causes the ocupant to also gain one more booster levels as a dragon blood sorcerer. Regardless of how long the empress pod lasts when it goes it releases a newly made ova form queen and so that the empress pods spirit gets to live on it impresses its mind into the Ishtar orb where can once there choose grant the queen a new dred powers
    • On a roll of 6 You now can ovulate fully formed egg pod creatures each has a copy of the face and personalities of one of your slain enemies each and they will strive to touch and absorb an oponent as if they were a liveing orb of aniliation escape DC 18 to escape after they absorb an oponent into them the subject experiences a relative two months time being in the adoption and inculturation process before being expressed outward as a lady jaberwok wrymling with only 1d4 levels in black dragon sorcerer. And after 1d6 days that wrymling develops an orb of Ishtar containing their egg creatures personality
    • The new ova queen may now express a cone of acid from her Ishtar Gate if she has one this cone of acid does 1d4 points of acid damage per 2 levels in black dragon sorcerer you have and anybody slain by this acid dissolves into a mass of bio gell that forms up wraith eggs containg the spirits of the slain victims.

  • For every empress pod a jaberwok knight helps to create they unlock new tultoomeph secret power for the entire dynasty they are apart of these secrets include the folowing.
  • Your dragon brides and daughters can now produce an elixer called jaberwok milk drinking 6 onces of it grants one booster level in dragon blood sorcerer to female jaberwoks a one booster level in vengance paladin to jaberwok knights. And for each level of vengance paladin a jaberwok knight gets they also get one booster level as a black dragon sorcerer and they can court  one more bonus dragon bride aditionaly anybody else who drinks this elixer experiences adoption and inculturation over a period of 3d6 days after which new empress pods form around them
  • Your whole dynasty gets a new breath weapon this is one expressed from a pouch or a set of organ on an orb of Ishtar this weapon is a global a acid that does 1d10 damage per  three levels in black dragon sorcerer level you have this glob of acid spreads out in a in a 20 foot radius and the glob can travel up to 600 feet anybody who dies from this acid damage collapses into a mass of black bio gell that forms up a new black koshevite eggs that transforms anybody who touches them into a jaberwok dragon mage  daughter over a period of thirty days. Everybody who sees this egg has a desire to warm it with their body wisdom save DC 18. When atuned to this koshevite egg also alows a weapon to deal an extra 1d6 acid damage.
  • You can hum or sing a song and or whisper poems both short and epic in a dialect of draconic that is incredibly powerfull for female jaberwoks upon hearing a song, and they can hear a casual conversationton upto 100 feet away. These things happen to all female jaberwoks on an instinctual  level
    • Their lower carriage becomes an Ishtar Gate if they are holding twenty or more eggs in them.
    • They auromaticaly receive the benefits of a calm emotions spell.
    • You get the benefit of a charm monster effect with them  for the next 4d6 hours if you have a history of being kind to them they wont be angry about this
    • They fall asleep when wrapped up in your body and if you have a history of helping them they wont be upset with you for putting them asleep
    • Their maternal instincts kick in and they start focusing on what the best thing they can do for their population is as they get very defensive about their young
    • Their bodies enter their mating season and they may perform a reproductive act for dragon kind when they get  good assurance that their new family will be well looked after
  • They become much more confident and defend themself much better as they get very critical of bad advice or manipulation
  • They get very detached from beings who constantly need and yet never give back.
  • You can telepathicly communicate with any and ever female jaberwock who can hear you hum or sing.
  • They get more hungry for meat especially if they are pregnant
  • They are more easily angered by non dragons especially full mama’s who chide, deride, discipline or lecture them.
  • They start thinking about all their humanoid friends who will all age and die many centuries before they die.
  • They start finding intense humor in imagining humanoid tyrants and other kinds of bigoted hunters suffer from a dragons biological weapon attack. If you hear a joke about this <perform DC 12+ the number of temporary hp desired> you laugh and can gain up to 8 points of temporary hp.
  • As long as the song is sung you always roll sixes on your ovulation chart.

  • All jaberwoks in your dynasty can now use a breath weapon from the tip of their tail this only does 1d4 acid damage and offers its recipient the ability to regenerat 5 hp a round when a female jaberwoks are exposed to this line of acid their scales get clean polished and beutiful like onyx and they gain gain 10 permanent hitpoints after standing in it for one hour and any reproductive act done with them fails to leave a detrimental effects.
  • For every evil humanoid a bride of yours eats she may express outwards from her Ishtar a fully formed onyx koshyvite egg these eggs do not impact humanoid beings in any way but all female love to sit and lay on them. And for each eight hours a female jaberwok sits or lay on one of these eggs a fully formed young jaberwok knight emerges out out of her Ishtar Gate if she has one. This jaberwok knight serves the mother in anyway asked and eventually this jaberwok knight goes off to find dragon brides for himself after thirty days. Each of theses Jaberwok knights may phase in and out of the shadow fell  and other plaeach time they bring new gifts often meat from a demon they killed  for every jaberwok knight in your colony thats connected to another bride your dynasty receives tribute in the form 1000 gold plus two tons of demon meat, and one ton of 40 live capital fellons to eat. From that other dynastys’ working jaberwoks aditionaly for every three onyx koshovite eggs your dynasty has your dynasty males can have one level of vengance paladin and one level black dragon sorcerer aditionaly all your dynasties women can have one bonus level in lore bard for every four onyx eggs they make.
  • A humanoid who exposes themselves to the smell of your wings starts to have thoughts of desire toward your dragon form and may start to have and starts to feel completely calm and safe within your grasp and Female Jaberwoks feel the same way immediately but humanoids get a save to resist this effect of Wisdom DC 19
  • You may magicly transform a female jaberwok into an ovaform Queen  with the of transmugenic runes of power that are writen on your belly scales and on the base of your tail. This can be done by  taking four hours  calm and put to sleep a female jaberwok as she forms an empress pod around herself  or you can transform any subject into an ovaform queen within one round once a month. Only if this subject uses a wish spell can this be reversed. After the process your subject receives these effects
    • Intensively strong wish magic enriches every shred of DNA of the subject and the subject may cast the wish spell once a month without fear of gold or experience costs however she can only use her wish power to grant the desires of others
    • The subject goes through intense adoption and inculturation protocols within the span of 3 seconds they feel  all the love that’s intended for them and learn of the unfathomable dangers faceing dragons and humans.
  • The subjects new Orb of Ishtar can hold as many as 400 eggs before an Ishtar Gate event is triggered but a cashless Ishtar Gate event can be triggered with as few as 10 eggs.
  • The subject recognizes you as another part of of their soul and will in  general be helpfull to you as long as you are honest and forthright with  them and continue to help them out in whatever way they need
  • All negative affects of pregnancy disappear while your subject is trying to bank up to 400 eggs
  • All koshyvite eggs birthed now start to balloon to a size of 8 feet tall and six feet wide and has an AC of 25 and 400 hit points aditionaly any non jaberwok who touches one for more than three rounds is sucked into the egg as if it was an orb of aniliation and 1d6 days as they experience inculturation and adoption. later the egg expresses out a fully formed young age jaberwok mage queen carrying inside her Ishtar orb 6d6 fertile koshyvite eggs
  • An egg banking ovaform queen can if birth live dragon jaberwoks  2 size categories smaller than themselves if one hour each day is spent keeping their bodies warm for seven days.
    • A medium size queen can birth as many 1d6 black dragon whelps every round during an Ishtar Gate event.
    • An adult dragon queen can live birth 2d6 black dragon wrymlings every round each with 1d4 levels in dragon sorcerer
    • An ancient queen experiencing an Ishtar Gate event can live birth 3d6 jaberwok knights of young age that have 1d6 levels in vengance paladin and 1d6 levels in black dragon sorcerer. These new princes will defend the new area as they scout for posible new queens to bond with.
  • Time and space work very differently inside an orb of Ishtar and micro demi planes exisit everywhere inside it. any spirit that gets pulled into the ovaforms body can live out as much time as fifty to 200 years within the span of two days if they chose to and all everyone whowho gets absorbed by one of her eggs immediately loses 1d6 class levels and gains 1d4 levels as a black dragon sorcerer
  • You and your queen can now and your whole dynasty modulate your breath weapons to only deal 1d8 acid damage but anybody who gets damaged by this damage regenerates 5 hit points each round but after 5 rounds of regeneration they experience full inculturation and adoption a new dragon daughters if they are ever brought to less than 10 Hp or less their regeneration switches to gaining 10 hp per round but now they ovulate eggs of each category into their orbs every round. Aditionaly you when ever somebody takes acid damage from your breath weapon they lose 1d6 class levels and when they regenerate hit points the gain 1d4 black dragon sorcerer levels  when and individuals has only black dragon sorcerer levels they after a breath weapon they automaticly forms empress pods around themselves

Jaberwok knights can also build contracts with others. Some of these grant special permissions to a adopt and change somebody into a bride if they grant special gifts. These contracts are often done informal but in general a gift from a jaberwok knight grants both the gift and the jaberwok knight great power here are a few examples of magical gifts.


  • Accepting physical protection in combat from a jaberwok grants the folowing: the subjects whole body fills up with tubeless that can express royal creme through out the host circulatory and nervous system. That in turn cause the subjects inculturation and adoption periods to take place  in half the normal time aditionaly your royal creme now has the ability grant on new permant hit point when absorbed by the body. The subject receives as many 2 hit points for every three ones of creme the absor or ingest.
  • For every magical gift, spell or treasure you gave given the subjects ability to resist you diminishes by one. All DCs the the subject must make to resist you influence increase by one per and the social DCs to persuade a subject into transformation also decrease by one.
  • You can grant the subject a magical chest of gold that weighs only one pound. And is the size of of a humanoid palm. The chest of gold produces 500 gold pieces every day on its own but it can hold as much as 900,000 coins inside it. However only 500 gold can be removed from the gold chest each day. As long as the subject holds on to the chest they wont age a day physically and adding gold to the chest causes the to age in reverse untill they reach the age of 22. 1000 gold reverses one year permanently.
  • For each human friend a subject loses they can be replaced with another friend in the jaberwoks company either a revenant 10th level necromancer butler now beutifuly human looking. and never decayed. An inteligent wyvern vampire chauffeur with up to 2d8 vampress maidens to attend to his needs and yours, or a shadow young black shadow dragon dragon maiden who fights by their side. Each time the subject looses a humanoid friend you can replace them with a new friend and when  you do you can impose a sugestion like spell effect that urges them to go through the journey of transformation. Of coarse if you convince one of the friends they already have to support in bringing about dragon dragon transformation then you also include a charm monster spell like effect as well.
  • For every level in black dragon sorcerer  you subject has you can grant them knowledge of up to spells of your own desighn that do either acid damage or are themselves necromancy spells. Knowledge of a spell like this will cause the DC to convince a subject to to have an intimate exchange
  • You may drain 1d6 class levels from a subject with an intimate exchange as simple as tender kiss and when you may also grant the individualas many as 1d4 booster levels in black dragon sorcerer and as many as 1d4 bonus levels as a hexblade or lore bard.  Then for every three sorcery point your subject has you get back 1 bonus sorcery point each day.
  • Each intimate act also causes the subject gets to add one ability points to either inteligence, wisdom, or charisma, the subjects effective charisma modifier for arcane spells is inteligence mod + charisma mod+ her dragon age category.
  • For each extra round after the first you expose a subject to your pheromones the subject makes a Wisdom save DC 18 to each of a charectures levels in black dragon sorcerer will turn wild. And spawn bonus features these could include things like the folowing. For each level in black dragon sorcerer you get to roll 1d10 and take the results you get from each number repeat this process for each round after the first you are exposed to an intimate act fire a maximum number of rounds equal to the subjects total number of dragon sorcerer levels.
  • Aditionaly for each round you are intimately engaged with a black dragon sorcerer they start to grow thin onyx black scales in certain places of their body along with tiny horns for each round after the first up to 20 rounds you are engaged you can invoke a small aura of dragon fear grants you a bonus to intimidate mammalian life. Aditionaly you also radiate an aura of pheromones that lets you seduce and persuade reptilian life. This bonus is equal to your number if black dragon sorcerer levels.
  • After your subject has all ten features they can not get more features through romance untill another month passes.
    • 1: Acid arrow or other spell gets included.
    • 2: Subject grows dragon claws that deal 1 d6 slashing + 1d4  acid damage
    • 3: Subject gets + 1 natural armor
    • 4: Subject gets t long dragon tail with a small carriage underneath that can produce a single tiny koshyvite egg once a weak granting a sorcery point to both you and the subject.
    • 5: Subject express 1d6 diamonds out of their belly button worth 500 per diamond
    • 6: Subject gets a custom made acid relevant metagmagic feat, and new spell of their choice and the subject gets hungry for dragon biomaterial the fragrance of it triggers an instinctual desire to eat it DC 16 to resist eating it for every moment your thirty feet from it
    • 7: Subject gets a breath weapon that does 1d4 acid damage in a 60 foot line useable once a roll of 6 on  a d6
    • 8: Subject develops a minor orb of Ishtar the first time this just triggers and inculturation event.
    • 9: Subject grows a tiny set of fangs and venom glands with these fangs can do 1d4 peircing damage  + 1d4 acid damage + 1d4 poison damage plus paralysis for 1 minute on a failed save of DC 16
    • 10: your acid spells are always cast one level higher and people who die from them dissolve into a nutritious bio gell you the subject can use to conjure tiny wraith eggs from. Anybody that eats this bio gell undergoes the adoption process.

A marriage in Acid

Once the either the inculturation or adoption process is complete the next phase induce a new queen jaberwoky to drop her her first black koshevite eggs which will contain the residual elements of her humanity after that she cant be changed back into a human.

Of coarse in these situations the bigger the the sacrifice made the bigger and more glorious the egg that is dropped.

Somebody who is in many ways already similar to a black dragon may create just a standard egg but somebody who has to give up something precious to lay that egg creates a legendary object of power thus sacrifices come in three categories

  • Those who live as men: people who’s daily routine is unafected from soul adoption.
  • Those who live as monsters, those who routine is moderately affected from soul adoption.
  • Those who live as dragons: Thise whose lives is significantly affected by soul adoption

In this way soul adoption always proceeds physical adoption. During soul adoption a soul is harvested out of a body converted into a wraith egg and then laid inside the belly of your tulpoe twin who is a femal black shadow dragon. Then as you hatch your soul confines with that of your shadow dragons who then becomes a jaberwok queen. Mean while your soulless body on the other end is then fed royal cream from a male jaberwok who animated it and allows you to operate remotely from your dragon body.  This process significantly alters thoughts and feelings of the imposter individual who later becomes a full target for dragon adoption.

Finaly depending on the impact of this empositing event one to three types of first koschyvite eggs will be created.

* Black with green runes, this is the standard egg that grants the jaberwok knight two sorcery points. Its about the size of dist and takes ten minutes to birth. The birthing process is not always noticeable

  • Red with Gold Runes: This type is considerd rare about the size of a bowling ball and takes an hour to birth. This is a little painfully but can be made easyer with the adition of royal cream.
    • The jaberwok knight gets 1 sorcery per black dragon sorcerer level held by the bride
    • The knight receives 5 Ruby’s from the egg each month and each ruby contains a knowledge of one spell that both the knight and the bride can know.
    • Once per year the egg can birth out a revenant butler from a soul it has absorbed
  • Gold koshyvite eggs with onyx runes are legendary and are generaly only made by those with dragon hearts half way formed into Ishtar orbs to begin with. They are about the size of a beach balls and can only be birthed when the lower body is mostly dragon shaped. That process takes 5 hours and may require several attempts. Birthing a gold koschyvite can be very painful but with the the adition of an empress pod and constant cuddles and songs even that pain can turn to pleasure, and intense pleasure at that. These are the affects that happen after wards
    • The bride forgets what it was like to feel human and falls deeply in love with you to the extent that her hormones can influence that emotion
    • The bride now derives incredible pleasure from laying eggs and being a mom which become central to her identity
    • The Golden Egg expresses out of it 1 d6 jaberwok helps each permenanly connected telepathicly to each of you.
    • Aditionaly the bride starts to see Ishtar Gate events as something she is ment to create and not something that can happen to her
    • The bride finds actsof vengance on those who bully others unjustly to be hysterical and she may not care about what happens to her enemies.
    • The bride will now naturaly express 1d8 thousand platinum spheres after ever intense moment of pleasure once a week. Anybody who touches one of these spheres may have there soul absorbed by the  bride and converted into another gold egg that hatches a jaberwok queen if the individual is found worthy.
    • Aditionaly when this egg is placed into a treasure hoard both the knight and the bride experience the following benefits.
      • One vampire wyvern is released once a month for every soul that is deemed unworthy by the bride
      • All the standard feature the red koschvite eggs get.
      • Each vile enemy who’s soul is absorbed by the egg or the bride gets birthed out as an immortal cow that produces potenacious milk for eternity perfect for little hungry dragons.
  • Each memory of hurt from her human existence leaves her and now gets birthed out as an lesser black dragon orb that can link the minds of black dragons together within a 100 mile radius granting acess to new deals for more potential daughters
  • Each lesser orb of dragon kind also grants you one more bonus level as as vengance paladin and your bride bonus levels as a lore bard each healing spell your bride uses also stimulates her to produce one more lesser orb for every 50 points of healing she grants a dragon
  • Each evil aligned individual who significantly hurt her within a 100 mile radius must make a charisma save DC 20 or have their sould ripped out of them and birthed out of the egg as a small sized immortal calf hungry for milk from an immortal cow after they as non jaberwoks drink the milk for two weeks they become immortal cows themselves unless they are pure of heart
  • Each time soul absorbed by the gold egg also gets expressed outward of it as a random rare weapon wand staff or sheild.

A Family That Slays Together

After a koshyvite egg is adopted into the knights hoard it becomes a collective nesting hoard and silky stream of eldritch energy fill the area up so that the new bride can start remolding the nest. Into a nursery.

If the egg isn’t adopted into the treasure hoard of the jaberwok knight its possible that the transformation process can be reversed with a greater restoration spell if the bride is still pure of heart.

If the bride isn’t conpletly happy with her new nature she can try reabsorb her eggs power. But this can only happen if three conditions are met

  • 1: The dragon knight needs to be one of the most unjust and fair beings in that brides life.
  • 2: The brides other companions remain loyal kind and just to bride in ways the knight would never be.
  • 3: The bride have not in any way have enjoyed any of the knights treats both physically and emotionally

If these conditions are met then their is no part of the bride that wishes to be a jaberwok queen and the process maybe reversed with a greater restoration spell.

If conversely this was fun and enjoyable for the bride then she remains a queen as long as her egg remains in his hoard.

Moreover if the jaberwok knight was one of the most kind, just, and honorable suitors to the bride she has met then an alter of Ishtar is formed out of bio gell formed by the egg itself. This often apears as an ornate bowel with runes and silks in it

A jaberwok knight needs only come up with reasons why a bride is better off as she is now in order to keep the alter in the treasure and thee egg in the alter anybody trying to take the eggs need to make a counter argument against this. Persuasion DC 12 + the knights age category and charisma.

A queen at any time after this process can decide to remain a queen on her own if she does then the egg remains for the next 1d6 hundred years as the treasure hoard now becomes a sanctuary and can only be reached by humanoids who venture through a door accessible through a labyrinth tultoomeph keeps in the mistwalk


Ishtar Gate Events

Whenever a dragon bride gets as many as 20 eggs in her orb of Ishtar reaches an egg count of twenty her draconic undercarriage splits down the center releasing a trail of pheromones you can detect with a perception check of 14 to know the general direction of if you are within a mile of her with a Perception roll of 16 you know how close she is specificly . With a roll of 18 you can smell the presence of other males and if her eggs have been fertilized or or not and her general emotional state. With a roll of 20 you can also detect the number of eggs she is along with current ratio of class levels to black dragon sorcerer levels she has and her total number of hit points.

The smell of this sweet floral aroma grants you the benifits of the hast spell and a 1d20 use of inspiration. Still if you dont think things through your queen might run or fly off and that would make thingsย  difficult.

There are of couarse three situations you need to consider.

  • 1: Frightened/unwillingย  queen trying to stop the event from happening
  • 2: Bonded queen seeking to couple with a rival male.
  • 3: willing isolated queen provokinging danger on herself or in danger from would be friends.
  • Fortunatly for you have tools for all these situations let’s go down the list.
  • In scenario one you want to apear human and first calm the queen down emotionally which can be done with a song after that. Want assure the queen that what she is experiencing is perfectly natural and has occurred many times before without incident persuasion DC 14+ queens wisdom. After that you can try to tempt the queen with the knowledge that tremendous amounts of treasure follow such an incident DC 14 plus queens modifyer. Then finaly you can offer to delay the event for 4d20 minutes in exchange for for talking to you for 5 minutes if she agrees Tou can try to convince her that being a jaberwok is a beutiful wonderful thing because you are the only things that can bring fear to even forces like that of the heirophant. After that see if she will just accept having her new wing muscles massaged so she can fly away to a better place when ready. If she accepts her heart runes will light up next you yours and create the folowing affects
    • Fears true purpose: When these two rune get close to eachother the wisdom of tultoomeph seeps through eachother. The queen starts to see the  imminent threat of the heirophants nuclear weapons and she sees the jabwoks ability to destroy mechanicle weapons
    • Endless nightmare: When these two rune get close both immediately sense the quantity and nature and quantity of all your enemies and what all their worst fears are as well as all their deepest desires.
    • Winged Justice: This rune links emotional awareness between jaberwoks as well as long as how much eachother hurts and has been hurt in moments like these a queen might see that his dragon kind was wiped out almost to near extinction.
      • Finaly after all that you can offer to take the queen to your treasure hoard to have the Ishtar eventย  while measuring thing that this is the way to have as little unwanted impact as posible, or you can offer to have the Ishtar event in the area of a hated enemy
    • In scenario two you need to see if the new queen is in a happy or scared mood. If she seems very scared and the other male is in an overly aggressive postureย  you can can swoop in grab the queen and ferry her off to a quiet area where you can talk to her after you delay the event for 4d20 rounds and start the same conversation.
    • If the queen seem interested in the bonded male you can land and bow your head to both of them while offering to to sing songs to any new jaberwoks. Then politely ask to court any new jaberwok queens that result from the event.
  • In scenario three it is first important to verify the present health of the young queen and then move as fast as possible continue to smell the air in the queens direction to learn as much as posibleย  then whenย  you get close send out a telepathic message this can easily be done with your heart runes once you are within half a mile of her ask if she would like protection and tell her that she is endowed with royal privledge to eat all who threaten her. If she seem agreeableย  swoop in taking out enemies close to the queen with your breath weapon. Then land between the queen and the danger she faces and let out a large roar to scare away any attackers then finaly telepathicly whisper to the queen that if you are allowed to fertilize her eggs there will be a huge mound of treasure and you will be able to break the minds of her enemies. If she agrees you can mount and orient her so that she spray her eggs on atacking enemies. Then in the relevant human language tell her humanoid friends to run.
    • If the friends continue to stay inform them that they could be fmtransformed into jaberwoks also but if they are exceedingly good care will be granted to them
    • Finaly have fun a jaberwok queens heart will lock into yours if you defend her. If she sees the pouch on your undercarriage her jaberwok body will light up with pleasure granting her the effect of a beacon of hope spell and a bless spell. Touching your pouch will also grant a queen as many as 1d4 sorcery points and 1d4 hit points
    • When an Ishtar event occurs each 3 eggs you fertilize will grant you 1 permanent point in strength and Constitution and one booster level in vengance paladin.
    • Aditionaly you have a line of tiny runes leading to your pouch they do the folowing.
      • Onyx egg/ Rune of wonder: Grants those that touch it the ability to scry on one location
      • Gambling tove: healsย  once a weak or grants heal or greater restoration.
      • Laughing Snake Skull: once a day those who activate the rune can relay a telepathic message to as many as 16 individuals at any distance
  • Crocodiles river: let’s the user cast teleport once a day
    • Knotted Cobra Rune: This rune when touched by a queen jaberwok bonds the jaberwok knight to her service and protection for as long as she loyal and kind to him. But this rune also triggers advanced bonding lance made of Celestine material energy this lance can be up to 600 feet long and of to two feet thick  the energy transmuted from this lance causes jaberwok queens to gain one sorcery point and two hitpoints a round however seeing this lance causes a jaberwok queen to be receptive to the sugestion spell for for 2d6 minutes  the queen does not get a saving throw against the spell.


Dred Powers.

Jaberwok knights are only born from pure blood female dragons, so while perhaps Nobel they are much more smaller and weaker then Jaberwok Queens thankfully the population only need 5% of its populace to be knights and at present 20% of the population consists of knights each of which desperate to find vengance, fame, glory and wealth all of witch can be found in the nest of a new Jaberwok Queen Ttultoomeph herself shall be a genesis of a new dynasty destined to conquer all its enemies


The main dred weapon of a Jaberwok Knight is hidden pouch that traces the under side of their carriage forms a wide array of lancets each of which can channel one of many different poisons toxins and magical mutagenic substances into a host target.


  • Sleeper Lance: This is a long fast metal spike that quickly taps a host target up to 60 feet away and if puts them to sleep if they have 8d8 hit points on them. One lance can be used a round and this recharges on a 5 or 6
  • Drop Lance: A finger size bone shards shoots out of the pouch up to 120 feet on a hit the host makes a constitution save DC 18 or be paralyzed for two minutes this may be used once per short rest
  • Charm Lance: This is a thumb length piece of yarn loaded with aromatic pheromones whoever gets hit from a range up to 300 feet with this for string and has it on them for three rounds  must make a wisdom save DC 18 or be subject to a charm monster effect and be charmed for the the rest of the day. If they fail the save by 5 or more points the host target is then tempted to eat the string if nobody stops them they are charmed for one full week and the target will not even mind being charmed if they are treated well. The jaber wok knight may use this lance once every ten minutes.
  • Inscription Lance: These seven 15 foot long lances leave very mild shadow acid Cutts wherever they are dragged  across  allowing them ilustrate in filigree things as simple as runes or as complex as a Renaissance art scene of a live play typicaly when an inscription is complete the jaberwoks pouch can release a spray of a fine mist that  soothe pain provides healing and enchants the art work in one of many ways.
    • The Folowing are ways that runes and other symbols can enchant objects.
      • An object can auto repair itself 1 hp a round
      • And object can be animated
      • An object can be invisible to certain people
      • An object can always apear at a given charectures side.
      • An object can be made so an individual can always see out of it
      • An object can be made so that it provides certain individuals advantedges with certain skills and knowledge of certain spells

  • The folowing list things an individual can receive from an acid tatoo each tatoo takes about one hour to make and is freed for the fathering dragon to produce.
    • The subject retains a telepathic bond with the artist
    • The subject gets a plus one to their natural armor
    • The subject get can scry on the location of the artist at will and vice versa
    • The subjects tatoo can vibrate on comand
    • The subject can make all onlookers fail to notice certain aspects about yourself such as if your carrying weapons or what the tatoos on your body might mean

  • The following are specific sage marks a subject can have.
  • Belly circle of tultoomeph: the jaberwok subject can ovulate anyone group of eggs once per short rest and also have the number of eggs made be maximized.
  • Tultoomephs twin sisters tatoo. Two moon tatoos on the chest. These make any jaberwoks cooking and biological material completly delicious and apatizing to members of humanoids aditionaly anybody who also eats some of the bio material from a jaberwok you get the benefit of a short rest.
  • The hearts eye of power a chest rune. Grants a jaberwok  the presence of dragon fear aura DC plus their CR.
  • The chains thigh of Abu Sym. Causes your dragon fear aura DC to spike whenever you use a spell or spell like ability.  This DC increases by 4 if you kill with that ability and by 6 if affect is creative or transformational
  • Eyes of flame a neck tattoo cause a jaberwoks pupils to glow bright orange and also causes those who suffer from dragon fear to also suffer psychic damage equal to 1d4 times the number they failed their save by.
  • The claws that catch cases those that avoid and survive an unwanted tranumgenic affect from a dragon still take saninity damage in the form 1d4 wisdom drain each time  a saving throw is made.
  • Tum tum tree: placed on the center of the torso and grants the charecture a desire to eat meat. Then as they eat meat the tree grows the subject experiences adoption and inculturation. Aditionaly if the subject ever eats the meat of a humanoid she immediately accelerates the process by 1d6 days and eventually  causes them to roll all sixes when its time for them to ovulate. They can also secretly store away in a demiplane within the subjects orb of Ishtar 4d6 of the eggs they make that day when that happens they get temporary hit points each day equal to that number. However when your number of secret eggs reaches twenty the demiplane disappears and the subjects eggs enter the main Ishtar Orb for fertilization.

  • Pact of the burning veil. Upon making this pact the fathering artist becomes the eternal protecter of the subject as long as the pact is honored, This also causes a subject to experience adoption and inculturation and also causes the subject to birth out one koshyvite egg out of their body containing one of their class levels and a of their souls human nature. For each black egg that get birthed the father receives one new sorcery point and knowledge of one new sorcery spell but in exchange must impregnate the  subject with a Bonding Lance and shed apart of  fuseing a piece of their soul into them and fertilizing their next koshyvite egg. When this happens  the subject gains one class level as a black dragon sorcerer as they then shed a white koshyvite egg that hatches into a black dragon mage queen. After  five eggs ar made the fathering dragon becomes a permanent butler to the new mom as long as she raises her cares for her new young but the dad also get 1d4 levels as a black dragon sorcerer. After ten black or white eggs are made the fathering dragon ages from younger to adult. Then after 15 eggs they both start to get addicted to the intimacy of eachother and the thrill of breeding And becomes immortal along with the mom. Then after twenty eggs are made they can repopulate an unpoulated demiplane as a new dragon haven.

  • Trailing Lance: This lance is a finger length cooky covered in edible gold and powdered sugar. Eating it restores 2d8 hit points and grants 10 temporary hit points. Any non Jaberwok that eats this cookie develops a black orb of Ishtar in there body  over a period of thirty days. A black orb of Ishtar is the main organ in a Jaberwok Queen’s reproductive system. Developing this organ happens in a process called adoption. Each aditional cookie eaten in this way reduces reduces the one month countdown by 1d4 days and of coarse a jaberwok knight may produce one cookie every ten minutes.
  • Husbanding Lance: This is a long shadowy tendril  that when skewered into a host with a black orb of Ishtar they are subject to an immediate calm emotions spell effect as the regenerate two hit points a round. Aditionaly As long as this tendril is attached to somebody who produces jaberwok eggs  then they no longer need to roll to produce eggs. In fact they produce the maximum number amount of eggs they can in each category. Removing this tendrill ends the affect
  • Bonding Lance: This is a tendril one foot thick and only 300 feet long and capable of collapsing into a two inch cylinder. This lance has the following functions.
    • This lance can hook into an orb of Ishtar through a jaberwalk carriage and pump in as much as 6d6 metric tons of royal creme into a black orb of Ishtar  ballooning it up to 40  percent of of the jaberwoks mass. When this happens she is said to release up to 100,000 gold in treasure and a a new dynasty will be created
    • This lance can create 6d6 gallons of royal creme something queen jaberwoks find this stuff delicious and having this substance ingested can also send it into their orb of Ishtar. This also changes their brain chemistry so that they  regain 2d6 sorcery points a round each round their Ishtar orb is watered by royal creme.
    • Each session an orb bounds a lance the queen gets a new breath weapon that does a line of transmugenic gell that transforms those it it hits into black dragon wrymling queens DC18, recharges on a 5 or 6. Once a queen uses this breath weapon she develops  a bond to you.

  • Adoption
  • Phase one: You develop a black bud in you heart that links it to your stomachache starts making both into a womb
  • Phase two :the Ishtar orb system bubbles up into being fully formed after 3 days
  • Phase three: in two days the rest of the boddies organs change to integrate the new organs system. The queens brain and nervous system respond with delight to your presence.
  • Phase four : In one Week the subject starts developing dred powers as the bottom half of the subjects body belongs to a queen jaberwok
  • Phase five: in one more week The subject self defines as a queen jaberwok as a koshyvite dragon egg drops out of the subjects body causing her to lose 1d6 class levels that get replaced with 1d4 black dragon sorcerer levels as she becomes a permanent dragon.
Posted in Deadly Foes

Jaberwoks (Queen)

Many people wonder about dragon legends i for have guess that the reason wanted a virgin sacrificed to them was because they needed to bread more of their own kind or they just wanted to make love with a human.

Jaberwoks are no ordinary dragons they are the sacrifices given to dragons who become dragons and in this case the agency known facilitates these virgin and other sacrifices with genetic assistance.

Jaberwok Queens arn’t just the continuation of an ancient ritual they the best of the best Brilig has to offer.

More than then that the ancient dracolich was also willing to offer the most ancient and powerful rituals to make these new dragons the weapons of their enemies nightmare.

After all an American president was assisted and the black dragons  were almost all whipped out. Thus everybody is looking to rebuild a population from the dregs of extinction and exact vengance on the ones who harmed them.


Infants

A charecture first turned into a jaberwok looses three class levels to gain this template as their bodies first transformation immediately afterwords they start developing dred powers.

This process can be reversed wit a greater restoration spell however if they ever lay a black koshyvite egg the process is permanenant and they gain one level as a black dragon sorcerer

In the morning the jaberwok can adopt the apearence of a beutiful woman in black armor for 8 hours per short rest.

Armor Class 14 (natural armor)

Hit Points +15 hitpoints

Speed 30 ft., fly 60 ft., swim 30 ft.

STR
15 (+2) <+4>
DEX
14 (+2) <+4>
CON
13 (+1) <+2>
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1) <+2 points>
Saving Throws Dex +4, Con +3, Wis +2, Cha +3

Skills Perception +4, Stealth +4

Damage Immunities acid

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Challenge 2 (450 XP)

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.


Large dragon,

A femal jaberwok at this stage of development hasn’t just shed a black koshyvite egg but has been completely reformed by tultoomephs  power and has shed all racial modifiers that cant apply to dragons as well

At this level they have shed 1d6 more koshyvite eggs each representing a lost class level however you gain 1d4 levels  as a black dragon sorcerer

You have also given yourself to rebuilding Tultoomephs new empire and as a rebuilder you gain 2 sorcery points and one new black egg you have at present and may express outwards 1d6 more koshyvite eggs each of which can contain the life essence of a slain enemy or a soul of a friend being reborn in your care.

Armor Class 16 (natural armor)

Hit Points + 40 hit points

Speed 40 ft., fly 80 ft., swim 40 ft.

STR
19 (+4) <+2 more>
DEX
14 (+2)
CON
17 (+3) <+2 more>
INT
12 (+1) <+2>
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +5, Con +6, Wis +3, Cha +5

Skills Perception +6, Stealth +5

Damage Immunities acid

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Common, Draconic

Challenge 7 (2,900 XP)

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.


Huge dragon, a charecture at this stage of jaberwok maturity loses 2d6 class levels except for sorcerer levels if all their other levels are lost they immediately release 4d6  koshyvite eggs containing the souls of their most vial enemy’s that exist a a royal bio gell capable of transforming ingredients any other soul locked inside the egg into shadow queen like their mom.

Afitionaly all jaberwoks within a 10 mile radius will permanently receive 2 permanent sorcery points per egg. Aditionaly whenever one of these eggs gets destroyed it turns into a wraith egg and plants itself in its former destroyers body.

Upon seeing such a prize clutch all other jaberwoks within a 10 mile radius will start to reach out to lay their eggs in with that nest and  provide that nest fresh food and treasure.

Male jaberwoks will likewise try to sustain your treasur hoard so you remain young beutifull and in heat for making more magic eggs so that they can also  to their collection of “Golden Geese ” aka magic egg layers

You can also drain class levels from enemy’s when you bite them  taking 1d4 class levels with each bite if you do this  you may add as many as 1d6 more koshyvite eggs to your clutch

When a clutch hasย  twenty koshyvite eggs in it a new dynasty is created and a new placeย  is selected teraforming a country into a dragon lair


Young Dragon

Armor Class 18 (natural armor)

Hit Points +60 hit points

Speed 40 ft., fly 80 ft., swim 40 ft.

STR
20 (+5) <+2 more>
DEX
14 (+2)
CON
21 (+5) <+2 more>
INT
14 (+2) <+2 more>
WIS
13 (+1)
CHA
17 (+3)ย  <+ 2 more>
Saving Throws Dex +7, Con +10, Wis +6, Cha +8

Skills Perception +11, Stealth +7

Damage Immunities acid

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21

Languages Common, Draconic

Challenge 14 (11,500 XP)

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragonโ€™s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureโ€™s saving throw is successful or the effect ends for it, the creature is immune to the dragonโ€™s Frightful Presence for the next 24 hours.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureโ€™s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


To get to this stage a few things need to happen first the first thing  that needs to happen in you is that  you need to carry 20 eggs inside of you if that happens you carriage and tail turn into what’s called an Ishtar Gate as you carriage take on a split down the middle exposing central organ a black sphere of Ishtar to any male jaberwoks who can smell you with in twn miles

If one finds you your tail and carriage instinctual try to expose merge with one of their bonding spears.

When that happens  you remain conected three rounds first of adictive pleasure.

After that your Ishtar Gate will release a cone like spray that creates twenty foot radius pile  consisting of the following

  • All twenty of our your original eggs
  • You lose 3d6 non dragon sorcerer class levels
  • You take 4d4 temporary constitution damage
  • 6d6 rare magic weapons and armor made from bones of ingested enemies.
  • 40 metric tons of bio gell cat can possibly create a thin cover one a mile diameter that other jaberwok queens can deposit the eggs on to become a member of your new dynasty
  • 50,000 gold worth in small gems and metal ingots taken from the wish magic latent in your bio gell.
  • 20 metric tons of bio cream that has bonded with the bio gell in a way that causes a biocrystal mazes and castles form around the treasure
  • A magic ring pendant that grants one wish a month from  taken from your skeletons extra soul crystal pluss 6d6 rare magic weapons and armor made from the bones of ingested enemy’s.
  • 8d6 ever lasting koshyvite eggs that absorb the souls of any enemy with within a 60 foot radius that has 50 or less hp. Each koshyvite egg grants you and the fathering dragon and all members of your new dynasty 1 sorcery point per everlasting egg. Additionally once a weak 1d6 wraith dragons will show up to guard your maze.

After that you 3d4 levels as a black dragon sorcerer and you body grows and expands to gargantuan  size you then can swallow whole and eat a creature to restore 1d4 constitution damage. Aditionaly you gain four points of constitution back each round you remain attached to the male jaberwok knight.

Aditionaly you gain these affects

  • You heal 4 points constitution damage.
  • You lose 1d6 more class levels and gain but gain 2d4 more levels as a dragon sorcerer. When all your class levels have been replaced by black dragon sorcerer levels  you next lose 3 hp permanently but instead gain 1 sorcery point.
  • You express 5d6 magic relics including wands, staffs, and pearls of power made from crystallized bio creme and bio gell
  • 9d6 soul crystals containing each containing the soul of an enemy you have eaten and or possibly all your knowledge of one feild of study. Such as skills acess to certain spells and even schematics on new desisigns
  • 1d6 revenant wyvern riders and  1d6  gold koshevite eggs that will release  1d6 revenant wyverns a mounth. That serve as butler’s and gurdians
  • 12d6 tiny hybrid eggs that will each release a baby jaber wokmof tiny size that will want to consume 50 times their own weight in anybody glued to bio gell
  • One use of a breath weapon that consists of 60 foot cone of royal bio creme that instantly transforms humanoids who touch it into level one jaberwok attendants

At the end of this process 100 mile radius around the area becomes a dragons lair area and a 50 mile radius there is a magical queens scent.

Gargantuan dragon,

Armor Class 20 (natural armor)

Hit Points  + 140)

Speed 40 ft., fly 80 ft., swim 40 ft.

STR
27 (+8) <+6 more>
DEX
14 (+2)
CON
25 (+7) <+4 more>
INT
16 (+3) <+2 more>
WIS
15 (+2)
CHA
19 (+4)  <+2 more>
Saving Throws Dex +9, Con +14, Wis +9, Cha +11

Skills Perception +16, Stealth +9

Damage Immunities acid

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26

Languages Common, Draconic

Challenge 21 (33,000 XP)

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragonโ€™s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureโ€™s saving throw is successful or the effect ends for it, the creature is immune to the dragonโ€™s Frightful Presence for the next 24 hours.

Acid Breath (Recharge 5โ€“6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureโ€™s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Grim Maternity

The moon of power birthed out Tultoomeph of the burning veil a a dracolich capable of repelling dred mist from Thune with a wall of ever more powerful acid mist.

Now the moon of power transforms anyone and into a mini evolving shadow dragon called a jaberwok the same way by absorbing their soul completely momentarily and releasing it back into the world in an egg shell  of necromantic power that converts the body of somebody into a miniature version of tultoomeph

Tultoomephs daughters understand that the runes of Thune are what alow life to exist on it and thus are granted incredible power. The following are there Grimm powers.


A queens can develop one of these abilities once a week as she matures. The moon of power can also teach three of these for 500 gold pieces.


  • Heart of Tultoomeph: eyes are especially powerfull and your mouth is especially  powerfull  because it is a direct line the moon of powers greatist weapon the black sphere of Ishtar. Here is som of the things it can do.
    • Offer a kiss or a lick has a charm monster affect on the target
    • Drain away 1d6 class levels or 1d6 constitution points from a foe you store this in your body a koshyvite eggs then when you get twenty of them you can lay them for an extra sorcery point bonus
    • You can swallow whole a foe and keep them safely in a throat pouch as you transfer them away
    • You swallow whole a foe and regurgitate back out of you a a female  jaberwok queen after you keep them in your sphere of Ishtar to face an  interruption free inculturation

  • You can eat somebody and then poo out their skeleton that will rise to serve you
  • You can drain hit points with your toungue after peircing a foe with your toungue they can take 6d6 points necrotic energy you and every other dragon near you get back half the total in HP. A foe slain by this attack has drops a black koshyvite egg out of a split that forms on their stomache that koshyvite egg then releases a inteligent revenant wyvern  called a tultoph 1d6 days later.

  • Carriage the whole underside of a female jaberwok starting at the tip of the tail to beneath the first rib cage is known as the carriage its an area much bigger on the inside than the outside. Their are no large belly scales here only magical nodes that look like y shaped key holes that serve special functions in hatching eggs.
  • Bio Gell: A Jaberwoks eggs dont have a yolk in them rather they live in a biological gell  that delivers food to fertilized eggs and aids in the fertilization of unfertilized eggs. When jaberwok dragons need to feed the developing young new food they throw fresh bodies into bio gell. The gell dissolves and absorbs the bodies and distributes the protein into the eggs.
    • Bio gell will conjure one of each egg from into itself from its matrons body every round and natural spawn 1d4 wraith eggs every round.
    • Eating a bite bite of bio gell causes you to develop 2d6 wraith eggs and 1d4 haven eggs inside you.
  • Bio gell is retro viral material if you touch it you start to develop the limbs and lower body of a female jaberwok you will start to develop Dred Powers. Additionally you gain amphibious breath, acid imunity and a swim speed of 60 feet.
  • You can spray bio gell out of your mouth or ovapositer tail in a 60 foot cone this in turn disenchants magic items and machines  of very rare or legendary status. These objects often transform into the form of baby toys.
  • Contamination: you can cause all water around you within 120 foot radius to become slightly acidic. Standing in this water causes you to be subjected to draconic charm (DC 17 )through pheromones and after three rounds creates an instinctual desire  and ability to develop a large egg clutch. After four rounds you body makes eggs every round  you remain in the water and each round you stand in water  you need to fight instinct DC 17 to avoid laying these eggs when mostly submerged in water you dont get to make this save, and the feeling of laying gets to be addictive.
  • Face of the Devourer: Your bite can drink and drain power from whatever your toungue touches when you bite  somebody you can drink in their soul if they have one regardless of its a held bite or swallow whole attack you absorb their soul and convert it into a koshyvite egg you immediately birth after hatching hatching in three rounds  new jaberwok enters stage 4 of inculturation.
    • A jabetwoks who converts all subject into a koshyvite egg heals all jaberwok entities in a 120 foot radius  5d8 hit points and also acelates them forward one growth stage.
    • A female jaberwok can start to consume the bio gell from another  jaberwok when she does so they are considerd to share a common egg space so roll twice to see if you  spawns any new eggs each round.

  • Mark of Ishtar: All Jaberwok Queens have a central organ called an orb of Ishtar where there acid, and all other body fluids are made from that magic acid. The chemicals from this organ get sweated out the the queens carriage where it radiates from tiny pores as a midly acidic mist containg retrograde material. The mist goe outward to a 10 mile radius in the air and a 40 mile radius out in the water. Anything in this area is marked by a queen’s scent this come with several affects. Once an object is transmuted this way it cant be transmute again unless the scenting jaberwok must roll a 6 on a d6 again
    • Objects and machines and magic  weapons marked by a queens scent are magicly enchanted to dissolve into edible  bio gell the moment they are  directed at the queens allies. Attended objects get a save of DC 14+ 1/2 the class levels or CR. Anybody touching this bio gell gets stuck to it and then either turns non jaberwoks into more bio gell. A consistitution save DC 14 plus half a jaberwoks CR alows you to turn into a baby jaberwok instead. As such their first instinct will be to eat all the available bio gell. After they do this they may lose 2d6  class levels and mature into young jaberwoks

In addition


  • Individuals marked by a queens a scent have their hormones and brain chemistry changed as a part of a process called inculturation. A queen may inculturate as many as 1000 individuals into sleeper agents a week. The steps work like this

  • Step one: Individuals who develop the queens scent develop eyes of flame a a magic force the calms people as it transforms them.
    • Step two: People who seek this this out lose their fear of magical predators and especially of large reptiles which they now find beutiful and strive to care for.
  • Step three: In general people lose their fear of all things alien or supernatural unless they see it as harming them or their community
  • Step four :people develop a deep fascination with the ideas of transformation and magic power as notions of tradition and cu a time fall away.
  • Step 5: people are granted wraith eggs in their sleep and covertly everybody develops the lower body of a jaberwok queen as they start privately building small nests for themselves
  • Step 6: More people are tempted and granted wraith eggs as your sleeper population grows 5% larger every week and every week 5% of the population sacrifice 1d6 charecture levels  and become full dragons while gaining 1d4 levels as black dragon sorcerer
  • Step 7: Dragons asexualy provide 1d6 wrmling dragon eggs to the nest every night now couseing the population to grow 10% a week.
  • Step 8: undesirable are excluded from society or they are fed to baby wrymlings.
  • Step 9: cultural sectors become openly welcoming of black dragon culture and hostile to its oponents.
  • Step 10: laws and leaders come into play to drive dragon hostile culture underground

  • Claws that catch: You have an extra pair of arms and claws that can grab and gold prey. On a hit with and attack  you can initiate a grapple after a claw attack escape DC equals your 14 plus  your chalenge ratting when you can pinned to a femal jaberwok she may decide to swallow you whole oraly or you could just keep a foe pinned and completly unable to move if you sustain an athletics check of 8 plus your foes proficiency mod unless they beat a DC 17 athletics check.
  • The queens carriage can fuse to the body of a non jaberwok to her carriage ultimaty absorbing and dissolving a another’s body into her carriage causing it and her tail to both grow in lemgth
  • A queens carriage  can also convert somebody into a living dragon nest. As massive numbers 8d6 wraith can be fused into a humanoids body and incubated. After this  process happens called destination the humanoid brain chemistry  changes and the start to see them selves as  cursed living eggs who plotted to escape and find cures or as ladies in waiting for the queen.
    • Cursed eggs will take 1 point of wisdom damage to every day they to fail to expell at least 3 dragon eggs from their body.

  • Ladies in waiting face inculturation as normaly.

Dred Powers

You get all these abilities immediately along with the desire to use them after you develop the lower body of a queen jaberwok

This can happen  many reasons  the most common in having wraith eggs loaded into your body.


45% a a female Jaberwoks body is devoted to reproduction their ovaries are bigger than their liver and they continually produce follicles and eggs as long as their cursed treasure hordes have at least 2000 gold worth in them to this event they create many magic eggs out of necromantic energy


  • Haven eggs: These act like soul jars if the jaberwok is gravity with have eggs and swallow  somebody whole their soul gets trapped in one of these eggscand they are hatched laid and hatched into more female jaberwoks loyal naruraly loyal to their family and of disposition to further its cause. Touching or being within 5 feet of  a haven egg can can trigger its magic jar spell like ability. If that happens you must make a Constitution save DC 14 plus the jaberwok challenge ratting. The jaberwok produces 1d4 haven eggs at the beginning of each round when she rolls a 6 on a d6
  • Koshyvite Eggs: The first koshyvite egg and jabberwok lays contains her own discarded human elements that have failed to protect and aid her and mark her transformation into a jaberwok as permanent. Each egg of this kind absorbs dieing souls within 60 feet each soul absorbed by such an egg emerges as a new jaberwok when the egg is hatched and grants the colony 1d4 hp each round. Destroying the egg frees the souls and deals 2d6 constitution damage to the jaberwok parent and each egg has an ac of 22 and 100 hit points. Getting within 5 feet of the eggs causes compelling one to start hatching it. Though the compulsion  has a charisma save of 14 plus the jaberwok CR. After three rounds of trying to hatch a koshyvite egg it absorbs  a non jaberwoks soul and that individual drops another koshyvite egg as they transform into a female jaberwok. A new koshyvite egg is produced whenever a jaberwok roll a 6 on a d6 each round. And when they slay a foe in combat.
  • Soul Star Eggs: Thes eggs are yet to be fertilized and are made from the soul crystal of of a female jaberwoks bones. A female jaberwoks tail is a bladed ova postiter that can penetrate 6 inches of solid steal with ease or easily launch an egg 300 feet in a strate line. Should you ever get hit with an egg  it does 7d6  points of necrotic damage  implanting itself and should this damage kill you the egg fertilizes from your body and emerges out of your body as fresh haven  egg.  Should this haven egg ever be hatched while you are dead you will be reincarnated as a female jaberwok. Destroying this egg in a way that frees the soul requers both the use of a hallow spell and a greater restoration spell other wise a destroyed haven will release a female jaberwok that drops a koshyvite egg. A jaberwok may shoot one egg a round and and regains 1d6 eggs when she rolls a 6 each round.
  • Wraith Egg: these are eggs of pure necrotic energy they dont  have mass untill they touch and enter a person’s body after that. Warm or acidic water causes the eggs to gestate and develop into baby jaberwoks. This breaks down into phases called inculturation
  • Inculturation phases.
    • Phase one the subject is charmed and friendly to implanting jaberwoks and protective of the eggs inside them resistance DC17
    • Phase two subject is supernaturaly reforming their spirit into that of a queen jaberwok to accommodate the eggs  resistance DC 17 sucesss results in the  newly forming baby jaberwok absorbing life force from the host since they dont have a placenta for 2d6 necrotic energy damage
    • Phase three subject starts to develop the full lower body of a female jaberwok and is permanently loyal to her new family and feels instinctual protective of the eggs inside her she now identifies as hers. Subject may also start developing dred egg powers of her own. Resistance DC 17 sucess results in 2d4 temporary wisdom damage.
  • Phase four subject receives a true polymorph spell like affect where they become a female jaberwok they need not be hostile but may fight those trying to stop them from releasing the eggs inside them untill they can birth the eggs in private.
  • Phase five subject births out 2d6 half fertile haven eggs 1 koshyvite egg 4d6 fully fertilized haven eggs 3d6 Soul star eggs that leap out at any non jaberwok in 30 feet. And a cloud of 6d6 wraith eggs that implant  into anybody that get within 5 of the nest along with 8d6 thousand tiny platinum and mythril spheres to revititalize the jaberwok and her nest   3 rare magic dragon teeth dagers and and 78 gallons of bio gell also emerge to sustain the eggs food and magic. Other female jaberwoks will then defend this nest and its new mother may go off looking to court male jaberwoks so more eggs can be added to the nest.
Posted in Spells

Shadows Reach


2nd-level transmutation

Casting Time: 1 action

Range: Self

Components: V, S

Duration: –

Special: You permanently take on a shadow trait that does what it wills

You will grow an extra set of arms that are often long thin but strong.

Your shadow self controlls the arms and your shadow is alighmed to you your shadow can remotely operate these extra arms.  The arms gain the folowing .

Paramour: Your shadow and by extension her arms love you romantically and want to guard you on a separate initiative.

* On a separate initiative your arms will reach in to your equipment and pull out an item to heal or protect you that they will apply to you on her initiative

  • Your arms can also inscribe a power sigil on you that heals you for 1d4 hitpoints
  • Trade off you are perpetually charmed  by your shadow who wants to constant affection from you and perhaps other goals as well. Each night your twin stands close next to you and attends your every desire and with each service that is performed on your behest also compelling in you a strong desire to satisfy your shadow urges.

Gurdian: Your shadow is a make shift parent or other kind of protector

On a separate initiative your arms will reach out and attack a local attacker. Your shadow arms to to makes an attack with a weapon she reaches for in your equipment.

Trade off: Your shadow does work for you and takes care of chores but venomously acts against arcanophobic forces. Your social circles are manipulated into making you a powerful arch mage.

CO Conspirator. : Your shadow sees you as a genius and will in general do as you comand but needs instruction on what to do

On a separate initiative your arms will reach out and cast a 1st level spell from your list as a silent spell. In general you convince your shadow to help you in the ways you want. Her to help out.

  • Trade off: you always know everybody’s worst fear and the very worst ways to slay those who stand against you

All your arms vanish inside of you in broad daylight

You can cast this spell multiple times each time you get s different set of arms.

At Higher levels of casting your arm power increases in these three ways

  • +1d4 healing per spell level
  • +1 attack and damage with your weapons
  • You cast your 1st level spells at +1 higher spell level
Posted in Spells

Dance of Two Jokers

2nd-level necromancy

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: –

Special: Once you cast this spell adopt a shadow and grant her jester powers. You take on the jub jub bird template and both you and your shadow take on clown like traits you can decide on yourself but they grant advantedge in persuasion and disadvantedge in intimidation or vise versa

You your shadow and or a number of other boon companions equal to your proficiency mod receive a magic deck of cards or similar magic relics

When you cast this spell you select objects worth up to 6000$ and 6000 gold and combine them so that they become one abstract

You and your boon companions each sacrifice  your bonus actions when you perform this spell but the effects dont come into place untill initiative 0.

You pull a black and white joker card: from a card deck and cause one object worth up to 6000$ to become an abstract shadow relic with a flick of the wrist as an object absorbs the power of the monochrome joker.

As a shadow relic this object holds all the the functionality, ability, complexity, and ordered structure of the original object and all the magic traits like those equal to the objects held by your boon companions worth up to 6000 gold. Those magic objects vanish and fuse with your monochrome joker object

Your shadow pulls a rainbow joker from a deck: from a card deck you cause one magic object you own to become an abstract blood relic. With a flick of the wrist an object they own takes on the power of a rainbow joker.

As a blood relic this object holds all the power, magic, ability, mystery, spiritual significance and intricately laid spell work of the original object. In addition the object takes on levels of mechanical complexity alowing it to perfectly emulate the exact function of machines worth up to 6000$ in the hands of each of the boon companions hands. Those machines vanish and fuse with the rainbow joker object.

Finally the rainbow and monochrome joker objects fuse together to become one wild clown sigil this wild clown sigil brands itself into all boon companions. Then on initiative 0 everybody with these sigils gets a wild clown prop worth up to 2000$ and 2000 gold


When you cast this spell at higher levels your wild clown props gain end value of an aditional 500$ and 500 gold.

Aditionaly each successive level allows your object to adopt the abilies of one more machine and one more spell of a level equal to this current spell level minus two

Thus a 6th level casting of this spell would permit the genesis of clown props worth at least 3000 gold and 3000$ with the possibility of adding a 4th level spell effect and aditional machines worth up to 1000$

Posted in Epic Items

The Pink Ward of Avaroth

There once was a Sin Counter who would take on the human form in a a magic pink dress.

She would dance at parties and would paint depictions of creatures of from far off realms Eventually a day came where people could no longer watch her do her magic because the pictures were so disturbing people would lose their faith. On that day the sin counter known as the Dutchess was confined into that very same pink dress that sustained he her human form. She was gas lit and sent to an asylum where she was made to believe that she was human. Eventually after her magic and hernaturer  was given up they tried to change her gender as well

Fortunately her dress had absorbed so much of her original bodily fluid th at eventually  became a sentient simbioant aberration in her own right and when somebody made physical contact with that entity she could manifest spells daughter Copy herelf onto the other being gradually turning them into another sin counter as new organs and structures form on the subjects body as whole new DNA sequences get writen into their blood

Wondrous item, legendary (requires,ย  attunement by a sorcerer, bard, warlock, or wizard)

This elegant garment is made from exquisite pink silk and adorned with gold runes

You gain these benefits while wearing the robe:

If you arenโ€™t wearing armor, your base Armor Class is 15 + your Dexterity modifier.

You can cast plane shift and true polymorph both once per day

Your spell save DC and spell attack bonus each increase by 2.

After atuning to to the dress it starts developing specialized slits and pockets as your body starts to reshapap and restructure itself to take on the the shape and structure of a the duchess a matriarch sin counter the dress requires a greater restoration spell to be removed

While wearing the dress you can change its outward apearence with a comand word and are consisidered to be wearing a hewlard haversack

Aditionaly the dress produces two interior cephlopodlik like tendrills every week from interior pockets, these stimulate you to develop more kaiafax traits as much as 1000 gold worth in prestige bonuses each week are yours to select however when you attempt to remove the dress it does 2d4 points  peircing damage per tendrill.

You may also  select two kaiafax feats and 6000 gold worth of prestige bonuses. Yet after you take on 10,000 gold worth of kaiafax prestige bonuses the dress becomes a physical extensions on of your body and you lose the robe slot. This may be reversible with wish or greater restoration spell.

Posted in Heroic Feats

Lunar Embrace

This feat can be taken at first level by anyone as an extra booster feat.g

Everyone who believes in the powers of philosophy, art, and science  can through well reasoned consideration can become better than they are gets to be visited by theses three moons representing love, truth, power

These beings will talk to you in your dreams and yet you may not know who they are. Some people in Thune have called them the pawn, bishop, and queen but wherever there is a sentient being protecting a daughter world of Thune these three are not far behind ready to offer their protection and all their gifts

Beware though once you receive the gifts you may bet marked as a lunatic making life in the bland harder for you.


The first gift offered by the trio is the gift of truth and this is what the gift comes with

  • You add your inteligence modifyer to your other mental modifyer when determining your spell save and your to hit bonus for spell atacks
  • You can use reason and science to determine what makes a good spell. Allowing you to create blue prints and schemas for magic  spells and items all 1st level spells and magic items of up to rare quality can now be hand engineered by you also long bases them on other things that exist and only make minor tweaks to to them.
  • If you have only a pen and paper you can engineerย  short hand forms of any 5 new spells for your spell book of up to 5th level each once a month. Although these spells will come from theย  schools of enchantment or illusion. Alternetivly can instead receive training in prestige bonuses worth up to 1000 x your inteligence modifier

The truth is thus that magic is just a science.

You can become magical if you accept yourself as magic first, but for the most part magic is dream world physics and these dream worlds do exist as alternate quantum instances of of the very same planet you are living on.

This in turn means that if you are capable of rationaly predicticting where a dream world diverges from a bland world  you can then thus all the ways your bland world might in turn have magical properties. Then once you know you can engineer your own magical objects


This is the next set of gifts you get

  • In addition to this feat that you can get as a booster feat at first level you can can also gain also add your wisdom mod   to any spell with an out put of multiple dice.
  • Your conviction and compassion make all abjurations spells including but not limited to spells like  counterspell and dispell magic are now always considered a set of spell levels higher by a number equal number to your wisdom modifier
  • You also recieve a line of credit equal to 1000 times your wisdom bonus this line of credit can be used once a month to offset the cost of expensive benefiting spells like raise dead and greater restoration.

You are very deeply loved by this moon by all forces and beings that watch over your planet and also by the greatest cosmic forces that govern the basic functioning of the cosmos.

Your rights as a sentient being are intrisicly sacred and without you there to observe a universe nobody calls the universe beutifull.


This is the next set of gifts you get.

  • Your always allowed to trade out one levels in a non casting class for a spell casting class. And when you mix two spell casting classes of an arcane nature your highest level spell is determined by adding both class levels together.
  • You can take objects that only exist in fictional worlds and make them completly real if you can fit them in your room and you can guess how they might function magicly. Then when your not useing them you can always store them back in the book. This can be an object of your own general desighn as well. 
    • Once a month you get an object worth a number gold pieces in value equal to 1000 times your gold modifier
  • You also get a number of bonus feats equal to one fourth your class level. Whenever you get to increase your ability score you can do that and select a feat as well. Moreover you can select even those feats relevant to magical transformation such as the one that lets you become a Jub Jub.

The ultimate powers sit inside your heart. They cant be kept from you once you know as  what they are they are you’re artistic, scientific, and philosophical prowess and while everybody gets these are unique to you.

Those who would deny you the reality of what you are not simply liars and idiots, they are creatures less evolved permanently stunted infants who need to pretend that a long as they keep their eyes closed the monsters of the world wont find them. And your the opposite of that.

Posted in Sub Classes

Strigoi Vie 7th Son

This is a subclass for the Nomad.


In some cultures love and romance between two different sentient entities is fine. Other regressive cultures have problems with it but most everybody agrees that you need to be their to take of your family.

The other option to this is when you do whatever you wish or feel like untill your dastardly children come looking for you.

They are your children after all they know how to find you better than most do and when they find you you need to hope they will like what they see.

Because if they dont they will know every trick in the book on how to deal with, and if your indescretians are many then you may meet many of 7th Sons as well

Just know that if you arn’t going to care for your own hybrid children then just sleep with only your own kind.

3rd level ability Strigoi Vie Blood

You are the byproduct of a romantic connection between a powerful spectral entity and a humanoid woman.

Your blood is like a mist and you move like a mist at night as your body reverts to a semi ectoplasmic state.

You gan these benefits

  • You move through dangerous terain as if you were a noncorporial being and dangerous terrain no longer bothers you.
  • You can move through another chatecters space but you can not stay there
  • When you roll a 6 on a d6 echo round you get the option to cast gaseous form.
  • At night you have advantedge on skill checks regarding stalking a foe in or moving or thriving in your environment such skill could include / stealth, investigation, perception, acrobatics, and Nature

6th level ability: Scholar and Slayer

You either cherish your heritage to an otherworldly being and want to continue a noble life quest they have or you resent them and have studied how to take down others like them. In either case you are a genius in all dimensions of supernatural science.

You get these bonuses

  • You have proficiency and expertise in knowledge Arcana and Religion
  • You add all cleric spells to your list of Nomad spell
  • On a roll of a D6 where you get a 6 you can also figure out the Vulnerabilities, Resistances, and immunities a creature has.
  • You can gain acess to a number of special equipment called a capture box to be detailed later

At 9th level: Old world Rune Knight

Your other worldly nature consumes you as much as it aids you as you struggle to find yourself the liveing you harness your powers of the dead

You gain these advantedges.

  • You become a a rune saint please apply the affects of kants rational rune bands to your charecture. However you may not increase your core abilities with this ability.
  • You get a a legendary resistance use once per day
  • You are always considerd to be a Rogue of two third your level in terms of performing sneak atack damage against 3 types of foes of your choice.
  • Your weapons do +1D6 radiant damage to your chosen foes.

12th level ability: Mountaineer.

You have grown up in the wilds for so long that  nothing from the out door can stop you. You have honed out door survival to a science in your pursuit of dangerous foes.

  • An a role of a 6 on a D6 you can select any first or second level druid spell to cast to help you out.
  • Aditionaly on a roll of a 6 you can flash forge a sacred amulet  these last four hours and the person holding them gets the benefit of the sanctuary spell as they wear it.
  • You no longer need to make survival checks in the mountains and two other areas.
  • You move 10 feet faster when in one of these areas
  • Skill checks equal to 8 + 1/2 and entities CR are all that is necesary to know any of these details.
    • How much is a creatures maximum Hp
    • The armor class of a creature
    • The usual personality of such relevant bein
    • The creature type of a being and their general traits.

15th level ability: Monsters Science Genius.

Your scholarly brilliance makes you am asset to any team of heroes. No matter the game being played somehow you are always 3 moves a head

  • On a roll of a 6 on a D6 you can cast any divination spell of 5th level or less once per short rest.
  • An appropriate knowledge skill check of 8+ half a creatures Cr also tell you what spells they tend to know and how theyr magical abilities work.

18th Level abilities: True Saint

  • You are always considerd to be benefiting smiling evil with a 2nd level spell
  • On a roll of a 6 on a D6 you can  you can cast a cleric spell of 3rd level or less for free.

Here is a list of the tools available in a 7th Son Capture box: An extremely well tailored magic handy haversack with all the folowing features

Each Capture costs 2000 gold to upgrade.and has an initial costs of 2000 gold.


All capture boxes include the folowing.

  • A guiding bolt truncated wand: ( upgrades 3 charges and one spell levels worth in extra damage per upgrade of capture box. )
  • One ever plenty box of sacred bread. : 1 does grants one the protection frome evil and good spell and the bless spell. Three doses are available each day (each upgrade grade adds three more doses)
  • Three ever present vials of saints water perfume. Each use grants a weapon +16 extra radiant damage. ( + 3 more per upgrade)
  • An everlalsting prayer book for ritual casting and documentation.
  • 3 +1 bright thorn iron wood daggers each crit on a 19-20 and do a bonus 2d6 radiant damage. ( each upgrade grants them one of these features / banishment , hold monster, wrait touch, returning//)
  • One silver falchion just like the daggers.
  • One string of Rosario beads that grant acess to the daylight spell. (+1 more daylight spell per castin)
  • Three Orathi sun amulet that when worn makes you invisible to undead and demons untill you atack them (+ 1 more per upgrade)
  • One vial of blue sticky rice. This cause a animated or conjured creature to freeze and count rice for 1d6 rounds (+ 1 more vial per upgrade)
  • One duster jacket enchanted to cover your smell. Gain advantedge on stealth checks versus evil magic predators.
  • One wide brim hat and glasses guaranteed to protect you from all enchantment spells and spell like abilities.
  • One string of three moon onions each guaranteed to to invoke a stinking cloud spell that only affects evil predators once per day. ( invocation level and uses per day increase with the grade.)
  • One stick of orarthi gold chalk. : This provides acess to the spell guards and Wards once per day: (More uses granted as grade of capture box increases.)

Posted in legendary heroes

Paint running thin part 2

Years would pass at the Williamson carnival of Wonderment and James would learn to do hundreds of magic tricks involving pictures, carpets and fabric.

James came to accept the fact that he actually did posses a magical tapestry and this delighted him to no end even if he didn’t know how it worked he knew that sometimes real magic could take place on stage if he performed the magic well enough with all of his skill art and soul in the performance. The people who would watch him would start to believe in the magic and that would make the shows even more incredible.

Each time James did a trick he would invoke the writing stitched into the tapestry. James would perform only the most grand illusions and he didn’t know how he did them half the time .

As he would sneak his way into a trap door he  would find himself outside the tent. He found himself able say the name a small objects and produce an exact copy of it out of shadow. It would last for about ten minutes

While the magic show soared in popularity while the carnival struggled. James struggled to find another magician for his act. Regrettably. Nobody could stand to watch James leave the magic show at this point. He was a master magician at the start of thing, but now we was also some kind of science defying sorcerer.

The staff at the carnival took over as best they could to hold things together and carnival did ok, but while that happened the magic show it was the only thing that kept the carnival in the black.

Eventually the carnival grew more and more popular as old James was able to do ever grander illusions aided by actual science bending occult powers that were developing in his bones.

James could heal his own injuries in a matter seconds of even withstand lethal injuries that should kill most people did nothing to him.

Soon tiny spirits and objects could emerge from shadows place that he could see. The carnival became pretty much a glorifies magic show as the trick became more and more creepy. Eventually the carnival just focused on showing up for Halloween.

For his final performance James focused on using his magic to escape being chained in a pool of acid. His Halloween audience at this moment consisted of the very rich and the very carnal.

.

James did not survive his last magic trick though instead he woke up  in a thin gray skeletal  body in Scotland during the time period where this magic tapestry was first made however in this reality the Scottish king of the tapestry had just died.

Disoriented old James watched as hordes  of Norman soldiers poured into the room. His naked shaking body reached out to grab that long grand tapestry and through it around himself to cover up as best he could.

As James was traped multiple swords skewered him as he used his best magic to protect himself but with no luck he was slai again  he reformed the tapestry into a set of his old ring master cloths. The cloths acted better than any set armor he had. Still they did not protect James at all.

James would wake up one more time while at the same castle but this time it was much different. The castle was made of blood red ruby’s and polished onyx cement. All the architecture angles were warped into acute and obtuse angles it looked like the walls and features shouldn’t stand on their own but they did.

The ring master costume James once wore was beautiful and elegant. Elegant than ever but now gold alchemical runes decorated it and on its back was a depiction of James as he once was strong handsome and dashing.

On his long abstractly shaped top hat had also a gold crown around it each with a well polished ruby. His ring masters cane was a long thin femur bone from some creature and this time when the Norman’s invaded his castle they were different each looked to be some kind of humanoid wolf but next surrounding James this time were the ghosts of many long dead druids just like the kind who made his tapestry.

As there were wolf’s stormed in they were each possessed but the ghosts and one by one the possessed were wolf’s would jump out of the windows.

After an insane battle that we can discuss another day James woke up to find himself  in now a completely black ring master costume with his old handsome body. A group of young girls painted him with oil and canvas. Centuries had gone by. James had gone mad and devoted into one of the lesser dead because he refused to let his magic do permanent  harm to anybody but he had been brought back from destructruction in a more hansom vampire like body while painted in blood above the fire place the portrait of a vastly twisted and decayed figure.

James had forgotten 300 years of arcane knowledge as an old world rich because he refused to sustain that old body of his so the vampires of the virtuoso nest came up with an idea they would build their great general a vampire undead body instead and then they would rebuild his rich phylactery as vampire relic.

As such it could be capable of absorbing ambient life energy from the world of thune itself and thus provide monstrous nutrition in more ethical way

However this upgrade came at a dire cost James was now a much weaker creature with about half his original memories and as far as knew he was running a carnival just yesterday.