Author: Mprez.Angy

I love to blog.

These function exactly like mage vials except that they have the following traits. Additionally, a blank mage card can be made just roll a d20 (or 2d6) regardless of if the result is good or bad it can be given to a friend or enemy. Additionally, this card can be handed over to somebody who can use it on Their own behalf. The higher or lower the rolled value you get with this though, the bigger the spell slot needed to recharge this ability. For example, a 12 on a card only costs only a level 1 spell so that…

Read More

3rd-level IlusionCasting Time: 1 bonus actionRange: TouchComponents: V, SDuration: Concentration, up to 10 minutes You call down celestial lights upon a fellow hero so that all can see their glorious feats of amazement and be inspired. You touch a creature, and that creature gets a series of special advantedges as a gentle magical light is cast upon them.

Read More

Wondrous item, rare Only a Copper Dredfull can have attunement with this object This item when worn makes you the star of your story. Instead of conjuring supporting actors you may verbally engage with you main charecture as a supporting lead. This will free you up to use you standard in anyway that you chose as long as it involves helping your main charecture to slay or defend against a specific victim that he is working.

Read More

Generally speaking the dead and spectral arn’t very social with the living Their are exceptions to this rule of coarse such as. In many ancient tribes a shaman was there to to be all four things for the ghosts of their ancestors And the ancestors of course responded in kind by sending to this very day heroes that would make the lives of natural necromancers much easier. They say if you cast the animate dead spell at 4th level and bring a iron and gold skeleton worth 4000 gold you can make a pact with one of these beings ……

Read More

1st-level evocation/abjuration CLASS: Bard, Nomad Casting Time: 1 bonus action Range: 90 feet Components: V, S Duration: Instantaneous Special: Effect: Four twenty by twenty squares form around you like a chess board. Black square rune alternate with white squar runes on each tile so it appears as if their is a giant chess board around you. On either the black square or white circle runes you can place a glyphs of wardinding that when stepped on by a fellon does 1d4 points fire damage per point in your proficiency modifier. You may only cast this spell after you have spent a standard action to…

Read More

In the back of a room somebody opens up a spell book of sorts and starts reading.  The barren desert now becomes forms a ancient abandoned asylum. Everything grows dark as a snow storm swoops in. Ghosts  from the walls emerge out of nowhere because the punishment is coming A tall lith creature  wrapped in in a torn straight jacket laughs from down the halls as it  points a wooden stick and shoots out a ray of acid shouting ” I told you I was Magic ! I told you I was magic!” All this from a mage who is…

Read More

They say not all revenant live for just Vengance. Sometimes somebody can have a dream so big it needs to be shared with others When somebody of those others die but the dream is still alive as long as somebody of the others continue the dream then things will be ok. When most die except the dream holder there is though at least one who will return to see the dream carried through. Medium undead, neutral good Armor Class 13 (leather armor) Hit Points 72 (8d8 + 32) Speed 30 ft. STR 18 (+4) DEX 14 (+2) CON 18 (+4) INT 13 (+1) WIS 16 (+3) CHA 18 (+4)…

Read More

Looters, desecrators, colonizers, and theives have ruined the beutiful Brisbane desert fortunately she has many worthy heroes are their to escort the gold leaders home and back again. These ancient warriors have had their homes tombes and dead bodies completely exploited while their people suffer under the influence of colonial forces. Fortunately both them and others are ready to reclaim what’s theirs so that their people can secure a brighter future. undead, lawful Good Armor Class 14(natural armor) Hit Points 50 (5d8 + 15) Speed 30ft fly 50 ft. (Special) STR 14(+2) DEX 18 (+4) CON 17 (+3) INT 11 (+0) WIS 18 (+4) CHA 14 (+2 )…

Read More

There was a day when all sacred areas were vandalized. There was chaos and havoc in the streets but a few warior priests made a tactical move to keep these area hidden in their dreams Now the Aja only live in the realm of treasured dreams making sure only the honorable may enter. Except for a few of coarse. These individual guard what they think is most sacred the welfare of nations. Now thousand covertly protect the innocent from tyrany and unjust persecution so that there relatives in the realms of dreams and realms of treasure will always know that…

Read More