
The above picture has been taken from a verbal description of these so called "Bland Worlds's" but I am given to understand that their ways fashions and lightning relics are far fare stranger when what are artists can depict.
Somebody dressed in very strange fashions approaches you holding a tiny mirror they seem normal, but their eyes hide the impression of somebody twisted one too many times.
In one hand their appears to be something that looks like an obsidian mirror the size of their palm that they seem to be touching and yelling into.
On their belt their seems to be some kind of hand crossbow with no crosspiece or string to cock. They run up you speaking in a very stunted common Language
“Most human beings think the entire world before their eyes are the only place that exists, and humans are the only sentient being in the universe that they can meet.
This is not true, but the big question is what does the hierophant get from spreading this idea. It’s simple he keeps magic and other things out of the hands of those he deems unworthy.
Who is unworthy, anybody who threatens his status quo. Why is the staus quo important? It keeps the world safe of course. But safe from what is the question. The staus quo keeps the world safe from the knowledge that other forces are destroying the world for their own greed.
They don’t care that they will kill themselves off too, that other magical beings don’t like this behavior, they don’t care about you or what your rights are.
They work for the Hierophant not knowing he will kill them off also because they are too stupid to know better and that’s why they work for the hierophant in the first place.”
The below picture has been taken from a verbal description of these so called “Bland World. people” but I am given to understand that their ways fashions and lightning relics are far fare stranger when what are artists can depict.

- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.
- Creature Type. You are a Humanoid.
- Size. You are Medium.
- Speed. Your walking speed is 30 feet.
- Astral Knowledge. You can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest.
- Magi Psionic Overide, or M.P.O : Intelligence, is your spellcasting ability for these spells when you cast them with this trait. None of these spells require spell components expensive or otherwise additionally you also cast them as if they had the still and silent meta magic spell components .
- Psychic Resilience. You have resistance to psychic damage.
- Languages. Your character can speak, read, and write English and know a few phrases in Common/ Linear B Greek) however certain background may open this feature up to you. and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
- Bland Ran Psionics: You can’t create magic in your home world the same way they have magic in Thune but the oppressive forces in your world somehow made you powerfully psionic confining you.
- Pen Pall: You can Have a number of boon companions equal to your proficiency modifier, and you can communicate with these companions from any distance even across planes.
- Innate Spellcasting (Psionics). The Bland Runners innate spellcasting ability is intelligence. she can innately cast the following spells, requiring no components:
- You get Astral projection, suggestion, summon construct, summon shadow spawn, summon aberration, find familiar once per day each. (Some of these spells may not work in the bland though)
- Psychic Dream Warrior: Whenever you find yourself in the astral plane you instead of having an astral body with a cord adopt a tulpoe dream Gurdian body that instead. You now get all the bonuses of a tulpoe dream Gurdian as well and even if you die in the astral world, you just harmlessly wake up in the bland. When you manifest this way you do so with 2000$ worth of equipment and other acessories
The below picture has been taken from a verbal description of these so called “Bland World. people” but I am given to understand that their ways fashions and lightning relics are far fare stranger when what are artists can depict.

- Magi Psionic Meta Gaming: Even though your bland world magic can’t hold rune power directly your knowledge of a technologically advanced world can help your boon companions thusly you may select one professional background equal to your proficiency modifier. Both the background and benefit are available in the list below: Having a benefit conferred to a boon companion typically takes one hour per class level that character has and to make that benefit stick you need to maintain the conversation for 1d4 weeks without combat.
****************************************************************
The below picture has been taken from a verbal description of these so called “Bland World. people” but I am given to understand that their ways fashions and lightning relics are far fare stranger when what are artists can depict.

- Military background: Your companions who are proficient with martial weapons are considered to be a number of levels higher equal to your proficiency modifier levels higher when determining their feats and the number and number of attacks (Double this number if your companion is a tulpoe)
- Criminal background: Your companions who have levels in rogue are considered to be a number of levels higher equal to your proficiency modifier when sneak attack damage (Double this number if your companion is a tulpoe)
- Additionally, you companion also get your knowledge of skills and tool proficiencies.
- S.T.E.M background: Your companions who are Wizards or artificers are considered to be a number of levels higher equal to your proficiency modifier higher when determining artificer infusions and what objects they can build. (Double this number if your companion is a tulpoe)
- Additionally, you companion also get your knowledge of skills and tool proficiencies.
- Mystic Background: Your companions who are spell casters are considered to be a number of levels higher equal to your proficiency modifier higher when determining what level, they need to be in order to cast a ritual spell for example a level 5 bland runner could make their level 5 elf friend level 8 if they wanted to cast the scrying spell out of combat. (Double this number if your companion is a tulpoe)
- Additionally, while Runic Thune power doesn’t exist in the bland you can mystically engineer happy coincidences for yourself that grant learning Oppurtunites and sometimes good fortune (Whenever you select a feat you may also select one prestige bonus and also get 50$ *your class level as a caster
- Clerical Background: This works the same way as the mystic background but with different secondary advantages.
- You can set up miraculous healing moments for any Allie you designate. select on beneficial or defensive spell from the cleric spell list your allies can receive this benefit when a certain set of circumstances are met (such as dropping beneath 50% health. This spell needs to be of a level equal to your proficiency modifier
- Survivalist Background:
- Marial arts Background: you boon companions monk level is now two levels higher (4 if they are a tulpoe) as long you talk to them through their fight.
- Esoteric Backround: You can also take on Sin Counters as boon companions when you do you get three real/bland world levels in warlock however only certain warlock spells can function properly in the bland the way they do in Thune. You are most likely birthed by the Sin counter your bounded with and are acting as her agent in the bland world This sin counter is considered your over player (While your power gaming with you did character your Over player is power gaming to increase your level)
- You are considered a level three great old one warlock with eyes of the rune keeper and pact of the tome eldritch invocations some of the only invocations that work that work in the bland.
- Additionally, your over player can help you manifest a tulpoe Gurdian should you want one.
- Your patron a sponsor for an athlete in televised sport. Thusly she is not your God or leader, but she does want you to complete a mission you both regard as important. Thus any and every defensive spell you wish to cast has a 75% chance of working in the Bland as it does in Thune.