You can cast spells in different languages and and learn spells from different cultures. Certain spells may demand you know and speak them and learn them in the their native language This alows you to impress magic into your spells in the following ways

*Celestial: You can now have 1d6 more beneficiaries to your spells

*Infernal: You can now force disadvantedge on your saving throws.

*Modron: You can cast the spell as a bonus action if it is 3rd level or less

*Primordial: spell durations are now twice as long.

*Sylvan: Spell with a beneficiary are affected with the theives cant spell.

*Draconic: Elemental affectect spells are affected with meta magic feat

*Theives cant: Gain an advantedge on a spell attack useing spell rays or single foe spells where your make a single atack

*Druidic: area of affects are now twice as large

*English: Spells that deal with machines, constructs, or some other mysticaly automated now can be cast  with the still spell  metallic feat.

*Common/ Linear B Greek: Your enchantment spells and other spells to enhance objects and constructs now have a 100% chance of going through efectivly regardless of antimagic or chaos magic effects.

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