You see a pink of soft metallic pink is covered with ornate golden sigils apears before the party

One moment later every hero is healed the villians are in a web spell and there is sombody else in a web spell shooting magic mislles at your enemy.

Psionic gamers, and super bored heroes, these interdimensional voyagers, love playing a game called Cubicles and Conglomerates where heroes of all varieties come together to stop greed, poltical coruption, and capitalistic optession from destroying a country through sheer incompetence. These generous masterminds that harvest entire races into elite arenas only to train them for the day they for the day they must save their world from incompotent harm all own twisted altruistic delight.

The Golden queen yellow sighn became a golden sigil and some of these sigils became thinking feeling beings who carried in her determination to never let a world die.

Each remembers how some maternal cephlopods die after giving up everything to hatch their eggs so these sin counters sustain the golden by adding eons to her life and power through the act of saving lives countries and civilizations.

Small aberration, lawful good

Armor Class 15 (breastplate)
Hit Points 50 (10d8 + 13)
Speed  fly 30 ft.

STR
10 (+0)

DEX
12 (+1)

CON
12 (+1)

INT
18 (+4)

WIS
18 (+4)

CHA
18 (+4)

Saving Throws Int +7, Wis +6, Cha +6

Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4

Senses darkvision 120 ft., passive Perception 16

Languages Deep Speech, Undercommon, telepathy 120 ft.

Challenge 5 (1000gp XP)

Magic Resistance. The Sin Counter has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughtssugestion

1/day each: charm monsterplane shift (self only)

Actions

Open eyes . Ranged Attack: +7 (120)  to hit, a number of eye balls open up on the sin counters body equal to the treachery of a foe

one creature. Hit: 15 (1d4+ 2) psychic damage per eye ray.

+1 eye if the foe is evil

+1 eye if the foe is chaotic

+ 1 eye each for any mental score attribute they have that’s under 10

+ 1 eye if the foe attacked unprovoked

+1 eye if the foe is comiting a crime in the present moment

+1 eye if the foe has committed a crime that day previously.

Each eye ray can roll an atack a against a single foe meeting at least one of these conditions,but the more conditions they meet the more eye rays they can fire at the foe

Twisting shift. Spell like affect: each open eyes possessed also has knowledge of a first or second level that is either tactical or defensive in nature. These spells can be chosen from the bard, cleric, or wizard spell list. Every open eyes manifests one of these spells and concentrates on it if need be.

For exampleif four eyes were open a single sin counter could manifest the spells //web, enlarge, reduce, bless, and bane all at the same time.//

Absurd Reflection (Recharge 5–6): the Sin Counter can conjure from pure psinic will an interconected system of psionc bone crystal this psion crystal structure  forms a biological living humanoid around it that become a humanoid extension of the sin counters will on that plane

One Reflection may stay to remain to become the sin counters other self and core agent but other than that all reflections return to the counters min 1d6 rounds later or if they die before hand. While the other self may adventure forward and in two years take on class levels.

Each reflection is acknowledged by everybody who sees it as somebody who always existed and helped them out historically existing and discovered evidence seems to support that. Each new adventurer has starts with 3 levels as a wizard, bard, or cleric and posseses 1000 gold in fine non magic items and one rare and une uncommon magic items

Every Absurd Reflection has a mark on it in form of glowing gold pupils where normally only dark should exist but only the sin counter and the chosen foe can see this.

*(These can be conjured with the summon aberration spell)

*(This network of beings can provide patronage for warlocks who want want to take eldritch power)

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