For a moment you think you spotted a were wolf in the trees

You panic…

But then you see the purple smoke around it

Hexath your parties shamanic necromancer is going give everybody another surprise training session again

Why cant she just let you sleep.

******************************************

An Emulus is created with a mix of slight of hand stage craft, a dash purple mist granted to you by your best friends amathax crystal and just the right kind of blown kiss to a stolen wish

Then poof you have yourself an almost exact copy of something anything except for a few hiccups of coarse.

*******************************************

Emulus (Werewolf,)

Armor Class, 12 (natural armor) in wolf or hybrid form

Hit Points 35 (6d8 + 18) :an emulus only has half as hit points as the original.

Speed 30 ft. (40 ft. in wolf form)

STR

15 (+2)

DEX

13 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

11 (+0)

CHA

10 (+0)

Skills Perception +4, Stealth +3

Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered

Short lived: the Emulus only lives for about 2d4 rounds before returning to its form as a stolen wish.

Broken Power: The emulus now only can perform only non magical abilities.

Soft blows: The emulus now only does psychic damage to an opponent and if they drop to zero or below hitpoints because of that then they do not die but rather go to sleep for 1d4 rounds and when they wake up they regain 1d10 hp x their number of class levels

Senses passive Perception 14

Languages Common (can’t speak in wolf form)

Challenge 2 (500 XP) :

No real harm can be done permanently by the emulus but they are helpful for detaining villains and training heroes to fight the real thing better. However heroes can only benefit  with xp from an emulus battle once a week.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) psychic damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) psychic damage.

I love to blog.

Leave a Reply