
Somebody is considerd to be sage if they are a professor or educator. But while these people know all the ways of Nature they are not themselves considered magical. They are however considerd to be powerful.
Thats where the Grey Sea comes in. This is a vast network of pirates that prizes not gold but research material.
They have labs in international waters on ships more magicaly powerfull than any castle and as long as you find water there you have a home. Ladders an light houses ring every of ther territory just make to their islands and you will be home free.
As long as you are within on days walk of a large body of water you gain acess to your arcane laboratory for that weak and when you do you get these following benefits.

- You can memorize all necessary documents you need for the weak
- You can form one master plan to achieve a goal. Then once your goal is reached can level up that weak if you are 75% close to leveling
- You can brew a number potions worth up to 1000 gold pieces.
- You can research anything as if you are at a well-stocked library
- You have total secrecy and legal immunity for all your experiments as long as your crew is OK with what you are doing

- You get 250gp per class level at each level to complete on experiment for yourself and your crew. This can be:
- One new junk drive potion that can grant you and your crew the inate knowledge of how to cast one type of spell.
- One method for creating a non magical noun with the aid of magic so as to create this item at 1/10th the cost. You can then have ten of these items
- One way to create a magic item useing only science and the application of rational reasoning to mystical concepts.
- The item you create costs twice as much as the original but works perfectly in the bland and an be integrated with any magic construct.
- You can hypnotize one person into unlocking their hidden power. You and the entire crew can choose one arcane feat of their choice to learn assuming they have room to learn it.
