Some shadows come from us and are tasked with keeping the creatures from our nightmares in our nightmares.

Shadow kin ( Dream Warden)

Medium undead, chaotic good

Armor Class 12

Hit Points 14 (2d8 + 3)

Speed 40 ft.

STR
6 (?2)
DEX
14 (+2)
CON
13 (+1)
INT
10(+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Stealth +4 (+6 in dim light or darkness)


Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 10

Languages telepathy common 60 feet

Challenge 1/2 (100 XP)

Amorphous.

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth.

While in dim light or darkness, the shadow can take the Hide action as a bonus action

From the Shadows

This creature can use misty step at will to move between shadows .

Adaptable

Warlocks can have these as an improved familiar option.

Tag Your It

If one of these shadows jumps into you get the subtype shape changer and you can polymorph yourself into a one of these creatures once a day only when you are hidden in shadow.  This effect lasts for 1d6 hours

Out of the Hat

These beings can plane shift once a week through a network called the burrow.

Multiplication

This being calls 1d4 just like it from nearby shadows

Now I’m it

Once a week this creature can polymorph and creatures into a bunny for up to 1d6 days that it touches if fails a constitution saving throw DC 17

( Good aligned creatures are immune from this effect lawful creatures do get advantedg on the save.)

If this creature seems interesting to you there is a story featuring them in the latest article: what we do for magic.

I love to blog.

Leave a Reply