The real of thune is not just a planet but a star system in which 9 true planets orbit a golden sun.

The sin itself is made from initial dense hydrogen helium mass that’s kept eternally young and thuse is often called the Golden Queens vampire daughter, or Orathi in the old tongue meaning gold daughter.

Orathi is has an inteligent matrix of dark matter enchanted by the this central golden sigil. And apart of this sigil is something called the nydilan system a complex of umbilical lines that pulls abysmal energies out of all thinking life in the star system and replacing those energies.

This network allows Orathi to always be connected to the stardust in her star system and convert every element of thinking stardust into a rune forge or a spell casting system that can conjure objects of arcane force.

Arcane force starts out as a network of dark matter and dark energy connected to the strings of of the cosmos some refer to it as as cosmic Harper. This harp then gets strung by sentient tachyons with the nydilcan system

But the simple way of understanding this is that arcane force is just what ideas look like and are in the universe before efforts is placed behind them to engineer them into something else.

Something so abstract as this cant be understood as this easily so its instead symbolized with runes and sigils. And what these runes and sigils represent is ideas.

Now some ideas are so powerful they take on life and stardust.matter on their own by condensing dark mater to such a fine point that becomes a Proton.

Protons like this area called quantrotons and these quantrons do a attract neutron conterparts that ar far smaller than them. These forces then can convert any non boson in their environment in acting electron in their field.

This item is with powerfull ideas that whole planets get to be born. And besides thune the eight planets in the Orathi system are called*

  • When do we do something: wisdom
  • When do we avoid something: tactics
  • How do we accomplish: ambition
  • How do we prevent: Heroism
  • What is will improve something: Health
  • What is dangerous: Forsight
  • Why do certain things happen: Understanding
  • Why cant certain things come to pass: peace

The names of these planets and their associated energies  are as listed in the same order.

  • Whilma: radiant energy
  • Tallia:  fiery energy
  • Third is of course Thune herself and she is asiciated with the question. “Who am I?” And the acidic energy
  • Fourth is aramaya associated with the simple energy of force.
  • The Hera who is associated with the electrical
  • Then there is here twin Heya who is associated with all healing energy.
  • An Franchesa who is associated with the mind and psychic energies.
  • Nearing the end we have una who is associated with acceptance and cold energies
  • Finaly we have Patricia who leads others in and out of dream worlds in the old docks. Patricia is associated with necrotic energy and with the state of peace.

Orathi of course represents the arcane spell schools Conjuration and Evocation. And ist the tenth grand ultra sigil of the Thune system but the greatest within the orathi system is hera ability to call in new moons and planetoids

Now since Thune has life within her gravity we’ll she is considerd the biggest investment and thus hass the most powerfull moons but the other eight sisters of thune can be paid back when the inhabitants of thune provide them with new moons of their own.

The Denizens of thune and all who live there  have the power to create new moons with from runes useing the nydilcan system. 

These moons can help govern the Orathi system.

The four kinds of basic tiny moons and individual can create govern these  philosophical schools

Barren moons that shed magic to every other celestial body. These moons called spades because they grant the ability conjure objects and force affects

Then their ar sage moons who’s dark matter networks are so vast they could hold eons of information on all manner of subjects. These moons lower the cost for getting a prestige bonus feat in one avenue adventinging and they can also provide universal acess to one or two feats. Its no wonder these moons are called Diamonds

Naturaly there are moons and planetoids that are themselves dwarf planets. These tend not to have sentient life on them but they become tiny Rune forges as well. Because a the minds of a dwarf planet can sometimes feel love we. Call these moons Hearts. Hearts can send arcan runes of small size out any where in the star system and are thus associated with magic and spell casting

Finally their a very cold icy moons that could have life bellow but its hard to know for certain. These moons tend to radiate both knowledge and mystic potential but only in small doses. This combination together just sends our great amounts of good fortune to everyone in the star system. So these moons are called shamrocks. Or Clubs down at the bar its these moons that grant us. The folowing Luck, Languages, Skills, ,and Tool proficiencys. Most have claimed that it is skill that brings you luck taken together the creation of a new moons can grant you the folowing benefits.

  • Spades: one conjuration magic item that works only for you, enhancements on magic items  you already have, and the ability to conjure consumable magic items. One of these three abilities is asighmed a number 2:(uncommon) 3:(rare) 4:(very rare) and 5: ((legendary) you may only create a moon with a rank in proportion to your proficiency modifier of coarse.
  • The Diamond cards folow similar rules spades but this is how those moons powers are ranked. 1000 gold in prestige tuition on money per proficiency bonus thus a plus 5vproficiency gets you 5000 gold in tuition money worthbof knowledge a plus 3 gets you a feat of your choice and a plus five gets you two feats along with that
  • Naturaly Heart cards deal with spells and they are ranked one through five as available spells for are available to cast.
  • Finally Club cards have this ranking. One tool set proficiency or language requires a +1. A skill requires you have a plus 3 proficiency. Two skills require you  have a plus 5. And finally if you have a plus 4 in proficiency you can get a +1 luck bonus in any dimension of game play that you want.

The final aspect of philosophical power is understanding who and what this moon is going to be for. In order to do this  we need to look at our Eight philosophical mandates

  • First we need to decide which of the 8 philosophical realms does this deal with. The new moons orbits that planet safely and requirse spell power with that energy.
  • Second we need to know that each player can only create four moons maximum one that effects their enemies , one that effects their alies, one that affects themselves personally. And one that effects the general area in which live. Most often. Each moon demands two months to create and costs gold of one thousand gold per proficiency bonus you have in platinum rune circle dust.
  • Each moon requires that certain types of spells be cast at a level proportionate to your proficiency bonus into said rune circle.
  • Creating this rune circle itself requires a a caligigraphy tools set be used DC 12+ your proficiency modifyer to draw the runes well but before that you need a knowledge Arcana check (DC 15) to know what runes to write down.

Each moon of the Orathi system represents a core philosophical truth that you are proposing to reality itself is more real than anything aserted in that field before.

This requires on your part a History check to know of famous philosophers and their ideas

An incite check to understand why society believes in one thing but not another

Then finally aa persuasion check to yell at reality and the forces behind to stop being so irrational.

Each of these checks is a DC 14+ your proficiency bonus.

Once you have created a runic moon your star system however she will show up for you in any or all of the folowing ways.

  • 1: As an allied npc who talks to you deeply about her philosophical nature and how can she know if she is a fact of philosophy. Specific lyrics she will show up as a living dream race of a class relevant to her philosophy
  • 2: She could show up as an inteligent legendary magic item that helps out for a few days to see what you do with the power you created.
  • 3: She can show up as an inteligent magical predator of some species the creator has yet to meat and she could offer a challenge or contest to see how well the hero faces adversity.
  • 4: she could also show up room or a house with complex puzzles or traps that send the hero to random places, or a library with books on detailed information. This challeng house is there to verify if the hero has full knowledge and confidence regarding what they are talking about.

Finally after one to four of these encounters are resolved then the entire sentient moon you created in your star system useing nothing but the power of philosophy itself reveals the scope of her nature and influence to you.

She promises to always watch over you and to always do her job and in edition to all of this you get one more special treat representing her showing up to help out on a full moon.

  • A specialty magic mansion spell once a mounth.
  • A 5th to 10th level living dream npc helps you out with anything.
  • A sentient artifact shows up to help you fight once a month.
  • Once a month you can cast any single up to spell level eight for free and without useingba spell slot.

The moon herself decides which one of these you get and what shap it takes but from that moment on your moon always appears as a chatecture in your dreams to talk to you.

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