Many times people come close to death defending their home and their land during these times many die but some people get the option to have their spirit fuse with a totemic protector spirit and take the fight straight to the enemy.

No longer confined to one area the Forester adventures forward with plans of winning victory from behind enemy lines.



Medium fey (fey, shapechanger), neutral good

Armor Class 10 in humanoid form, 11 (natural armor) in totemic form

Hit Points 135 (18d8 + 54)


Speed 30 ft. (40 ft., climb 30 ft. in totemic form )

STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7

Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered

Senses passive Perception 17

Languages Common (can’t speak in bear form)

Challenge 5 (1,800 XP)

Totemic shift. The Forester can use its action to polymorph into a Large bear-humanoid or som other totemic spirt. statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Warrior Spirit: The Forester has the skills of his ancestors. And thus gets Great Weapon master and Savage Attacker feat.

Keen Smell. The Foresters has advantage on Wisdom (Perception) checks that rely on smell.s

Special

Tribal Protector: the foster is a living gurdian totem that protects tribal and rural area from abuse. The Forestor is always considerd to be to Have levels in Nomad equal to 3 + 2 for every hit dice they develop

Gurdian with the land: The Nomad can cast all spells useing still spell and silent spell when in their totemic form.

Adopt  Totem: The Forester cand imbue herself with these spells when in a totemic form. Hast, Enlarge, bless.



Actions

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Totemic form). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or  Totemic Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

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