
Looters, desecrators, colonizers, and theives have ruined the beutiful Brisbane desert fortunately she has many worthy heroes are their to escort the gold leaders home and back again.
These ancient warriors have had their homes tombes and dead bodies completely exploited while their people suffer under the influence of colonial forces.
Fortunately both them and others are ready to reclaim what’s theirs so that their people can secure a brighter future.
undead, lawful Good
Armor Class 14(natural armor)
Hit Points 50 (5d8 + 15)
Speed 30ft fly 50 ft. (Special)
STR
14(+2)
DEX
18 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
14 (+2 )
Saving Throws Con +8, Int +5, Wis +9, Cha +6
Skills History +5, Religion +5
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 7 (5,000 XP)
Flight of Horus. The Silver Hero can conjure a horseless flying chariot to move and fire on enemy soldiers.
Furry of Horus: you are seasoned for battle you get these advantedges in combat with your chariot bow.
- The sharp shooter feat
- Triple advantedge when shooting at fellons.
- The archery fighting styles
- When you hit an enemy you may also fire again one more time as a bonus action.
- The student of battle feat.
Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation. A destroyed Silver Hero gains a new body in 2 mounths if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the Silver heroe’s heart.
Spellcasting. The Silver Hero is a 3rd level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
Actions
Multiattack. The mummy can use its Dreadful Glare, Blinding dust atack, or makes two attacks with its rotting fist.
Chariot bow:. Ranged weapon Weapon 120 feet Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. (+10 damage with the sharpshooter feat)
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn.
Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn.
