They say not all revenant live for just Vengance. Sometimes somebody can have a dream so big it needs to be shared with others

When somebody of those others die but the dream is still alive as long as somebody of the others continue the dream then things will be ok.

When most die except the dream holder there is though at least one who will return to see the dream carried through.

Armor Class 13 (leather armor)

Hit Points 72 (8d8 + 32)

Speed 30 ft.

STR

18 (+4)

DEX

14 (+2)

CON

18 (+4)

INT

13 (+1)

WIS

16 (+3)

CHA

18 (+4)

Saving Throws Str +7, Con +7, Wis +6, Cha +7

Damage Resistances necrotic, psychic

Damage Immunities poison

Condition Immunities charmedexhaustionfrightenedparalyzedpoisonedstunned

Senses darkvision 60 ft., passive Perception 13

Languages the languages it knew in life

Challenge 5 (1,800 XP)

Regeneration. The sibling regains 5 hit points at the start of its turn. If the sibling The sibling’s body is destroyed only if it starts its turn with 0 hit points. However as long as one peice of the siblings body is left somebody cand bring the sibling back with a level 5 animate dead spell

Bred For Battle: the siblings spirit is honed to face any foe and thus has these benefits (as examples)

  • Great Weapon Fighting
  • Great Weapon Master
  • Savage Atacker
  • Student of Battle

Gifts of Shadow: From the Shadows you conjure a mask that has the properties of one rare wonderous item and one rare weapon of your choice. These objects can be called to you as a bonus action. The armor and HP of these Items are as follows (AC 19 100 hit points) if these objects are physicaly destroyed they rematrialize by the siblings side the next day.

Turn Immunity. The sibling  is immune to effects that turn undead.

Ever Present Protector. The sibling knows the distance to and direction of any creature that is alied with them to a similiar cause, even if the creature and the sibling are on different planes of existence. If the creature being tracked by the sibling dies, the sibling knows.

Actions

Multiattack. The revenant makes two fist attacks.

Gurdian blade (Great sword). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature against which the sibling is fending off so she can guard her allys then the, the target takes an extra 14 (4d6) slashing damage. Instead of dealing damage, the sibling can grapple the target (escape DC 14) provided the target is Large or smaller.

Mask of Gurdianship: the sibling can if she chooses revert to a terrifying form to scare away certain threats from sensitive areas and vulnerable people

Any Fellon looking at this masked figure must make a Wisdom save DC 16 or be struck as if affected by the fear spell.

At Your Side: the sibling may use the teleport spell once per short rest as long as they are in a shadowy area.

Grand Acheivement. Sometimes a sibling only sticks around untill they or them and their friends accomplish the glorious thing they wanted to do in life. After that happens the sibling turns to dust as her spirit floats up into heaven leaving behind a rare magic weapon and a mask with the abilities of a rare wonderous item

These items are left so that their ward can continue the fight where they left off.

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