These functions just like the other two boons, except they only apply to attack spells specifically.

  • Attack spells exist as thrown daggers. Each dagger does additional damage equal to. (1d6 +2 + your main mental modifier
  • You are considered to have the sharpshooter feat and the two-weapon fighting feat with these spell daggers
  • Spells like fireball are now only effective on one target but additional runic force damage equal to 1d6 per 2 spell levels. For example, a fourth level spell does a bonus 2d6 damage.
  • You gain one free spell daggers per spell level you can cast maxing out to the limit of your proficiency modifier.
  • Your spell daggers teleport back to you after each round some won’t disappear if they are your free ones
  • Blank spell dagger can be created. As do damage equal to 1d6 per spell level in force damage
  • If you have a claptromantic, you can also imbue your free spell dagger with machine spirit as per the relifaction rules

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