
Ok in exchange for all the beer and food I want tonight and those thos magic boots of yours I will tell you the secret of what happens when you cast call to mist at 9th level.
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Honestly it is ok you do survive it. You do get help from it and you live to tell the tall of what happened. The spell works just fine at 9th level
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Three gravers may pop out but 90% of the time you meet someone else
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I know of coarse because I tried it.
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The result was an ancient demigodess warrior called a black bride or a bride of anubis which is what the name for it was back them.
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Their elite assains that hunt demons that stalk souls in the Duathi.
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They’re beutiful generally speaking of coarse thats what most people said anyway. At least according to most people pretty good looking
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Of coarse I know for certain that that’s what happens you conjure some ancient archer woman to shoot your enemies ok. There great snipers ok you have lots of fun with them now that you know.
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I know because I Conjured one from the mist of coarse. I would like to have your boots of haste now along with two more pitchers of beer and a some of that grilled fish that I smell from the kitchen.
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I told you what happens what more do you want. I told you I know because I did it.sure I did over 6000 years ago during the 2nd battle of hades but I did it. So there you go theres a bonus gift for you. You know mi big secret now give me those boots
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What! You Want Evidence!
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She shoves the table knife into her skull and pulls it out. No blood shoots out as a knife caked in black blood gets smacked on the table.
As the woman in black heals she becomes lithe and skeletal as here eyes glow green.
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I present to you exhibit one as evidence. You can use a level 9 spell to bring us to your service three times before we start to plot to take you to become one of us. The process is brutal but its worth it because we will kill the heirophant. Never ask them what the nose hooks are fire just drink from the lotus cup and you will wake up better than before. Then for the next 500 years you do nothing being but kill Sets agents its the most fun you will ever have as the surgeons systematically remove all your organs one at a time and replaces them with an amateur amulet containing 9th circle wish magic. All the food I have been eating has fueled their magic for the next fight…She spoke as her tongue grew longer and her eyes transformed into motes of green fire
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Now give me your boots.
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She reverts back to normal better than she was before as she drinks and eats alone with a new set of boots.
Undead, (Rune Saint) lawful Good
Armor Class 14 (natural armor + studded leather+1)
Hit Points 70 (7d8 + 20)
Speed 30ft fly 50 ft. (Special)
STR
14(+2)
DEX
18 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
23 (+6)
CHA
19 (+4 )
Saving Throws Con +8, Int +5, Wis +9, Cha +6
Skills History +5, Religion +5
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 9 (9,000 XP)

Flight of Horus. The Silver Hero can conjure a horseless flying chariot to move and fire on enemy soldiers.
Furry of Horus: you are seasoned for battle you get these advantedges in combat with your Rune bow.
-The sharp shooter feat
-Triple advantedge when shooting at fellons.
-The archery fighting styles
-Golem Shephard Feat
-Golem Sage
Presige bonuses feats
- Boom Box Bringer
- Card Counter
- Golem Sage
Rogue Features.
- Sneak attack + 4d6
- Expertise: stealth, theives tools, acrobatics, investigation
- Cunning action:
- Evasion
- Uncanny
- Theives Can’t
- Assisinate

When you hit an enemy you may also fire again one more time as a bonus action.
The student of battle feat.
Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation. A destroyed Silver Hero gains a new body in 2 mounths if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the Silver heroe’s heart.
Hand of Osiris. On a roll of 6 she can cast greater invisibilty.
Spellcasting. The Silver Hero is a 7th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith, cure wounds, bless
2nd level (3 slots): hold person, lesser restoration, silence, spiritual weapon
3rd level (3 slots): slow , counterspell, dispel magic, beacon of hope, haste
4th level (2 slots): polymoroph, dimension door, banishment.

Actions
Multiattack. The mummy can use its Dreadful Glare, Blinding dust atack, or makes two attacks with her Rune Bow..
Rune bow:. Ranged weapon Weapon 600 feet Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 9) peircing damage plus (2D6 electricity) + (2d6 )necrotic energy
The Bride also gains these special arrow atacks that can stack with eachother
Black tears of Anubis: Assassinate feature
Tears of Isis: sneak atack when hidden plus (4D6)
Sphinx Fangs: (+1d6 per spell level used)
Talon of Horus:(+10 damage with the sharpshooter feat)
Rune Cascade: one attack against a fellon per day does an extra 7D6 radiant damage.
Innocence: Brides. dont intriniscly bring harm to anyone and cant be targeted by anti undead spells and spell like abilities.
Ally in the Mist. Instead of traditional necromancy spells you can use spells like call to the mist to have one of these beings aid you for 9d4 rounds.
Rune Cascade. When faceing off against a fellon her does an aditional 7d6 radiant damage. A Fellon slain by this attack that drops to 0 hit points doesn’t die but just goes unconscious for a day.
Moon of truth. This being has knowledge of feats and prestige bonuses.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 18 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn.
Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 18 Constitution saving throw or be blinded until the end of the creature’s next turn.
