
1st-level Transmutation.
Casting Time: 1 bonus action
Range: Touch
Components: V, S
Duration: 1 hour
List. Anybody who makes these three skills checks
- Arcana 16: to know about dragon gold magic
- Nature 18: to know about junk DNA within the human genome
- History: 17 to know about famous dragon blood sorcerer’s and how their dragon heritage influenced their magic.
Special: This is Algorithmic Blood Smith Spell. That relies on transcribing DNA into the junked potions of your code. As such this spell in this form was just invented three months ago and requires a transcription fluid to render the spell viable in a human frame
The Trade: After you drink a transcription fluid choose one of three permanent penalties or cast the spell gingerly to avoid harm
Please note you only need to make the trade once and then you may cast the spell without expenses again.
The transcription fluid for this spell costs 500 gold and requires ties to Brilig or a junk transcriber to synthesize.
1: Your charectures eyes glow green in moonlight.( Disguising as a nonmagical entity is done with disadvantedge) Gendrive space 2
2: Your Charecture develops a small organ for grim bial (All spells that are bellow 4th level that deal fire damage now do acid damage.) Gene drive space 1
3: Your chatecture develops a small black reptilian tail 9 feet long. Disguise requires previous of the use of the alter self spell and is only done with disadvantage but as a bonus action you may tail whip a foe for 1d4 bludgeoning damage plus strength Gene Drive space negligible
Please note that you only have 18 slots of gene drive space to use up unless you subject your self to further expirmentation

Effect:
- For the next hour you get all the magic power that comes comes with it you current gold hoard is equal to 250 gold x the level of the spell x your main mental stats modifier.
- Any spell with a special component cost equal to or less than the value of your dragon gold is now considerd bargain cast meaning that their is no longer any material components associated with that spell. However you can only bargain cast a spell once a week
- When the spell is cast overhanded you also get these options
- You can also conjure for your hoard permanently a magic item worth one tenth the value of your dragon gold. This may only be done once a weak.
- You may also grant a weapon a permanent enhancement. By making it a plus 1 weapon that also does 1 d6 acid damage.
- To may change a magic spell casting object that casts a spell that deals acid Damage and change the spell cast from the the object so that it is always considerd empowered.
