Anything and everything could be considerd real within a given context within the bindings of a story the greatest of heros and most deadly of magical predators are also real

The only question is if their is magic enough to make the unreal real.

To apply the ficionalesk template to something simply folow these steps.

  • First reduce the hit points by half
  • Second remove all combat abilities except one that ability no works on a roll of 5 or 6
  • Next make sure the creatures lowest stat is a 10
  • Take the creatures spell casting and all their other direct combat options to pay to play options meaning each costs 1000 gold to grant aditionaly only on a roll of 5 or 6 do all  non direct combat abilities come into play.
  • Next add the stranger than fiction ability to your Fictionalesk
  • Finaly add the construct type to your fictionalesk.

Armor Class 12

Hit Points 27 (7d8)

Speed 0 ft., fly 40 ft. (hover)

STR

10(0)

DEX

14 (+2)

CON

10 (+0)

INT

12 (+1)

WIS

11 (+0)

CHA

17 (+3)

Saving Throws Wis +2, Cha +5

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, necrotic, poison

Condition Immunities charmedexhaustionfrightenedgrappledparalyzedpetrifiedpoisonedpronerestrained

Senses darkvision 60 ft., passive Perception 10

Languages Common, Elvish

Challenge 4 (1,100 XP)

Both of the bellow abilitiescan be purchased for your Fictionalesk at a cost of 1000 gold each

When purchased you need a roll of 5 or six on a cube dice to activate both abilities.

Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Actions

Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.

On a roll of 5 or 6 each round this ability comes into play.

Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.

Stranger Than Fiction: As long as somebody carries a book or a kind oof document perfectly detailing who this charecture, is how she works, and what she cam and can’t do the realm of Thune can easily conceive of her to make her real. When that happens any time this entity is brought to zero hit points she instantly returns to her native fiction and can be brought back into existence when granted a 3rd level spell slot.

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