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1st-level conjuration

Casting Time: 1  bonus action

Range: 30 feet

Components: V, S

Duration: 5 rounds

Effect:

This spell creates a chess board that has its own rules for combat..

Beneath your feet is manifested a large 40 by 40 feet long and five foot space on this carpet is divided into black squares correctly white circles.

Th individual who casts this spell and their allies are considered the house while while everyone fighting against them are considerd to be challengers

Everybody standing on this carpet lives axircoding to a set of rules and gains a set of advantedges.

This carpet is its owner trading dimensional cube space. Thus while its possible to step in and off the chalenge board individuals on the chess board  are safe from indivividuals off the challenge board

While the challenge board can move 10 feet around this is a very bad idea unless eveveryonw on it is  sitting down.

The chalenge board  can offer one of these on going effects

  • Friendly game: After 5 rounds on the game every body gets fully healed and everybody who drops to zero hit points doesn’t die but simply go unconscious for the rest of the game
  • Interesting game: as a friendly game but the lower loses a item of treasure worth at 500 gold per point in their proficiency modifyer.
  • Harsh game: as interesting game but injuries are only healed half way.
  • Punishing game: as a harsh game but injuries are not healed but players who drop to zero hp get by with only 1 hit point.
  • Deadly Game: As a punishing game but with permanent death aditionaly the winner now  wins three times as much as before as much as 1500 gold per proficiency mod bonus.

At Higher levels each side of the board may add one of these features to their side of either board.

  • A five by five square of impossible terrain
  • A ten by ten foot squar of dificult terrain.
  • A trap on 5 by 5 Square that  triggers  a level one spell.
  • A heal station that grants token players 10 hit points per round that they stand in it.
  • Two teleport squares where stepping on one leads to the other
  • One promotion square that when a token stands ends their turn their after taking down  receives one of these upgrades
    • Token becomes a rune saint
    • Token becomes a shadow bogey as if they were engineered by a Copper Dreadfull.
    • Token becomes an emulus of another core creature one with a CR equal your proficiency modifier +8
    • 5 levels in a player class
  • A turret that automaticaly cast a first level spell at an enemy tokens 15 feet from it.
  • A five by five  wall of force friendly tokens can shoot through and if they do so their armor class to be hit through the wall is raised by four points as if they were behind an arrow slit

Any of these items can be selected my a player up to eight times and each spell level of up casting grants both players one of these options and each option selected raises the stakes by a factor of winning 50 experience points per Proficiency modifier of the players involved however you can only gain experience from a low stakes friendly game only once a month

If the key chalenger leave the board they have been considerd to  forfit the game thus all penaltys  besides death are invoked on them..

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