
The stories we love love dont just wont to be told orals they seek to be writen down so they can live on
Our stories then seek out other who can breath more life into them through acting and song.
They seek to be in movies radio show and the internet. Our stories when given life will seek to be everywhere and the characters in them are the same way.
Thespionics are those acted out performances that just live on in our hearts even after the story is over. These charectures live in our dreams
And occasionally they exit our dreams.
To make a a charecture a thespionic charecter please add these features to any fictionalesk
- Set the charisma to 16 unless its higher already
- Set all stats beneath 10 to ten
- Apply all features from the role that plays you feature
- Double the hit points.
- Add a plus three to the CR
Medium construct, Any
Armor Class 18(natural armor + enchanted studed leather)
Hit Points 72 (10d8 + 21)
Speed 30 ft., fly 60 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
10(0)
WIS
11 (+0)
CHA
16(+3)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Terran
Challenge 5 (1700 XP)
FEATS:
Great weapon master
War Caster.
Bard of Valor.
Bard abilities
Inspiration D6
Song of rest
Expertise: perform and persuasion
Valor bard proficiency in martial weapon and medium armor.
Combat inspiration 1d6 to damage or armor.
Bard spells
- Viscous mockery
- Friends
- 1st level spells 4 slots
- Healing word
- Dissonant Whispers
- Tasha’s laughter
- Identifi
- 2nd level spells 2 slots
- Invisibility
- Sugestion
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Flame tongue Great Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage +2D6 fire + 1d6 combat inspiration
Plus 10 damage when used with great weapon master.
Stranger Than Fiction: As long as somebody carries a book or a kind oof document perfectly detailing who this charecture, is how she works, and what she cam and can’t do the realm of Thune can easily conceive of her to make her real. When that happens any time this entity is brought to zero hit points she instantly returns to her native fiction and can be brought back into existence when granted a 3rd level spell slot.
The Role That Plays You
You are the byproduct of success brilliant writing that people all over the world have poured themselves into your semi fictional mind each one resonating with your soul defining you in deeper and deeper way
You may cast these spells at will
- Disguise self
- Alter self
- Command
- Sugestion
- Beacon of hope
- Detect thoughts
- Charm person
- Tashas hideous laughter
Aditionaly you can choose one of these archetypes to play as.
- Star of stage and screen: Other Humanoids have long sought out to be you speak your voice go on your adventures they put all their souls into becoming you in front of others and you took on some of them in the process you gain these features
- Three levels as a bard
- Two feats
- One costume that takes on the properties of a rare armor of your choice
- One prop of any rare item made real
- 6000 gold worth in bonuses to prestige bonuses
- Puppetry: You are a sculpture that is just so lovingly and delicately mad your actors go unseen as they artfully piloted you but all their skill is recorded in your body. You gain these features.
- Select any monster ability from another golem or construct CR 7 or less and add it to your own
- Select 4000 gold worth in rare equipment these are your on board items.
- Ignore that actor over there:You can grant one individual invisibility as long as they remain within 10 feet of you
- Family friend: everyone loves talking to yo add these spells to yourvat will abilities.
- Calm emotions
- Protection from evil and good
- Sheild
- Bless
- Lesser resoration
- Radio star: Your actors went unseen but not unloved you carry the sound of their soul for eternity
- Adapaptable: This feature can be granted to ilustrati fictionalesks and game engines making them very powerfull
- Power Ballad: Even with just a voice a stories of heart break can on for eons. Please add theses spells to a list of spells you can cast three times per day each.
- Heroism
- Aide
- Haste
- Slow
- Bane
- Bestow curse
- Charm monster
- Aditionaly you may have cast up to two of these spells at once and hold concentration on two status affects while you sing.
- Voice of the ages: you are proof that anybody who needs a voice can find them somewhere there is no story too short to be told. you may also add three level of bard
