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Living in Thune

Thune is a realm just past the realm of dreams, a place any conscious mind can visit if they are willing to adventure past their limits. Dreamers from across the multiverse have built worlds like Thune dream by dream. Nobody can guess how old realms like Thune truly are as a part of  one of many dream gates on the slip one that is under threat of the hierophant.

Travelers within Thune and her Citizens 

Thune is a realm where modern technology and science are equally as valid laws as the laws of poetry, art, philosophy, and mysticism and each dream traveler brings with them their realities rules of physics and each of the codes of dream rules blend into the other into something called the schema.

This collectively permits space aliens and ancient elves in a renaissance pirate villages where advanced technology is scattered here and there and the rule for how it works are not set in stone

Each Island has its own governance while several factions hold some sway over all the islands and each island holds its own internal area dissociated from its outer circumference. Each faction of course fights to defend Thune and its citizens from the hierophant and the moon maker force.  All beings no matter how powerful who enter Thune are granted a dream body of limited power that grows in proportion their ability then defend thune and help it grow.

Money in Thune

The only real currency in Thune is Magic because spell power alone holds universal value in Thune. The most potent spell coins hold 1st, 2nd, or 3rd level spell that can be used once per day  and are often worn as coins and necklaces, however most gold coins can only power a one hundredth of a first level spell once per day. It is for this reason that spell casting is treated as essential education equal to math or reading, and this makes the hierophant’s quest to extinguish magic seem that much more perverse.

The coinage of Thune is not as important as the magic spell connected to a platinum coin. A platinum that offers one 30th of a fireball spell can be put in a necklace bundle of 30 and sold for 400 to 500 gold in some places.

Buyers can purchase anything that somebody has built or used in another realm and they can merge technologies from two realities to make something new. Each island has its own marketplaces, some hidden, others very overt and overbearing. Marketplaces can be anything from shoe boxes in a room in a locked basement to whole cities where every building and object comes with purchase terms listed.

A powerful wizard with long white hair and a dark hooded cloak is casting a fire spell, holding a glowing fireball in his hand, surrounded by flames in a mystical setting.

Thunes Service Industries

The rule in Thune is if you have a friend you have somebody who will help you survive but survival always costs something. Depending on who you talk to you get different services so social networking and popularity are very important.  Angels will guard your soul in exchange for following their spiritual teachings and constructs will give you advanced technology in exchange for philosophical conversations. Only half the time are coins exchanged for services and in some places exchanges only take place in somebody’s home or vehicle. 

Beings from all places dream able come to Thune so discovering the weird can be common in Thune yet the only thing that unites Thune’s citizens genetically is that each body is composed of exotic genes that can mutate and evolve as one grows more heroic and noble within Thunes realms.

The Trade Winds of Thune

The scattering of islands and archipelagos of Thune can be a difficult affair however there are a few secrets for getting around one is the trade winds which allow any boat under a certain size to be blown from south to North along a spine of tiny hidden islands. Its presumed that the trade winds represent everybody’s collective will to escape danger but a few daring sailors can call upon these winds with special sails to sail anywhere. It is said that there are a few grand gold galleons that can sail anywhere

A majestic sailing ship with billowing sails and red flags, navigating through vibrant blue ocean waves under a colorful sky with clouds.

The Shadow Express

The shadow express is a train that can travel to any shadow and anywhere at night it is believed to be the system to take anybody anywhere in space and time in order to stop the end of the world

The shadow express runs on a system of all powerful locomotive runes stitched into the core of Thune itself to insure all worlds can call Thune a base of operations for defence of their home realm 

The train itself is believed to engineered by Hastur to fight Cthulhu and was used in a civil war between Lilith and the devil to prevent a multi reality apocalypse and the ticket taker is believed to be the one adventurer who knows how to organize anyone for global salvation although  nobody has seen their face.

Everybody in Thune can build a train station of which the operating rule is my house my rules but only the most wondrous and benevolent can call the shadow express

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A vintage steam locomotive charging through a tunnel, emitting steam and light as it speeds forward, with intricate architectural details in the background and dramatic lighting effects.

Sherpas

Sherpas are specialized tulpas that appear as manifestations of  your poe, id or shadow self they are often the one you become when traveling on the shadow express or in Thune they know all your secrets and hold all your power and as long as agree to always invite peacefully into your presence they will help you however they can insure you get what you need in Thune and teach you to become powerful. When they don’t need to talk to you or you want to be alone they often take on the form of a small black mammal you can hold and cuddel.

An anime-style girl dressed as a witch, holding a black cat with yellow eyes, set against a mystical night background with stars and swirling colorful patterns.

Communicating and Language In Thune

There are so many languages in Thune that nobody except family members can communicate with just plain words so where travelers go psionic crystals are built everywhere that allow everybody to communicate telepathically with organized sets of detailed pictures. This telepathic enunciation is referred to as effectively common and without it people are considered to be babbling, but for babblers its fortunate that many islands understand many versions of english. 

Dangers of Thune

Currently the biggest threat people face is that if the Hierophant, a despotic theocratic force that seeks to wipe out magic in all its form, their agents are most centralized on the island of Adderon but their technology lets their forces exist everywhere. The Hierophant is said to hold sway over magic and Machine with a grim philosopher’s stone one of three that he uses to make false Grey runes that grant his fighters cleric like abilities

Wonders of Thune 

One of the great merciful benefits of Thune are the vast, wide and beautiful array of wild runes that think, feel and grant their powers to those who will love them and give them names. The adventurers who chose to do this are regarded as Dread Witches by the hierophant and his nation. These magical individuals are hunted down with great derision because they know that any rune wielder could find a philosopher stone and hold command over their own rune army.

A fantasy character wearing a hooded cloak, casting magic spells with glowing symbols and elements around them.

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