
Tattoo Spellbooks & Living Schemas
* Learning Method: Spellcasters train through bardic play-script memorization to protect knowledge from the Hierophant.
* Rune Water Cost: 10 \times \text{Spell Level} in gold.
* Soul Spell (Chest): 1 permanently bound spell enhanced by 1 Sorcerer Metamagic Feat.
| Body Region | Max Capacity | Allowed Spell Types |
|—|—|—|
| Arms | 20 Spells | Attack Spells (direct damage) |
| Hands | 6 Cantrips | Attack Cantrips |
| Back & Torso | 40 Spells + 4 Cantrips | Defensive/Buff Spells & Defensive Cantrips |
| Legs & Feet | 30 Spells (Legs) + 8 Cantrips (Feet) | Tactical / Utility Spells & General Cantrips |
| Chest | 1 Soul Spell | Any 1 Spell +
Metamagic Modification |
Recovery & Rest Mechanics
| Action / Rest | Time | Daily Limit | Benefits Received |
|—|—|—|—|

| Moment | 1 Min | Equal to Casting/Attack Mod | Regain 1d6 HP + restore one 1st-level spell slot. |
| Breather | 10 Mins | Equal to Proficiency Bonus | Regain 2d6 HP + restore all 1st- and 2nd-level spell slots. |
| Enhanced Short Rest | 1 Hour | Standard 5e Rules | Regain 2d6 Temp HP + restore two 3rd-level and one 4th-level spell slot. |
| Surge Forward | 30 Secs | 1 per Long Rest | Fully restores the entire party as if taking a full Long Rest. |
> All-for-One Rule: When any single player gains enough experience to level up, the entire party may Surge Forward to level up together, receiving maximum HP rolls.
>

Shadow Express & Dimensional Support
* Safe Haven Access: Stepping into darkness, dimly lit spaces, large bodies of water, or mirrors allows the party to retreat to an Astral Plane safety pocket or private cabin aboard the Shadow Express.
* Darkness Station: Casting Darkness conjures a train station entrance that lasts for 24 hours.
* Porto-Station Missile (Tank Buster):
* Trigger: Solo boss monster reaches \le 10\% HP.
* Effect: Drops a temporary fortress onto the field. Deals crushing impact damage or fires four 3rd-level Magic Missile spells at the target.
* Uses: 1 free missile available every 48 hours.