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What is real. Is it something just in our head, just in a dream just in a game, just in a show.

When do we decide to officially say something is real in its context of reality and when do we just say something is real

Do these entities need exist in our daily life in some deeper way, or do they just need to impact us in some deep way. If that’s the case when do they say we have been impacted enough.

The dream keepers wondered those questions and they decided that reality was just an obnoxious opinion. Thus they found to make all their fantasies a reality.  They took all their favor stories and nursery rhymes and made them real.


You can add this creature subtype to any fictionalesk entity after which this entity can live anywhere on her own. Just follow these steps.

  • Add one more magical ability from the beings list and make both their magic abilities useable once for free then only on a 5 or 6 after that.
  • Apply one degree of veterancy and one degree of fame to your ilustrati
  • For every 5 levels as A Copper dredfull you can apply another degree of fame
  • With 10 levels of copper dredfull you can apply one mor degree of veterancy.
  • Select which painted into reality feature you have.
  • Add the stranger Than Fiction ability if you have not already.

Medium construct, Any

Armor Class 17 (natural armor)

Hit Points 61

Speed 30 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +7, Insight +6, Perception +6, Stealth +6

Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered

Condition Immunities charmed

Senses darkvision 120 ft., passive Perception 16

Languages Abyssal, Common, Infernal, Primordial

Challenge 5 (1,800 XP)

Spell Casting cam be purchased for 2000 gold pieces and works on a roll of 5 or 6 after the first use



Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile

2/day each: plane shift (self only), ray of enfeeblement, sleep

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Claws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Both of These abilities only come online when you roll a five or six on a cube dice each round


Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.

Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.


These abilities are native to all ilustrati and can be used at will.

Stranger Than Fiction: As long as somebody carries a book or a kind oof document perfectly detailing who this charecture, is how she works, and what she cam and can’t do the realm of Thune can easily conceive of her to make her real. When that happens any time this entity is brought to zero hit points she instantly returns to her native fiction and can be brought back into existence when granted a 3rd level spell slot.


Painted into reality: This is a being of pure fiction that is made real because an artist could just so perfectly paint a being as a live breathing creature made this being real. Please choose one of these features for yourself Ilustrati

  • Painted: your painting skills granted this being deep dimensions of reality. Your ilustrati gains these spells at will. This figur can always be caught doing the most heroic dynamic things
    • Jump, haste, spider Climb, animal afinitiy. Enlarge/reduce Evocation orb (3rd level) acid arrow (3rd level), Magic weapon, flame arrow.
    • You are also painted in a setting with props select one rare magic item for yourself.
    • Now choose eithera feat relevant to that item.
  • Inked up: Your ilustrati commes in multiple interactions as she has been drawn multiple times. Each interaction alows you to grow or evolve. You gain the folowing advantedges.
    • You gain three levels as a fighter or rogue of your choice
    • You get two feats of your choice
    • You get 6000 gold worth of equipment and prestige bonuses.
  • Traped in a cell: You are a cartoon live vividacted out and in your face. Countless versions of you apear side by side with you. You are far more than art you are an experience and you get these features.
    • Complexity: You a cartoon involve many forms of artwork and thus you may also adopt the Thespionic template as well.
    • Voice of my Soul: You gain the folowing spells useable at will
      • Charm person, sudgestion, detectect thoughts, charm monster, animal afinitiy.
    • You may also take up to three levels in the bard class.
  • Code Coded: You are a charecture in a video game. All the world gave you as much life as posible through their art everybody sees you as real in their heart. You gain these features.
    • Complexity: You are animated and  involve many forms of artwork and thus you may also adopt the Thespionic template as well.
    • Game on: Unlike all the other art forms you are autmaticaly considerd a game Engine and may apply that template whenever you like.
    • Relic of Wonder: You are so intricate that your features boggle minds of all but the most estate experts  please choose two of the folowing features.
      • You gain three levels in Nomad or Druid
      • You gain these spells at will, bless aide, identify, web, entangle, sheild other, healing word, revivify
      • You gain 2000 gold worth in relics
      • You gain any feat of your choice.
      • On a roll of 5 or 6 you can quick save a player charecture. Doing this omits the cost of resurrectionor healing. (50 gold at will, 500 gold once a week, 1000 gold once a month)
  • Please note that all fictionalesks gain power through veterancy or fame.
  • Book entities are known as as literati. They dont have the ability of the ilustrati but typicaly as literate become popular they become ilustrati as people share them around.
  • Please understand that while incredibly powerful ilustrati can exist in Thune the ones you make will only have 5 years of veterancy and one degree of fame

Veterancy

Ilustrati  that get celebrated and remain the talk of the town for longer grow more powerfull the more they are admired the more powerful they get for every 5 years an Ilustrati gains attention she gains one of these features. Listed bellow

For every 20 years of their life the ilustrati they also gain these features.

  • Plus 10 hit points,
  • +1 to all stats
  • +1 to Natural Armor
  • + 1 to atack.
  • + 1 to all saves and skills
  • One major artifact ability.o
  • a slam attack that does 1d4 damage this slam atack does an extra D4 damage per generation of age
    • These ability may be selected each any number of times when an ilustrati gains 5 years of veterancy.
    • 1 level in a class of her choice
    • One spell of first or 2nd level that can be cast at will
    • One spell of 3rd or 4th level that can be cast three times a day
    • One 5th level spell that can be cast once a day
    • A prestige bonus feat
    • A traditional feat.
    • One reasonably ethical monster ability from a creature with a CR less than 5
    • One plus one  upgrade to a weapon or armor.
    • One lesser artifact ability
    • One of their objects gets a feature from a rare object.
    • One uncommon magic relic

Fame

An Ilustrati becomes more popular much and celebrated they also become more powerful

When a new country learns and loves a piece of art she becomes more powerfull. For each country that loves this art choose please add these features.

  • One class feature that works for that creature as if she was a +1 level member of that class
  • One legendary save that can be used once a week
  • One more action they can take to cast a spell

Aditionaly for every 500,000 people in a country who love a work of art they also gain one of these special rewards.

  • One legendary action they can take on turn 1, 20, or turn 10
    • One new first level spell they can cast as a legendary action.
    • One bonus action that can be used to cast a cantrip
    • Knowledge of one cantrip
    • Knowledge of one language or set of tools
    • One monster ability from a CR creature that can be used once a roll of a 5 or 6
    • Knowledge of a of two 1st to 3rd level spells for their bard spell list
    • Knowledge of a 4th to 6th level spell for their spell book
    • One new bonus action on their turn up to three maximum.
    • If they have a monster ability that only works on a roll of 5 or 6 they now can do that at will.
    • One more use of a legendary action up to 5 maximum
    • One 2nd level spell they can cast by useing up two legendary actions
    • Their slam attack now does an extra 1 d4 of psychic damage that they can apply when they have advantedge on an attack.
    • Plus one more extra slam attack  maximum of three

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