
Havens
The heart of Thune is the infrastructure that connects the islands to each other allowing anybody in existence to escape to a haven area meant to guard, arm, and watch over their spirit while asleep. It is when the spirit is in those secure moments of sleep messages from the slip flow to the dreamer while they are in Thune. It is thus through a network of magic ships, trains, and steam car roads each of which is connected to a have that exists as a subterranean garage, a set of docks, or a train station each acts as a haven that new evil force including the hierophant can torment innocent souls. Each haven is connected to each other with roads in the form of trade winds, pebble stone roads, and rune conjured train tracks .

Haven Natures
Every haven includes the following, a restaurant or tavern, an inn or hotel, a place to store vehicles, a set of connecting roads, and several places to shop. Most havens appear to be up-scale small local areas about half the size of a city block. Havens carry small glowing runes around hidden corners that will grant their powers to certain adventurers should that adventurer have a quest they deem heroic enough
Haven invitations.
Every Haven has the ability to speak to those within it in the form of a caretaker. This caretaker can curate the area and must spend one hour a week within the haven to regenerate the connection. The caretaker is responsible for handing out invitations as blessings to the many souls that come to Thune and there are as many of these as there are as there are havens to match them.
Each Haven invitation appears as a tiny key shaped rune the size of a thumbnail. With these the roads, beings, and structures associated with that have along with some unique abilities that match up with the abilities of the caretaker.

